[LPF] The Forbidden Isle of Ancient Secrets

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Horror turns to despair as Frost sees her controller go down but is not rid of the irresistible drive to attack her only real friend outside of the Seithrs. Nevertheless, Winterbite is a whirlwind of razor steel around her as she ruthlessly drives the attack. This time the blade strikes home twice, drawing blood from long gashes in the Ranger's side and thigh. Strangely, Aradra feels something take hold of his arm and shift his bow, guiding what would've been a missing shot to hit the mark.​
[/section]

[sblock=Actions]

[/sblock]
_______________
[sblock=Mini Stats]
Kalinn Ari

Current Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 103/139
CMB: +12 CMD: 24
Fort: +11Reflex: +07 Will: +07

Standard Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +12 CMD: 26
Fort: +09 Reflex: +07 Will: +07

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 160/160
CMB: +14 CMD: 26
Fort: +12 Reflex: +07 Will: +09

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 155/155
CMB: +13 CMD: 25
Fort: +11 Reflex: +06 Will: +08

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +11 CMD: 24
Fort: +09 Reflex: +06 Will: +07

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 16/16)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: Hafísbíta

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available
  • Level 0: Unlimited
  • Level 1: 6/7 per Day
  • Level 2: 5/6 per Day
  • Level 3: 3/3 per Day
Level 0: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
Level 1: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
Level 2: Frigid Touch, Protection from Evil (Communal), Resist Energy
Level 3: Fly, Haste
[/sblock]
 

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Satin Knights

First Post
Apparently one of the arrows skipping down the hall had made its way there by first going through Gerlach, for his knees buckle and he slumps to the ground.
[sblock=Combat mid round 13]Hafisbita: CLW is a standard action, Gallant Inspiration is an immediate/swift, so you get both. CLW (1d8+5=11)

Inside the purple circle is the ever so tenacious Black Tentacles as the spell.

16 rds Haste
for the good guys except Frost.
...53/96 ~ AC 18-2+1 ~ Daylily ~ horsechopper and cestus ~ Rage ~ Grappled ~ constrict damage (1d6+4=8); Reflex save vs. Lightning Bolt +haste - grappled condition (1d20+6-2=24) success for 1/2 damage
...9/59 ~ AC 14+4+1 ~ Relic ~ Mage Armor 571 rds ~ Invisible, levitating 15' at ceiling ~
...33/96 ~ AC 21+1 ~ Aradra ~ Darkvision 109 min, Perceive Clues 69 min, longstrider 69 min ~ over 50 hits (1d100=7) miss caster Seeking negated concealment; Reflex Save + haste vs. Lightning Bolt (1d20+14+1=21) success with evasion
...93/101 ~ AC 22+1+3+4 ~ Shadow ~ Barkskin 69min, Mage Armor 574 rds ~ amulet active ~
...
70/127 ~ AC 27 ~ Frost ~ Heroism 607 rds ~ Dominated ~ Reflex save vs. Lightning Bolt (1d20+7=20) success for half damage; still dominated
....41/51 ~ AC 19+1 ~ New Hound Archon 6 rounds ~ Jellyfish in 1 round (The hounds have not interacted with the illusion)
....51/51 ~ AC 19+1 ~ Newest Hound Archon 7 rounds ~

-12+/20 ~ AC 13 ~ Skum A ~ unconscious ~ -> Dead
..-5+/20 ~ AC 13 ~ Skum B ~ unconscious ~ -> Dead
-11+/20 ~ AC 13 ~ Skum C ~ unconscious ~ -> Dead
-99/20 ~ AC 13 ~ Skum D ~ SPLAT!
-9/20 ~ AC 13 ~ Skum E ~ unconscious

Purple Area Black Tentacles ~ maintain grapple on Daylily (1d20+17+5=35) ~ Break Free from Grapple DC 27 CMD

-6/126 ~ AC 22 ~ Robed Skum Gerlach ~ UNCONSCIOUS ~ Displacement, See Invisibility ~ Quickened Lightning Bolt (10d6=42); Ranged Touch Attacks on Relic (1d20+8=26, 1d20+8=21, 1d20+8=27) 3 hits of Scorching Rays (4d6=16, 4d6=15, 4d6=15)
-33/116 ~ AC 25-4 squeezing ~ Three Eyed Fish ~ DEAD
[/sblock]
[sblock=map]
underground29.png
[/sblock]
 

jbear

First Post
"Aradra, get out of here" Relic gasps, his skin still sizzling as he levitates down towards the ranger, touching him lightly with the tip of a goose wing feather. "Fly! Back up the way we came down. Kalinn seems fixated on you! We will find a way to free him from the spell and join you when we can." He calls in celestial "Archon allies, come to me, through the wall! It is an illusion. Follow my voice. Trust me. Walk through it!"

[sblock=Actions]Move across 5ft and levitate the rest of the way down to Aradra's level (at a height just above his head).
Cast Fly on Aradra.
Call Archons to his side.
Question: Does going out of the Circle of Protection vs Evil and entering have any additional effect or is it one chance and that is it?
[/sblock]

[sblock=Relic lvl 9]

Relic Nevyn
(Lvl 8) Human Wizard 7/Oracle 1
HP: 9
/68
AC: 14 (19) Touch 14 (19) FlatFooted 11 (15)
Initiative: +8; Temporal Celerity: Rolls initiative twice and can use either result
Status:
Mage Armor; Haste; Invisibility
Fish Skin: -2 Cha; must get wet or staggered 1/day; +2 Escape Artist checks & CMD vs Grapple
Fort: +3 Ref: +4 (+5) Will: +9
Wizards Spells: lvl 0: Prestidigitation, Detect Magic, Read Magic, Mage Hand
Lvl 1: Shocking Grasp; Magic Missile 2/3 Used; Feather Fall:USED
Lvl 2: Summon Monster II: USED, Hideous Laughter, Invisibility: ACTIVE; Levitate x2
Level 3: Haste 0/2 Used; Lightning Bolt; Fly: USED
Level 4: Black Tentacles, Summon Monster IV 2/2 USED
Bonded Ring:
Pearl of Power (lvl 1):
Pearl of Power (lvl 2):
Lightning Flash 8/8 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 2/3 uses left today
Wand of Mage Armor: (45/50) charges
Wand of CLW: (49/50) charges
Rod of Lesser Extend: 1/3 uses left today
Quarterstaff of Spellstoring: +5 (+6); 1d6+1 dmg Charged: No Charge
Consumables: 4/4 CLW Potions; 6/8 trail rations
Scrolls prepared for Battle: Shield, Ray of Enfeeblement, Hypnotism, Moment of Greatness
Curse: Clouded Vision: Max Vision limit 30'; as Darkvision
[/sblock]

[sblock=OOC]What happens to a dominated person when the target of their command goes beyond their reach? Are they able to take actions to try and free themselves from domination? E.g casting prot vs Evil on themselves for example. [/sblock]
 
Last edited:

jackslate45

First Post
Shadow's ears twitch at Master's howl of pain, and looks up from the dead fish man to see the Not-Evil-One attacking Master. Not fully understanding the situation, Shadow growls menacingly, but is unwilling to cross the purple grabbing things that now have Not-So-Stinky-One tied tight together.
[sblock=Actions]
Shadow: Looks up in confusion

Aradra:
[sblock=Done]
Rolling these 1 at a time; All attacks are withing PBS, so:
Haste/PBS/MS/RS/DA/Gravity Bow/Clustered Shot.
16/16/16/11/6 2d6+10.

Shot 1: 1d20+16=29, 4d6+20=33 Hits
Shot 2: 1d20+16=21, 4d6+20=34 Missed by 1 (rolled wrong damage anyway)
Shot 3 (Hasted Shot): 1d20+16=22, 2d6+10=20Hits
Shot 4: 1d20+11=24, 2d6+10=19 Hits
Shot 5: 1d20+6=15, 2d6+10=19Missed.

So, 73 damage right there on all the hits. If someone makes that 5th arrow hit, Aradra will drop the target...
[/sblock]
[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 33/105
CMB: +13 CMD: 29
Fort: +9 Reflex: +14 Will: +6
Perception: +21
Initiative: +8
Current Weapon in Hand: Bow +20/+15/+10 1d8+ 3 or +15/+15/+15/+10/+5 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (42/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Darkvision 60' (8 Min Remain), Perceive Clues (+5 Perception/Sense Motive), Longstrider

Used Items: 8 charges of Abundent Ammo. 50 charges of CLW, AntiVenom, 4 Arrows

Adaptation: 100/110 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Perceive Clues, Barkskin (+3)
Level 3 Spells: Empty Slot
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 25 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus) + 3 NA Enchancement
HP: 91/101
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +16
Initiative: +2
Current Weapon in Hand: Bite (+12/5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (Activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent;
[/sblock]
 
Last edited:


Satin Knights

First Post
The first of the archons walks through the illusionary wall as instructed. An invisible wave of crackling energy seems to wash over Frost in an attempt to cleanse her. From inside the chamber a voice calls out "As soon as I get past this beast!"

"Grab the woman!" comes a grizzled voice from somewhere unseen. Since this is the same voice that called him to battle, the hound complies and tries to restrain the woman. Dropping its greatsword, it manages to get a bear hug on Frost.

The writhing tentacles seem to battle with themselves as well as their victims. They lose their grip on the barbarian elf.

[sblock=ooc]GM fiat that Frost had left the area a split second before the incoming summons had arrived before, so she hasn't been inside the magic circle area until now. I missed the placement issues at the time and was too far in by the time I noticed. Besides, you really didn't want Aradra or Daylily as the unstoppable target. Frost gets a new will save at +2 vs. DC 24. That will suppress the domination for the duration that the hounds are still here. If she fails, she is still hostile towards Aradra.[/sblock]
[sblock=Combat Round 14]Inside the purple circle is the ever so tenacious Black Tentacles as the spell.

14 rds Haste
for the good guys except Frost.
...53/96 ~ AC 18-2+1 ~ Daylily ~ horsechopper and cestus ~ Rage ~ free ~
...9/59 ~ AC 14+4+1 ~ Relic ~ Mage Armor 570 rds ~ Invisible, levitating 10' at ceiling ~
...33/96 ~ AC 21+1 ~ Aradra ~ Darkvision 109 min, Perceive Clues 69 min, longstrider 69 min ~
...93/101 ~ AC 22+1+3+4 ~ Shadow ~ Barkskin 69min, Mage Armor 574 rds ~ amulet active ~
...
70/127 ~ AC 27 ~ Frost ~ Heroism 607 rds ~ Dominated ~ 1 will save available at +2 to suppress dominate temporarily, AoO available on hound, Grappled
....41/51 ~ AC 19+1 ~ New Hound Archon 5 rounds ~ grapple attempt on Frost (1d20+11=25) successful but provoked an AoO from Frost
....51/51 ~ AC 19+1 ~ Newest Hound Archon 6 rounds ~ squeezing past the aboleth

-12+/20 ~ AC 13 ~ Skum A ~ unconscious ~ -> Dead
..-5+/20 ~ AC 13 ~ Skum B ~ unconscious ~ -> Dead
-11+/20 ~ AC 13 ~ Skum C ~ unconscious ~ -> Dead
-99/20 ~ AC 13 ~ Skum D ~ SPLAT!
-10/20 ~ AC 13 ~ Skum E ~ unconscious

Purple Area Black Tentacles ~ Black Tentacles maintain hold on Daylily (1d20+17+5=26) failed! ~ Break Free from Grapple DC 27 CMD

-6/126 ~ AC 22 ~ Robed Skum Gerlach ~ UNCONSCIOUS ~ Displacement, See Invisibility ~ stabilize check (1d20+4-6=13) succeeds
-33/116 ~ AC 25-4 squeezing ~ Three Eyed Fish ~ DEAD
[/sblock][sblock=map]
underground30.png
[/sblock]
 

jackslate45

First Post
A pained look appears on Aradra, as clearly he does not want to leave while his friend is struggling so hard. However, the wounds on him by Kalinn's sword have finally started slowing him down, and Aradra does not want to risk her committing murder.

Carefully flying backwards, Aradra speaks to his friend, "I know you too well. Fight this! The aboleth is dead, so you will be able to escape from this."

Looking at Shadow Aradra says "Stay with Relic boy. NO! NO ATTACKING!" he warns, sensing that Shadow's bared teeth are now at Kalinn.

With one last pained look at his friend, Aradra wills himself forward, and to his surprise, hurtles quickly out of sight.
[sblock=Actions]
Shdaow: Growling

Aradra:
Withdraw. With Haste and Fly, he has a 90' move speed, so he can fly 180' with a withdraw action (Holy Hell)

Fly diagonally away from Kalinn (also avoiding getting grappled by Black Tentacles) until he hit's the ceiling, speak, and then fly at break neck speed out towards the exit. He has a total of +6 (Dex) + 4 (Good) + 4 (1/2 Relic CL) for controlling his flying now. Aradra won't get caught anytime soon...


[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 103/105
CMB: +13 CMD: 29
Fort: +9 Reflex: +14 Will: +6
Perception: +21
Initiative: +8
Current Weapon in Hand: Bow +20/+15/+10 1d8+ 3 or +15/+15/+15/+10/+5 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (42/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Darkvision 60' (8 Min Remain), Perceive Clues (+5 Perception/Sense Motive), Longstrider

Used Items: 8 charges of Abundent Ammo. 50 charges of CLW, AntiVenom, 4 Arrows

Adaptation: 100/110 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Perceive Clues, Barkskin (+3)
Level 3 Spells: Empty Slot
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 25 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus) + 3 NA Enchancement
HP: 91/101
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +16
Initiative: +2
Current Weapon in Hand: Bite (+12/5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (Activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent;
[/sblock]

[sblock=OOC]
WOW that was freaking close. I thought for sure someone was going to die there.

Daylily i think is way more dangerous mind controlled than Aradra. Aradra is good as long as he has distance between himself and his targets, but once grappled he is useless. Daylily basically hits everyone except frost on a 2 on his first swing.
[/sblock]
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Though she hears her friends' voices clearly, and understands what they are saying, Frost is helpless to resist the lingering command to slay Aradra. As the Archon closes the Dragon Disciple draws back her blade and thrusts forward as though it were a short sword, buring it to the quillons in the hound that's moving in to grapple with her. The Hound pulls itself up the blade, wrapping Frost in its embrace. Kill the Archer. Kill the Archer. Kill the Archer . . . The command echoes through her mind, and she struggles to break free and pursue the fleeing Ranger.

She drops the great blade and extends her claws and fangs with a thought, then uses them to rip into the Archon . . . celestial blood flies as her Demonic nature rises to confront its ancient enemy.​
[/section]

[sblock=Actions]Will Save vs. Dominate Monster (1d20+9=21)
[/sblock]
_______________
[sblock=Mini Stats]
Kalinn Ari

Current Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 113/139
CMB: +14 CMD: 26
Fort: +13 Reflex: +09 Will: +09

Standard Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +12 CMD: 26
Fort: +09 Reflex: +07 Will: +07

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 160/160
CMB: +14 CMD: 26
Fort: +12 Reflex: +07 Will: +09

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 155/155
CMB: +13 CMD: 25
Fort: +11 Reflex: +06 Will: +08

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +11 CMD: 24
Fort: +09 Reflex: +06 Will: +07

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/16)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 04/05)

Current Weapon in Hand: Hafísbíta

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 02/03)
Special: Boon: Heroism (Remaining: 00/01)
Special: Boon: Gallant Inspiration (Remaining: 00/01)

Spells Available
  • Level 0: Unlimited
  • Level 1: 6/7 per Day
  • Level 2: 5/6 per Day
  • Level 3: 3/3 per Day
Level 0: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
Level 1: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
Level 2: Frigid Touch, Protection from Evil (Communal), Resist Energy
Level 3: Fly, Haste
[/sblock]
 
Last edited:

Systole

First Post
Having been in Kailinn's predicament once before, Daylily comes thundering down the hallway and launches into a flying tackle.

[sblock=OOC]Daylily will attempt to grapple Kailinn. IC is slow for me, but he'll charge and grapple for +15 base +5 strength surge + 2 charge for +22 total, then he'll attempt to pin at +20, plus any bonuses for, say, aid another.[/sblock]
 

jbear

First Post
[sblock=OOC]I don't think Kalinn is obliged to attack those grappling her. I get it if her demonic nature reacts badly to celestial creatures. But if she were to attack Daylily with the same fervour I think that would be taking the domination too far as her only instruction was to kill the archer. Free herself or at least attempt it, sure. But she is under no obligation to attempt kill her allies that try and restrain her.

Question: If Hafisbita is working against the domination actively, can it cast protection vs Evil each round to free her from the domination?[/sblock]

"Kalinn, calm yourself. You are under a spell. Search yourself to find the limits of its power, and bend the laws that bind you to your own will. Fight against it!" Relic calls as he tries to think what he can do to neutralise his powerful ally.
 

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