[LPF] The Forbidden Isle of Ancient Secrets

jackslate45

First Post
Seeing that Relic is forging ahead, Aradra sighs. Turning to Daylily he says "Elder Storyteller chose to go ahead without us. Let's make sure that is not his last choice."


[sblock=OOC]
Not even going to have a chance to look at the loot? Hopefully we won't need it.

FYI, is anyone else having problems posting on the website? I have no issues from my phone, but every time I try and quote something on the website a blank box comes up with no text box.

EDIT: It looks like where I work is trying to disable psp forums in Internet Explorer. I posted from Firefox with no issue...

And yes I know IE is bad, but company standards > personal preference.
[/sblock]
 
Last edited:

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Satin Knights

First Post
The hound is moving rather swiftly, but no noise of battle have come from his direction yet. The old man is quite spry, chasing after his temporary ally. Shadow, seeing elder run off in front of everyone chases after him. {{Elder not have metal claws. Elder need guarding.}}

Daylily looks around and sees a couple skins of metal, an pelt cut in the shape of a cloak, a chest with yellow and greyish white metals and several weapons stuck up on the wall in glorious poses. The skeleton pinned to the wall shows no concern for the visitor. It is wearing a belt of interlocking black and grey-white metals.

When the wolf bounded off, Daylily got suddenly left in the dark.

[sblock=semi-combat round 7]Not in combat, but still counting out the time in case you trigger the next one.
7 rds Bless for the good guys, as well as 5 rds Haste.
...91/96 ~ AC 18-2+1 ~ Daylily ~ rage ~ horsechopper and cestus ~
...55/59 ~ AC 14+4+1 ~ Relic ~ Mage Armor 577 rds ~
...94/96 ~ AC 21+1 ~ Aradra ~ Darkvision 110 min, Perceive Clues 70 min, longstrider 70 min ~
...99/101 ~ AC 22+1+3+4+1 ~ Shadow ~ Barkskin 70min, Mage Armor 581rds ~ amulet active ~
...122/127 ~ AC 27+1 ~ Frost ~ Heroism 614 rds ~
....27/51 ~ AC 19+2+1 ~ Hound Archon 5 rounds ~ double Moved

..-39/85 ~ AC 22 ~ Chuul A ~ still DEAD
..-3/85 ~ AC 22 ~ Chuul B ~ unconscious and bleeding out
..-14/85 ~ AC 22-2 ~ Chuul C ~ unconscious and bleeding out
..-4/85 ~ AC 22 ~ Chuul D ~ unconscious and bleeding out
[/sblock][sblock=map]
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[/sblock]
 

jbear

First Post
Relic continues on behind the archon, ears straining for sounds of conflict. He does however take the time to cast an invisibilty spell upon himself with his magical rod, just in case his brash advance ends up :):):):):)'s Creek.

[sblock=Actions] Move up along the corridor and cast Invisibility using Rod of Lesser Extend (16 mins duration) so that I don't get slaughtered if I walk into something dangerous.

Perception=13[/sblock]

[sblock=Relic lvl 9]

Relic Nevyn
(Lvl 8) Human Wizard 7/Oracle 1
HP:
64/68
AC: 14 (19) Touch 14 (19) FlatFooted 11 (15)
Initiative: +8; Temporal Celerity: Rolls initiative twice and can use either result
Status:
Mage Armor; Haste, Bless; Invisibility
Fish Skin: -2 Cha; must get wet or staggered 1/day; +2 Escape Artist checks & CMD vs Grapple
Fort: +3 Ref: +4 (+5) Will: +9
Wizards Spells: lvl 0: Prestidigitation, Detect Magic, Read Magic, Mage Hand
Lvl 1: Shocking Grasp; Magic Missile 2/3 Used; Feather Fall:USED
Lvl 2: Summon Monster II: USED, Hideous Laughter, Invisibility: ACTIVE; Levitate x2
Level 3: Haste 0/2 Used; Lightning Bolt; Fly
Level 4: Black Tentacles, Summon Monster IV 1/2 USED
Bonded Ring:
Pearl of Power (lvl 1):
Pearl of Power (lvl 2):
Lightning Flash 8/8 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 2/3 uses left today
Wand of Mage Armor: (45/50) charges
Wand of CLW: (49/50) charges
Rod of Lesser Extend: 2/3 uses left today
Quarterstaff of Spellstoring: +5 (+6); 1d6+1 dmg Charged: No Charge
Consumables: 4/4 CLW Potions; 6/8 trail rations
Scrolls prepared for Battle: Shield, Ray of Enfeeblement, Hypnotism, Moment of Greatness
Curse: Clouded Vision: Max Vision limit 30'; as Darkvision
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Kalinn moves more quickly now, in order to keep Relic and his hound in sight. "OK, my friends. We can come back in a moment and look over the loot there. The old man's pushing on ahead, and he might need our help!"
[/section]

[sblock=Actions]Move ahead after Relic, to a position 5' behind him. Taking 10 on Perception, for a 20.[/sblock]
_______________
[sblock=Mini Stats]
Kalinn Ari

Current Block
Initiative: +03
AC: 28 (15 Touch, 24 Flat-Footed)
HP: 111/116
CMB: +13 CMD: 27
Fort: +10 Reflex: +10 Will: +09

Standard Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +12 CMD: 26
Fort: +09 Reflex: +07 Will: +07

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 160/160
CMB: +14 CMD: 26
Fort: +12 Reflex: +07 Will: +09

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 155/155
CMB: +13 CMD: 25
Fort: +11 Reflex: +06 Will: +08

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +11 CMD: 24
Fort: +09 Reflex: +06 Will: +07

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 16/16)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: Hafísbíta

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available
  • Level 0: Unlimited
  • Level 1: 6/7 per Day
  • Level 2: 5/6 per Day
  • Level 3: 3/3 per Day
Level 0: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
Level 1: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
Level 2: Frigid Touch, Protection from Evil (Communal), Resist Energy
Level 3: Fly, Haste
[/sblock]
 

Systole

First Post
Daylily lets out an explosive curse in his native tongue and hurries off after Relic, pushing past him to take a position a few feet in front of the wizard.
 


Satin Knights

First Post
Elder is running along beside Shadow, chasing stranger. Elder barks and growls a bit, and then disappears.
Kalinn rounds the bend, running up to Shadow and bumps into the back of Relic.
Then the wild elf comes sprinting through. Again, Relic is jostled as Daylily does not see him as he passes.
Aradra is trying to keep up, but sprinting as fast a barbarian in enchanted boots is not working well for him.

Ahead, a bit of splashing can be heard between the repeated clanks of metal on stone.
[sblock=Semi-combat round 8]Not in combat, but still counting out the time in case you trigger the next one.
6 rds Bless for the good guys, as well as 4 rds Haste.
...91/96 ~ AC 18-2+1 ~ Daylily ~ rage ~ horsechopper and cestus ~
...55/59 ~ AC 14+4+1 ~ Relic ~ Mage Armor 576 rds ~
...94/96 ~ AC 21+1 ~ Aradra ~ Darkvision 109 min, Perceive Clues 69 min, longstrider 69 min ~
...99/101 ~ AC 22+1+3+4+1 ~ Shadow ~ Barkskin 69min, Mage Armor 580rds ~ amulet active ~
...122/127 ~ AC 27+1 ~ Frost ~ Heroism 613 rds ~
....27/51 ~ AC 19+2+1 ~ Hound Archon 4 rounds ~ double Moved

..-39/85 ~ AC 22 ~ Chuul A ~ still DEAD
..-4/85 ~ AC 22 ~ Chuul B ~ unconscious and bleeding out
..-15/85 ~ AC 22-2 ~ Chuul C ~ unconscious and bleeding out
..-5/85 ~ AC 22 ~ Chuul D ~ unconscious and bleeding out
[/sblock][sblock=map]
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[/sblock]
 



jbear

First Post
"Sorry folks" announces Relic, "Perhaps my instructions for our celestial ally were ill advised. It seems he has run quite far ahead. Hopefully he will make a nuisance of himself before he disappears. I was planning on keeping safe myself if it is any consolation. I can take a peek if you like and then return to you. I promise not to engage the enemy. As you can see ... it is quite difficult to detect me ... well not while I am talking of course. But I also promise not to talk."
 

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