[LPF] The Forbidden Isle of Ancient Secrets - Page 50


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  1. #491
    Na Bith Mo Riocht T! COPPER SUBSCRIBER
    Lama (Lvl 13)

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    Good thinking Aradra. OK, let's move . . . no telling what sort of trouble Daylily will get into now he's got the bit between his teeth!"

    Kalinn leads the way up the staircase.
    _______________


    Mini Stats

    Kalinn Ari

    Standard Block
    Initiative: +03
    AC: 23 (13 Touch, 20 Flat-Footed)
    HP: 80/80
    CMB: +09 CMD: 22
    Fort: +07 Reflex: +06 Will: +05

    Rage Block
    Initiative: +03
    AC: 21 (11 Touch, 18 Flat-Footed)
    HP: 104/104
    CMB: +11 CMD: 22
    Fort: +10 Reflex: +06 Will: +07

    Rage Block (Hafsbta in Hand)
    Initiative: +3
    AC: 21 (11 Touch, 18 Flat-Footed)
    HP: 99/99
    CMB: +10 CMD: 21
    Fort: +09 Reflex: +05 Will: +06

    Fatigue Block
    Initiative: +2
    AC: 22 (12 Touch, 20 Flat-Footed)
    HP: 80/80
    CMB: +08 CMD: 20
    Fort: +07 Reflex: +05 Will: +05

    Senses: DarkVision
    Perception: +09, Sense Motive: +0

    Special: Rage (Remaining Rounds: 10/10)
    Special: Spirit Totem (+7/1d4+2)
    Special: Claws (Remaining Rounds: 05/05)
    Special: Boon: Shield (Remaining Points: 10/10)
    Special: Boon: Healing Surge

    Current Weapon in Hand: None

    Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 4/4 per Day)
    Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
    1st Level: Ear Piercing Scream, Protection from Evil, Shield
    2nd Level: Protection from Evil (Communal)
    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



    Legacy of Fire
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  • #492
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    Waghalter (Lvl 7)

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    Seeing the barbarian ducking and sneaking, the rest of the party climbs quietly up the stairs behind him. Daylily doesn't see any movement on the city streets or in the tangle brush off the streets, but does hear another softer crash of stone on stone. It is quite distant off to the northwest.

    map
    Crashing noise coming from somewhere around BM20.
    Yellow = sand
    Yellow Brown = dirt
    Reddish brown = cliff face
    Green Grass = weeds/vines difficult terrain
    Grey = stone road
    buildings = shaped stone, several broken without roofs
    Lightposts = randomly 1 in 5 are still operational, they are at the edges of the grey roads


  • #493
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    Waghalter (Lvl 7)

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    "This is be happy fun times, yes? We go to finding things to smashes! Quiets now," the barbarian says, sneaking off.
    Actions
    Heading due north to about DB48.
    Mini Stats


    Daylily Falshenaya

    -Normal-
    AC: 18 (18 flat-footed, 13 touch)
    HP: 58/58
    CMB: +9 CMD: 21
    Fort: +8 Reflex: +4 Will: +4

    -Raging-
    AC: 16 (16 flat-footed, 11 touch)
    HP: 68/68
    CMB: +11 CMD: 23
    Fort: +10 Reflex: +4 Will: +6

    Perception: +10
    Initiative: +2

    Current Weapon in Hand: None
    Current Conditions in Effect: Lingering rage
    Rage Remaining: 11/11

    Used Items:
    Rations, 1
    CLW Wand, 4
    Javelin, 2
    Barbarian chew, 1

  • #494
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    Excitement gets the better of Daylily, as well as his new springy boots, as he moves quickly ahead sneaking down the stone road. The foliage on the sides of the road is tall and thick, but he has not spotted anything that would make him hide in the weeds.
    Sneaky
    Sneaky is half speed movement, which would put Daylily at DK49 moving along the grey stone road. Still a 50' move for him at half speed.
    All: Intentions
    If the intentions of everyone is to let Daylily, and maybe Shadow, scout ahead until he gets into trouble, I can streamline that quite a bit to the point that he does get into the trouble. This is a big island and move by move could take weeks.

    So, if you want streamlining, let the casters do their long term buffs in the safety of the stairway, and let me know how much of a lead ahead to allow the scouting characters.

  • #495
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    OOC
    One vote for streamlining.

    Unless otherwise directed by Relic, Daylily will sneak around looking for things to smack with his hammer. The current plan is to move north a bit, then sweep west toward whatever the crashing noise was.

  • #496
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    Lama (Lvl 13)

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    OOC
    Streamline away
    When Relic finally reaches the top of the stairs huffing and puffing, he stops to catch his breath., giving time for Aradra to surge past him with Shadow hot on Daylily's trail.
    'I am a predator...the predator improves the race...I kill but not out of hate.'
    Frank Herbert: Emperor God of Dune

  • #497
    Na Bith Mo Riocht T! COPPER SUBSCRIBER
    Lama (Lvl 13)

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    OOC
    Take us to the trouble spots!
    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



    Legacy of Fire
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  • #498
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    Cutpurse (Lvl 5)



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    OOC: Agreed.



  • #499
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    Defender (Lvl 8)

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    Aradra allows Shadow to take off after Daylily, not before turning the amulet back on.

    He then stops every one at the top of the stairs. Aradra pulls out the gem studded rod and starts muttering an incantation. With a touch on the shoulder of each of the remaining companions the spell completes. "This will keep our tracks to ourselves, so it should prevent monsters from following us. I am not yet string enough to get everyone, but seeing as Daylily does not want to stop for us this will assist us for now. "

    OOC: Cast pass without trace and streamline ok
    Aradra Stats


    Aradra Longstrider


    AC: 20 (15 flat-footed, 15 touch)
    HP: 66/69
    CMB: +9 CMD: 20
    Fort: +7 Reflex: +11 Will: +5

    Perception: +12
    Initiative: +7

    Current Weapon in Hand: Bow
    Current Item in Right Hand Sheath: Wand of Abundent Ammo (49/50)
    Current Conditions in Effect: Rapid Shot/Deadly Aim;Woodland Stride ;

    Used Items: 1 charge of Abundent Ammo.

    Adaptation
    : 70/70 Minutes Remain (Darkvision)
    Level 1 Spells: Pass without Trace, Gravity Bow
    Level 2 Spells: Eagle Eye

    Shadow Stats


    Shadow

    AC: 19 (17 flat-footed, 11 touch)
    HP: 62/62
    CMB: +11 CMD: 23 (27 vs Trip)
    Fort: +9 Reflex: +7 Will: +2 (+4 vs Enchantment Charm/Compulsion)

    Perception: +12
    Initiative: +2

    Current Weapon in Hand: Bite (+9 1d8 + 15 + Trip) + Shocking Amulet of Mighty Biting (Deactivated)
    Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent

  • #500
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    Moving forward and searching, Daylily and Shadow come to a block of buildings that has not been overgrown with foliage. Being careful, Daylily peeks around the corner and down the street to the west. A tall spire tower stands near the cliff's edge. It extends up, growing into the edge of the storm. Actually growing it seems to be as it twists slightly and stretches into the sky. Another shard of white shale splinters off of the spire and crashes to the ground. The ground around the tower is littered with rubble and shards. Watching, Daylily notices that some of the falling pieces never make it to the ground. They get caught up in the orbital current of the storm and float away.

    Shadow sniffs, crouches and points. He is staring into an open twenty foot archway at the base of the tower. Using the other buildings on the block, Daylily is able to redirect and gather the party in an area out of sight of what has Shadow upset.

    map
    Overall travels to there, path in purple.


    Current location
    Brown = normal dirt, Green = difficult terrain, Gray = stone, cobblestone = stone buildings, reddish brown = cliff
    BN25, BO25 = open tower entrance, unlit


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