[LPF] The Forbidden Isle of Ancient Secrets


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Satin Knights

First Post
While Frost stands a wary guard at the top of the stairs, Relic pukes a few times and then attempts to get his sea legs, starts down the stairs. Iosef is thinking about leaving leaving, but waiting on the others to finish up their searching that is turning out fruitless.

[sblock=all but Daylily]You are feeling kind of tired. The droning noise from the area up here is making you a bit lethargic.[/sblock][sblock=items]Daylily is taking the boots
Iosef the belt,
Who is taking the amulet?[/sblock][sblock=Relic]About a half turn down the stairs, you find a spot were you are best shadowed from the maelstrom's magic by the total of this island's stone, but the droning noise from this temple is still quite annoying and distracting. You could take a couple moments to regather yourself an attempt the detect magic again. (-2 instead of -10)[/sblock]
 

jbear

First Post
Relic stops where he is halfway down the stairs, feeling the influence of the storm relent. Still sickened and finding it hard to concentrate, but stubborn as always, Relic takes out the amulet and attempts once more to identify the magic it contains.

Once he has made his attempt he waits for the others to catch him up. He then hands over the amulet to one of the group and shares the knowledge he has garnered (if any)

Edit: Relic, still heaving, hands the amulet to Aradra. "This may ...blik .... sound strange but ...blik ... I think this amulet would strengthen your wolf comblik! ... companion. It will allow him to channel electricity through tooth ...blik ... and claw. You would ... blik ... be wise to remove it when he ... sleepsblik hip*"

Relic then hurries down the stairs to empty his stomach in private on the beach. He then sits in the boat, pale and wan staring into space with the look of one dying.

[sblock=OOC] So, Detect Magic and Spellcraft to identify amulet attempt again with -2 from storm and -2 from being sickened.

As for who gets the amulet, well, obviously not Relic! He's had his share of loot for quite some time I reckon! :D [/sblock]
 
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Satin Knights

First Post
[sblock=Relic]Got it this time. Shocking Amulet of Mighty Fists +0. Adds 1d6 shock damage to unarmed or natural attacks. Shadow needed some bling! Aradra can turn the shock on and off for him. Probably should turn the shock off at night or when Shadow is nipping at sand fleas. [/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn stands her vigil until the others begin their walk down the stairs, then takes up a rear-guard position.
_______________
07KalinnAriPostHeadShot.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 23 (13 Touch, 20 Flat-Footed)
HP: 80/80
CMB: +09 CMD: 22
Fort: +07 Reflex: +06 Will: +05

Rage Block
Initiative: +03
AC: 21 (11 Touch, 18 Flat-Footed)
HP: 104/104
CMB: +11 CMD: 22
Fort: +10 Reflex: +06 Will: +07

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 21 (11 Touch, 18 Flat-Footed)
HP: 99/99
CMB: +10 CMD: 21
Fort: +09 Reflex: +05 Will: +06

Fatigue Block
Initiative: +2
AC: 22 (12 Touch, 20 Flat-Footed)
HP: 80/80
CMB: +08 CMD: 20
Fort: +07 Reflex: +05 Will: +05

Senses: DarkVision
Perception: +09, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+7/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 4/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Protection from Evil, Shield
2nd Level: Protection from Evil (Communal)
[/sblock]
 

Systole

First Post
Daylily happily bounces down the stairs to the boat. "You is look not so good, Elder Storyteller. Is too much of want make bonk for you? Heh, well, maybe the place with the circle storm will be less bonk and more the fun."

Arriving backon the beach, he immediately begins pushing the boat into the water. "You is all poking the slow! We should make splash with the piece of flat woods to move the boat, lazy bonings!"[sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (18 flat-footed, 13 touch)
HP: 58/58
CMB: +9 CMD: 21
Fort: +8 Reflex: +4 Will: +4

-Raging-
AC: 16 (16 flat-footed, 13 touch)
HP: 68/68
CMB: +11 CMD: 23
Fort: +10 Reflex: +4 Will: +6

Perception: +10
Initiative: +2

Current Weapon in Hand: None
Current Conditions in Effect: Lingering rage
Rage Remaining: 11/11

Used Items:
Rations, 1
CLW Wand, 4
Javelin, 2
Barbarian chew, 1
[/sblock]
 

jackslate45

First Post
Aradra looks confused at Relic's assessment of the medallion, but trusted mage's insight into all matters arcane. While Relic goes to empty his stomache again, Aradra whistles once for Shadow. The wolf looks up at his master, and bounds over to him immediately. "Now, I am not sure how this is going to feel for you, but I think you should be ok. " The ranger says, kneeling down and wrapping the amulet around the wolf's neck. Shadow at once tries to take off the amulet but Aradra catches the wolf's paw and shakes his head.

Shadow seemed to understand at once, and he stopped trying to fight it. Let us hope this does not freak him out too badly... Aradra says as he reaches to touch the amulet to activate it.

The effect was instantaneous. The howling from the wolf showed his immediate discomfort at having live electricity flow through his fangs. Aradra tries to hold Shadow down and says constantly "It's ok boy, your ok. Your ok." The wolf still seemed confused by the feeling, and fought back knocking Aradra to the ground.

Shadow writhed for a little more, seeming to realize that the electricity was not effecting him. The wolf growled once, and the electricity flowed through fangs to fangs, a scary site to behold. Finally the wolf calmed down enough, and was able to realize that the electricity was simply part of himself now. The wolf trotted to wear Ardara getting up, and seemed to glare at him sternly. Aradra sighed and said to the wolf "Hey, it will help you. Trust m..OH!"

The wolf gave Ardara a small nibble on the hand, to test the amulet and to punish his master. Aradra rubbed his hand and says "There. Happy? It works." The wolf licked his Master's face in reply, which caused the both of them to be shocked by the effect before Aradra turned off the amulet with a second touch.

Moving back to the beach, Ardara tosses his water skin towards the sick looking Relic and says "It seemed to work. Too well."

[sblock=Aradra Stats]

Aradra Longstrider


AC: 20 (15 flat-footed, 15 touch)
HP: 66/69
CMB: +9 CMD: 20
Fort: +7 Reflex: +11 Will: +5

Perception: +12
Initiative: +7

Current Weapon in Hand: Bow
Current Item in Right Hand Sheath: Wand of Abundent Ammo (49/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim;Woodland Stride ;

Used Items: 1 charge of Abundent Ammo.

Adaptation
: 70/70 Minutes Remain (Darkvision)
Level 1 Spells: Pass without Trace, Gravity Bow
Level 2 Spells: Eagle Eye
[/sblock]
[sblock=Shadow Stats]

Shadow

AC: 19 (17 flat-footed, 11 touch)
HP: 62/62
CMB: +11 CMD: 23 (27 vs Trip)
Fort: +9 Reflex: +7 Will: +2 (+4 vs Enchantment Charm/Compulsion)

Perception: +12
Initiative: +2

Current Weapon in Hand: Bite (+9 1d8 + 15 + Trip) + Shocking Amulet of Mighty Biting (Deactivated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent
[/sblock]
 
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jbear

First Post
Relic nods wanly as he washes out his mouth and spits over the side. He tosses the waterskin back before burying his head back between his knees.
 

Satin Knights

First Post
Now that the others have made it down the spiral staircase, Iosef and Frost bring up the rear, making their way to the beach. The walk down seemed more tiring for most than the walk up. Daylily has already moved the boat into the water and is itching to head into the maelstrom. With only two oars and a flimsy sail, heading into, and possibly under, this storm is going to be tricky.

[sblock=preparations]Any preparations to be made? I think Iosef is the one currently wearing the Ring of Swimming. The journey is about 400 yards.[/sblock]
 

jbear

First Post
As the sickness begins to relent slowly and the group prepares to to set off, he pulls his head up with some effort and croaks."Rope. Tie me to the boat. Around the waist. So I don't float away if things go wrong."

As an afterthought he adds: "I have a bad feeling our escaped prisoner and whoever he serves will be waiting until we are most vulnerable. They could be watching us from beneath the waves ... waiting even now."

[sblock=Intentions] I want to tie Relic to the ship and around his waist with rope, so that if need be he can caste Levitate and float up out of danger, but remain with the boat.

Once out upon the sea Relic intends to summon a water elemental with his Rod of Lesser extend and command it to push the boat along as quickly as it can towards thier destination when/if they encounter difficulty. [/sblock]
[sblock=Relic]
Relic Nevyn
[sblock=Image]
180px-Willterrell_oldman.jpg
[/sblock]
(Lvl 4) Human Wizard 4/Oracle 1
HP: 38/38
AC: 14 (18 with Mage Armor) Touch 14 FlatFooted 11 (15 with Mage Armor)
Initiative: +4; Temporal Celerity: Rolls initiative twice and can use either result
Status: Mage Armor (8 hrs? - time on island)
Fort: +2 Ref: +3 Will: +7
Wizards Spells: lvl 0: Prestidigitation, Detect Magic, Read Magic, Ghost Sound
Lvl 1: Shocking Grasp; Silent Image; Air Bubble; Cause Fear; Charm Person:USED
Lvl 2: Summon Monster II, Hideous Laughter, Invisibility; Levitate
Bonded Ring:
Pearl of Power (lvl 1):
Pearl of Power (lvl 2):
Lightning Flash 7/7 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 3/3 uses left today
Wand of Mage Armor: (47/50) charges
Wand of CLW: (50/50) charges
Rod of Lesser Extend: 2/3 uses left today
Quarterstaff of Spellstoring: +3; 1d6+1 dmg Charged: Force Punch (5d4 force, 10ft knock back, DC 16).
Consumables: 4/4 CLW Potions; 8/8 trail rations
Scrolls prepared for Battle (currently in waterproof scroll case for crossing): Magic Missile, Shield, Ray of Enfeeblement, Hypnotism, Moment of Greatness
Curse: Clouded Vision: Max Vision limit 30'; as Darkvision
[/sblock]
 

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