[LPF] The Forbidden Isle of Ancient Secrets

Systole

First Post
"Whats is this things? Is it the tree or the house? Pfuu... it was maybe for good that I am loser of the toad lick. This land is like the toad lick already."

Earthbreaker in hand, the barbarian sneaks forward, his eyes alert for falling debris.
[sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (18 flat-footed, 13 touch)
HP: 58/58
CMB: +9 CMD: 21
Fort: +8 Reflex: +4 Will: +4

-Raging-
AC: 16 (16 flat-footed, 11 touch)
HP: 68/68
CMB: +11 CMD: 23
Fort: +10 Reflex: +4 Will: +6

Perception: +10
Initiative: +2

Current Weapon in Hand: Earthbreaker
Current Conditions in Effect: Lingering rage
Rage Remaining: 11/11

Used Items:
Rations, 1
CLW Wand, 4
Javelin, 2
Barbarian chew, 1
[/sblock]
 

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Satin Knights

First Post
Daylily sneaks up, just into the weeds. A slice of shale snaps under his foot, causing an audible crack. Inside the tower, Daylily notices just a hint of movement in reaction, but nothing comes out to greet him.
[sblock=position]Daylily is at BQ32, in difficult terrain[/sblock]
 

Systole

First Post
Daylily snarls at himself for his misstep. He straightens up. "Hyuuh! I am see you, and you is see me, so for us there is no dancings the dark today. If you are the trouble, then bring it the on!" he bellows.

[sblock=Actions]Well, there goes the element of surprise. Ready an attack on anything that comes into melee.[/sblock]
[sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (18 flat-footed, 13 touch)
HP: 58/58
CMB: +9 CMD: 21
Fort: +8 Reflex: +4 Will: +4

-Raging-
AC: 16 (16 flat-footed, 11 touch)
HP: 68/68
CMB: +11 CMD: 23
Fort: +10 Reflex: +4 Will: +6

Perception: +10
Initiative: +2

Current Weapon in Hand: Earthbreaker
Current Conditions in Effect: Lingering rage
Rage Remaining: 11/11

Used Items:
Rations, 1
CLW Wand, 4
Javelin, 2
Barbarian chew, 1
[/sblock]
 

jbear

First Post
Hearing Daylily's words and already alarmed by Shadow's obvious agitation Relic braces himself for any oncoming violence. He loosens the strings of his component pouch, taking a few steps closer so that whatever lies ahead comes into his range of vision, but remaining still some distance behind Daylily. In a loud firm voice he calls:

"Creature! If you can talk and reason, if you are friend, speak now. My friend's rage is terrible and deadly. And he does not take prisoners."

He repeats the phrase in every language he knows and then falls quiet hoping to hear a response, but with little hope.

[sblock=Relic]
Relic Nevyn
[sblock=Image]
180px-Willterrell_oldman.jpg
[/sblock]
(Lvl 5) Human Wizard 4/Oracle 1
HP: 38/38
AC: 14 (18 with Mage Armor) Touch 14 FlatFooted 11 (15 with Mage Armor)
Initiative: +4; Temporal Celerity: Rolls initiative twice and can use either result
Status: Mage Armor (8 hrs? - time on island)
Fort: +2 Ref: +3 Will: +7
Wizards Spells: lvl 0: Prestidigitation, Detect Magic, Read Magic, Ghost Sound
Lvl 1: Shocking Grasp; Silent Image; Air Bubble; Cause Fear; Charm Person:USED
Lvl 2: Summon Monster II, Hideous Laughter, Invisibility; Levitate
Bonded Ring: USED (Animate Rope)
Pearl of Power (lvl 1):
Pearl of Power (lvl 2):
Lightning Flash 7/7 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 3/3 uses left today
Wand of Mage Armor: (47/50) charges
Wand of CLW: (50/50) charges
Rod of Lesser Extend: 2/3 uses left today
Quarterstaff of Spellstoring: +3; 1d6+1 dmg Charged: Force Punch (5d4 force, 10ft knock back, DC 16).
Consumables: 4/4 CLW Potions; 8/8 trail rations
Scrolls prepared for Battle (currently in waterproof scroll case for crossing): Magic Missile, Shield, Ray of Enfeeblement, Hypnotism, Moment of Greatness
Curse: Clouded Vision: Max Vision limit 30'; as Darkvision
[/sblock]
 
Last edited:

jackslate45

First Post
Aradra moves closer as well, taking out his wand and giving himself an abundant quiver. Once he puts the wand away he lines up an arrow in the direction of the movement.

Shadow takes a position covering Relic.
OOC:
Round 1:Use wand for abundant ammo, move to have line of sight.
Round 2: return wand to backpack and Ready Attack. Note that if he cannot see due to dark vision he will activate 10 Min worth of Dark vision.
[sblock=Aradra Stats]

Aradra Longstrider


AC: 20 (15 flat-footed, 15 touch)
HP: 66/69
CMB: +9 CMD: 20
Fort: +7 Reflex: +11 Will: +5

Perception: +12
Initiative: +7

Current Weapon in Hand: Bow
Current Item in Right Hand Sheath: Wand of Abundent Ammo (48/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim;Woodland Stride ; Pass without trace 7.75 hours, infinite ammo 10/10 rounds

Used Items: 2 charges of Abundent Ammo.

Adaptation
: 70/70 Minutes Remain (Darkvision)
Level 1 Spells: Pass without Trace, Gravity Bow
Level 2 Spells: Eagle Eye
[/sblock]
[sblock=Shadow Stats]

Shadow

AC: 19 (17 flat-footed, 11 touch)
HP: 62/62
CMB: +11 CMD: 23 (27 vs Trip)
Fort: +9 Reflex: +7 Will: +2 (+4 vs Enchantment Charm/Compulsion)

Perception: +12
Initiative: +2

Current Weapon in Hand: Bite (+10 1d8 + 15 + Trip) + d6 Shocking Amulet of Mighty Biting (activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, bless
[/sblock]
 
Last edited:

rb780nm

First Post
"The strength of Cortesia will aid us" Iosef says, as he makes a guesture of blessing upon the party.

OOC:
Casting bless on the party.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
As the others begin to scatter, Kalinn quickly utters a few arcane syllables and draws on the energy of her ancestor.

[sblock=Actions]Casting Communal Protection from Evil on everyone except Daylily (unless I can get him as well, before he moves out). I can get all six of us (including Daylily and Shadow) for a minute. If she can't get to Daylily she'll give the extra minute to Shadow.[/sblock]
_______________
07KalinnAriPostHeadShot-1.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 25 (15 Touch, 22 Flat-Footed)
HP: 80/80
CMB: +09 CMD: 22
Fort: +07 Reflex: +06 Will: +05

Rage Block
Initiative: +03
AC: 22 (13 Touch, 20 Flat-Footed)
HP: 104/104
CMB: +11 CMD: 22
Fort: +10 Reflex: +06 Will: +07

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 23 (13 Touch, 20 Flat-Footed)
HP: 99/99
CMB: +10 CMD: 21
Fort: +09 Reflex: +05 Will: +06

Fatigue Block
Initiative: +2
AC: 24 (14 Touch, 22 Flat-Footed)
HP: 80/80
CMB: +08 CMD: 20
Fort: +07 Reflex: +05 Will: +05

Senses: DarkVision
Perception: +09, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+7/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 3/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Protection from Evil, Shield
2nd Level: Protection from Evil (Communal)
[/sblock]
 

Satin Knights

First Post
Daylily boldly challenges his unseen opponent. The frail old man comes up behind the mighty warrior, talking a softer tone to the hidden stranger while the others move up to aid their champion.

The stranger is not one for conversation. There is just a slight pause before hunger takes over on the stranger. Fresh meat! Charging out of the darkness of the building, a large lizard howls with a large frilled cowl billowing as it charges and leaps into the underbrush at Daylily. With expertise of his own hunting domain his bounding leap is dead on. Daylily's great earthbreaker cracks a couple ribs on the beast as its teeth sinks into his shoulder.

The howling charge of the beast frightens the wolf, leaving him shaken as he tries to guard the old man.

all of the party is up
[sblock=combat]
-14/?? ~ AC 22 ~ Critter ~ charged, leaped attack at Daylily (Large creature, Neutral alignment because it mattered) AC 20 at the moment due to the charge

........................................ Actions last round.
48/58 ~ AC 18 ~ Daylily ~ Readied earthbreaker, ready hit
38/38 ~ AC 14 ~ Relic ~ talked, moved
66/69 ~ AC 20 ~ Aradra ~ moved, used wand,
62/62 ~ AC 19 ~ Shadow ~ moved, defending Relic ~ amulet active ~ Shaken
68/68 ~ AC 23 ~ Iosef ~ moved, cast Bless +1 attacks & fear saves 30 rds
80/80 ~ AC 25 ~ Frost ~ moved, cast Prot from Evil 10 rds
[/sblock][sblock=Critter]
FrilledLizard.png
[/sblock]
[sblock=map]Green = difficult terrain, Grey = stone, Brown = dirt
island4.png
[/sblock]
 
Last edited:

Systole

First Post
"Haha! I am to eats you!" The barbarian swings his earthbreaker at the beast.

[sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (18 flat-footed, 13 touch)
HP: 48/58
CMB: +9 CMD: 21
Fort: +8 Reflex: +4 Will: +4

-Raging-
AC: 16 (16 flat-footed, 11 touch)
HP: 58/68
CMB: +11 CMD: 23
Fort: +10 Reflex: +4 Will: +6

Perception: +10
Initiative: +2

Current Weapon in Hand: Earthbreaker (+13, 20x3, 2d6+16)
Current Conditions in Effect: Lingering rage, RAAAAGE!, FF/PA, Bless
Rage Remaining: 10/11

Used Items:
Rations, 1
CLW Wand, 4
Javelin, 2
Barbarian chew, 1
[/sblock]
 

jackslate45

First Post
Aradra takes a moment to consider his options.

OOC: is the green difficult terrain overgrown grass? Aradra would be able to ignore it due to woodland stride, and I wanted to see if I can start with 5' steps and full attacks.

Incoming know nature roll
 

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