[LPF] The Forbidden Isle of Ancient Secrets

jackslate45

First Post
Making note of the wizards condition when he sat down,Aradra puts the rope back into his pack. He shook his head, glad to be across the sea.

Ooc: how late in the day is it SK?
 

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Satin Knights

First Post
[sblock=time]Very late... for breakfast. You set out at dawn, rowed about a mile out to sea, inspected "the" party spot for a few minutes, dug up some treasure, and then rowed in under the storm here. So, about 9am. ;) [/sblock][sblock=placement]Daylily is bounding up the stairs, Relic and Aradra are on the beach, assuming Shadow is at Aradra's heels.[/sblock][sblock=preperations]I was surprised when only two prepared for the journey across, and the other three were appearing like "ah, we can handle that without a problem" when staring into the storm. If Aradra continued to try standing without dropping the sail, the DC would have rose to 34.

New preparations: What are you doing with this boat before the tide rolls in? Anything special while/before going up the stairs?[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn hops from the boat as well, standing with Relic, Aradra and Shadow and calling up to their impulsive friend. "Hold, Daylilly! We should stick together for this journey, and some of us aren't as swift as you! Plus, we need to make sure the boat is well beached before we go on."
_______________
07KalinnAriPostHeadShot-1.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 23 (13 Touch, 20 Flat-Footed)
HP: 80/80
CMB: +09 CMD: 22
Fort: +07 Reflex: +06 Will: +05

Rage Block
Initiative: +03
AC: 21 (11 Touch, 18 Flat-Footed)
HP: 104/104
CMB: +11 CMD: 22
Fort: +10 Reflex: +06 Will: +07

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 21 (11 Touch, 18 Flat-Footed)
HP: 99/99
CMB: +10 CMD: 21
Fort: +09 Reflex: +05 Will: +06

Fatigue Block
Initiative: +2
AC: 22 (12 Touch, 20 Flat-Footed)
HP: 80/80
CMB: +08 CMD: 20
Fort: +07 Reflex: +05 Will: +05

Senses: DarkVision
Perception: +09, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+7/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 4/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Protection from Evil, Shield
2nd Level: Protection from Evil (Communal)
[/sblock]
 

Systole

First Post
The barbarian stops as Kalinn's words carry to him. He turns, puts a finger to his lips, and then continues upward. It seems he's intent on finding whatever is up top.
[sblock]Too late! Daylily's having a grand old time![/sblock]
 

jbear

First Post
Relic looks up at the disappearing Daylily. "If you pull up that boat to shore safely, task I have neither body nor mind for, I'll hurry after our barbarian and try to keep us alive long enough for you to catch up."

With that he begins to hurry up the stairs after Daylilly.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn sighs and looks to Aradra and Iosef, then goes to the boat and begins hauling it up the shore. "We should hurry . . ."
_______________
07KalinnAriPostHeadShot-1.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 23 (13 Touch, 20 Flat-Footed)
HP: 80/80
CMB: +09 CMD: 22
Fort: +07 Reflex: +06 Will: +05

Rage Block
Initiative: +03
AC: 21 (11 Touch, 18 Flat-Footed)
HP: 104/104
CMB: +11 CMD: 22
Fort: +10 Reflex: +06 Will: +07

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 21 (11 Touch, 18 Flat-Footed)
HP: 99/99
CMB: +10 CMD: 21
Fort: +09 Reflex: +05 Will: +06

Fatigue Block
Initiative: +2
AC: 22 (12 Touch, 20 Flat-Footed)
HP: 80/80
CMB: +08 CMD: 20
Fort: +07 Reflex: +05 Will: +05

Senses: DarkVision
Perception: +09, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+7/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 4/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Protection from Evil, Shield
2nd Level: Protection from Evil (Communal)
[/sblock]
 

rb780nm

First Post
Iosef moves to assist Kalinn. "Let's get this thing as high as we can. I don't want to have to swim back to shore."
 
Last edited:


Satin Knights

First Post
Relic chases off after the barbarian, even though he cannot see where the elf had went. Finding a cliff face with stairs being the only exit from this area other than the water, the old wizard starts up the stairs in search of the brash elf.

With three people working, they are able to drag the small boat on shore, across the sand to the bottom of the cliff face. Aradra, noticing the the waterline at high tide seems to engulf the entire beach area, finds the anchor in the stern. Wedging the anchor into the rocks and then giving appropriate slack, ties off the rope enough to the mast that it shortens the length the boat might drift.

Daylily sneaks up the stairs, peeks over the top edge to see the ruins of an ancient city. Time and weather have not been kind to this island. The guard tower that stands looking down upon him used to be a lot taller. It is as if a storm giant had simply snapped the building off just below the second floor and flung it into the storm. Looking behind him, staring out to sea is now impossible. From this height up the cliff, the storm provides full obscurement of the outside world. The storm feels like a dome, arched and closer here at the top of the cliff. Occasionally a large stone or part of a tower floats by in the orbital current. They are not so close that one needs to duck, but instinct overrides perception making Daylily duck anyway.

Peeking again, stone streets run between the stone buildings. In between each, natures weeds and vines have taken over for centuries, sometimes crawling over the buildings themselves. At the edge of the stone streets, 7 foot posts stand with glass balls at the top. The globes that are not broken, glow with a light that is just noticeable in the morning sun. A guess is that they would provide good illumination at night.

To the northwest, the sound of a large stone crashing on stone can be heard. Even those down on the beach hear the surprising noise above the winds, but they are not easily able to discern its direction as Daylily is.

[sblock=postions]Daylily at the top of the stairs, concealed under the lip of the cliff, peeking over.
Relic, 1/3 of the way up the stairs.
Rest, on the beach still.[/sblock]
 

jbear

First Post
To puffed to utter any of the numerous curses that spring to mind, Relic merely continues to hurry up the stairs hoping to catch Daylily before he runs into any trouble.
 

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