[LPF] The Forbidden Isle of Ancient Secrets

Satin Knights

First Post
It occasionally opens its eye, sees the old man, closes its eye tightly and cowers, trying to protect itself. [sblock=Wis check DC 5]It is in a sealed glass jar, immersed in liquid. It is not going to hear Relic's question correctly. It would be muffed and distorted badly by the liquid.[/sblock]
 

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jbear

First Post
Relic furrows his brow wondering why the creature does not respond.

"Hmmm ... it can't hear us because of the liquid. perhaps it does not see so clearly in there either. I wonder at the purpose of blurring this creature's vision and sealing off its hearing. I think we should perhaps ask about this before we release it. What do you think?"

Relic then begins sorting out how to transport the loot.

[sblock=OOC] This isn't the temple right, it's some type of shop we have encountered in the town?

Did we come across any evidence of a name of the owner of this place written on any of the objects, scrolls or books?[/sblock]
 
Last edited:

Satin Knights

First Post
[sblock=ooc]No, it is not the temple. Quoting from before, " The sign on the outside says Gerlach's Alchemy." Nothing inside seems to be labelled as to the owner.[/sblock]
 


jbear

First Post
Relic stays his hand suddenly as he reaches up for the jarred creature. He turns his head to regard Arada, obviously torn between his own curiosity and good sense.

After what seems like a touch too long Relic moves his hands away. He nods at last.

"Of course you are right. We have more pressing concerns."

Relic begins loading up the found gear with the others before returning to their exploration of the village and especially the temple.

[sblock=OOC] Do we need to sort out who takes exactly what at this stage or can we sort that out back at the lighthouse? [/sblock]
 

Satin Knights

First Post
After gathering the things, but leaving the poor imprisoned creature behind, you wander back out into the night. There are several more run down homes, but none look to be as profitable as where you just were. Some don't even have roofs anymore. Being a small cove, you can either go left, up the stairs to the temple, or right back out on to the jetty towards the lighthouse.
[sblock=ooc]Back at the lighthouse is fine.[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn tosses somewhat in her sleep, unable to find a position comfortable enough to allow her to rest soundly in the crowded quarters.
_______________
07KalinnAriPostHeadShot.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 23 (13 Touch, 20 Flat-Footed)
HP: 80/80
CMB: +09 CMD: 22
Fort: +07 Reflex: +06 Will: +05

Rage Block
Initiative: +03
AC: 21 (11 Touch, 18 Flat-Footed)
HP: 104/104
CMB: +11 CMD: 22
Fort: +10 Reflex: +06 Will: +07

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 21 (11 Touch, 18 Flat-Footed)
HP: 99/99
CMB: +10 CMD: 21
Fort: +09 Reflex: +05 Will: +06

Fatigue Block
Initiative: +2
AC: 22 (12 Touch, 20 Flat-Footed)
HP: 80/80
CMB: +08 CMD: 20
Fort: +07 Reflex: +05 Will: +05

Senses: DarkVision
Perception: +09, Sense Motive: +0

Special: Rage (Remaining Rounds: 05/10)
Special: Spirit Totem (+7/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 4/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Protection from Evil, Shield
2nd Level: Protection from Evil (Communal)
[/sblock]
 

Systole

First Post
Daylily waits until the others have moved away before grabbing the jar and shoving it in a belt pouch. "No sense in leavin' behind a wee snacky for later," he says to himself.
 

jbear

First Post
Relic carries on towards the temple with the others as planned. He is distracted somewhat with thoughts of what that trapped creature might mean. He would have to enquire about who the owner of the shop was if he got the chance. A damn storm blown shame to have to leave such a thing behind untouched, but no doubt it was the wisest course of action.
 

Satin Knights

First Post
The trio make their way up the winding steps to find an open air shrine carved out of the rock face of the cliff. The shrine is recessed to shelter it from the rain somewhat, but has an open face to the sea. A single statue of Callisto stands facing the sea. As the patron deity of seamen, travelers and good fortune, she seems well in place as a guardian of this village. Taking a good look around, Relic finds telltales that the statue used to have two faces, but an expert artisan had modified the statue, maybe decades ago. Aradra finds repeating patterns in storm clouds and lightning bolts that have been added to the bass reliefs on the back walls of the temple.

Daylily is staring out into the ocean, trying to find the dinner feast that partially got away. He does not see the massive creature, but out in the haze of the night, a second light tower shines a white light circling in the night. But, the tower is not were is should be. It is not to the north or south along the shore. It is out, a mile out, in the sea. It must be a very big lighthouse, for the light seems to shift and slide side to side. It is so far out, but Daylily can tell it shifts side to side even at this distance. This is confusing to Daylily.

Inside: Kalinn gets some undisturbed sleep as the paladin keeps watch.
 

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