[LPF] The Forbidden Isle of Ancient Secrets

Satin Knights

First Post
[sblock=ooc]Take a balanced, calculated knee while holding the bow, still would need an acrobatics roll. A standard action of throwing your body at the bottom of the boat safely (aka drop prone) is just hitting AC 5, well, AC 7 since it is a moving target, so that doesn't require a roll. I would also suggest taking the move action of grabbing something to hang on to. ;) [/sblock]
 

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jbear

First Post
Relic looks up at the sails, taking stock of the situation and how best to help it, whispering a prayer to the wind for guidance.

[sblock=OOC] Relic is attempting to gauge whether it would be better to furl the sail completely or turn the sail to benefit from the wind. If he deems that the sail needs to be completely furled then he will use his Ring to cast Animate Rope to command it to tie up the sail. If that isn't possible then he will command the ropes to unknot and loose the sail completely.

If he deems it possible to adjust the sail then he will bark directions at his companions to let them know what they need to do. If that is not possible he will attempt to do it with his magic using Animate Rope, but to adjust the sail appropriately. He won't attempt that unless he is almost certain that such an attempt will succeed and be useful.[/sblock]
 
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jackslate45

First Post
Realizing it was futile to keep standing with the crashing waves all around, Aradra decides hitting the deck would be a good idea. He dives in between the two benches, and with his free hand grabs on one of the benches. He hangs on tight, hoping that it does not get worse.

Shadow, meanwhile, keeps low to the ground, making sure that they hold on tight for the storm to pass

[sblock]
Shadow is at 12, Aradra is at 15 still for taking 10
[/sblock]
 

jbear

First Post
"Corda Animatat!" cries Relic pointing his ring bearing hand up towards the rope that holds the sails. The ghostly image of an eagle surges forth and dives into the rope itself, bringing it to life. Relic then commands the rope to coil and knot with the intent of furling the sail it holds as the rope winds itself up and knots.

[sblock=OOC] Relic uses his Ring to cast Animate Rope on the rope that is holding the sail, commanding it to coil and knot itself. I'm unsure who cleanly that will happen.

If it can be done cleanly then I'll leave it at that.

If it is going to get messy, then Relic will cast it using his Rod of Lesser extend to give himself and the group 8 rounds to make it work rather than just 4. [/sblock]
 


Satin Knights

First Post
[sblock=ooc] [MENTION=91452]rb780nm[/MENTION] Iosef does have Haatse's Boon. So, you can use that if you would like to reroll before I give you the results.[/sblock] Relic's ring glows with a blazing flash as the rope holding the sail starts to twist and wind, unleashing the sail and coiling up in the bottom of the boat.
 


jbear

First Post
[sblock=ooc] [MENTION=91452]rb780nm[/MENTION] Iosef does have Haatse's Boon. So, you can use that if you would like to reroll before I give you the results.[/sblock] Relic's ring glows with a blazing flash as the rope holding the sail starts to twist and wind, unleashing the sail and coiling up in the bottom of the boat.
[sblock=OOC] Oops. What has happened to the sail? [/sblock]
 

Satin Knights

First Post
As the boat lurches and catches Iosef unable to react due to his armor, his body starts to spill over the side. Reaching for his holy symbol, he misses and grasps a pin upon his cloak instead. The prayer being heard by an unintended target is answered as a unseen hand seems to right the paladin that was headed for the bottom of the sea. The pin crumbles into fine dust.

With one end of the rope releasing the top of the sail, the sail falls and flutters in the bottom of the boat. The other end winds and coils around the sail, reducing its flutters to a stable lump of cloth.

Without the sail working against you to pitch the boat, the going is easier that it would have been as you break the edge of the maelstrom. This outer edge seems to be the worst of the turbulence. Calmer waters can be seen ahead towards shore.

[sblock=rough waters] DC 10 acrobatics for those sitting and rowing. Abandoning your oar and hanging on to anything available drops it to DC 0 but slows the boat. Standing or moving is a DC 25.[/sblock][sblock=Relic]The bottom half of the rope is busy with coiling around the sail. The top half is available as a move action to coil around the crab food in a tin can, aka paladin.[/sblock]
 

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