[LPF] The Forbidden Isle of Ancient Secrets

Systole

First Post
Daylily scratches at his armor idly, and appears to reach a decision. "This is to being work of much sweating," he observes. He begins stripping off his armor and clothes, but (mercifully) leaves his loincloth on.[sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 14 (14 flat-footed, 13 touch)
HP: 58/58
CMB: +9 CMD: 21
Fort: +8 Reflex: +4 Will: +4

-Raging-
AC: 12 (12 flat-footed, 11 touch)
HP: 68/68
CMB: +11 CMD: 23
Fort: +10 Reflex: +4 Will: +6

Perception: +10
Initiative: +2

Current Weapon in Hand: None
Current Conditions in Effect: Lingering rage
Rage Remaining: 11/11

Used Items:
Rations, 1
CLW Wand, 4
Javelin, 2
Barbarian chew, 1
[/sblock]
 
Last edited:

log in or register to remove this ad

jackslate45

First Post
Taking back the water skin, Aradra raises his eyes at Relic's request for rope, but reaches into his back and pulls out a coiled length. "This is climbing rope, good and strong. However, you still wish to be? If the boat starts inking when your tied to it, you won't be able to swim you know." He ends with a question, making sure that Relic actually wanted to be tied to something that could sink.

Once aboard, Aradra draws his bow, and stands near the back, looking around for any sight of activity. His right hand flexes, ready to draw the wand to give him a short term supply of unlimited ammo to help defeat anything that attacks them. Shadow clambers to the front, hoping that the salty air will announce the arrival on creatures, hoping that if they come from the sea the water will not mask the creature's scent.
[sblock=Aradra Stats]

Aradra Longstrider


AC: 20 (15 flat-footed, 15 touch)
HP: 66/69
CMB: +9 CMD: 20
Fort: +7 Reflex: +11 Will: +5

Perception: +12
Initiative: +7

Current Weapon in Hand: Bow
Current Item in Right Hand Sheath: Wand of Abundent Ammo (49/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim;Woodland Stride ;

Used Items: 1 charge of Abundent Ammo.

Adaptation
: 70/70 Minutes Remain (Darkvision)
Level 1 Spells: Pass without Trace, Gravity Bow
Level 2 Spells: Eagle Eye
[/sblock]
[sblock=Shadow Stats]

Shadow

AC: 19 (17 flat-footed, 11 touch)
HP: 62/62
CMB: +11 CMD: 23 (27 vs Trip)
Fort: +9 Reflex: +7 Will: +2 (+4 vs Enchantment Charm/Compulsion)

Perception: +12
Initiative: +2

Current Weapon in Hand: Bite (+9 1d8 + 15 + Trip) + Shocking Amulet of Mighty Biting (Deactivated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent
[/sblock]
 


Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn watches the others make their preparations; having no means of aiding herself should she fall in the water, she begins casting around the beach for a piece of driftwood that might serve as an extra paddle.

[sblock=OOC]No real preparations for Kalinn - she'll either manage to stay in the boat or put her swimming skills to the test.[/sblock]
_______________
07KalinnAriPostHeadShot.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 23 (13 Touch, 20 Flat-Footed)
HP: 80/80
CMB: +09 CMD: 22
Fort: +07 Reflex: +06 Will: +05

Rage Block
Initiative: +03
AC: 21 (11 Touch, 18 Flat-Footed)
HP: 104/104
CMB: +11 CMD: 22
Fort: +10 Reflex: +06 Will: +07

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 21 (11 Touch, 18 Flat-Footed)
HP: 99/99
CMB: +10 CMD: 21
Fort: +09 Reflex: +05 Will: +06

Fatigue Block
Initiative: +2
AC: 22 (12 Touch, 20 Flat-Footed)
HP: 80/80
CMB: +08 CMD: 20
Fort: +07 Reflex: +05 Will: +05

Senses: DarkVision
Perception: +09, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+7/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 4/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Protection from Evil, Shield
2nd Level: Protection from Evil (Communal)
[/sblock]
 

Satin Knights

First Post
Relic, knowing his body's frailties, ties the rope around the mast and his waist. Frost finds two more oars that had washed up on shore years ago. They are old and weathered, but if used carefully, they should help with the rowing. Once everyone is in, Daylily shoves off the small boat and hops in.

With Daylily and Iosef on the main oars, Relic and Frost rowing gently on the fragile ones, the boat makes good time in the choppy waters. With the waves slapping at the boat and the gusting winds whipping at the sail, Aradra is having a difficult time standing in the stern.

[sblock=Aradra]Give me an acrobatics roll. DC 15 to stay standing. Miss by 5 or less, you fall prone in the boat. More than five, you go overboard.[/sblock]
 



Satin Knights

First Post
As the boat gets closer to the swirling storm, the seas get rockier and the winds stronger. The crosswind on the sail is now pushing you off course and with the spiral instead of across it. It is starting to get hard to maintain position and control for even those that are seated.

[sblock=Aradra]Acrobatics DC 22[/sblock][sblock=Relic]Good thing your strapped in, no acrobatics check for you.[/sblock][sblock=the rest]DC 7 acrobatics unless you attempt to stand, then 22. Take 10 is available.[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn holds her seat effortlessly, though she's struggling with her old oar to keep the boat steady and on course. "Relic, we need that sail furled. Can you reach it? Cut the rope if you've no other way to let it down!"

[sblock=OOC]Acrobatics +9[/sblock]
_______________
07KalinnAriPostHeadShot.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 23 (13 Touch, 20 Flat-Footed)
HP: 80/80
CMB: +09 CMD: 22
Fort: +07 Reflex: +06 Will: +05

Rage Block
Initiative: +03
AC: 21 (11 Touch, 18 Flat-Footed)
HP: 104/104
CMB: +11 CMD: 22
Fort: +10 Reflex: +06 Will: +07

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 21 (11 Touch, 18 Flat-Footed)
HP: 99/99
CMB: +10 CMD: 21
Fort: +09 Reflex: +05 Will: +06

Fatigue Block
Initiative: +2
AC: 22 (12 Touch, 20 Flat-Footed)
HP: 80/80
CMB: +08 CMD: 20
Fort: +07 Reflex: +05 Will: +05

Senses: DarkVision
Perception: +09, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+7/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 4/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Protection from Evil, Shield
2nd Level: Protection from Evil (Communal)
[/sblock]
 
Last edited:


Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top