[LPF] The Forbidden Isle of Ancient Secrets

Systole

First Post
Seeing the lizard fall, Daylily exhales. He looks skyward at the disintegrating tower and frowns. With the strength of combat still rushing through his veins, he hooks his fingers into the lizard's eyesockets and gives a mighty heave backwards. "I am ... unghhh! ... want cut this for the meat .... rrrrrph! .... and be nots unders the fallings house .... yrrrgh!"

[sblock=OOC]Dropping rage and using the free lingering rage round from the barbarian chew to pull the lizard backwards toward the road. (Yay two rage rounds for the price of one!) Will use Strength Surge if it helps.[/sblock]
 

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jbear

First Post
Iosef's hiss sets Relic back several steps on his heels. Myopic as he is, Relic hasn't even seen the building and the fear of more of the huge beasts attacking keeps him on alert. "What is it exactly that you can see?" the old wizard asks. "Whatever it is, let me know when it is safe to get a little closer to take a look for myself."
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn moves forward cautiously, all of her senses alert for more attackers, as Daylilly wrestles with the dead lizard.
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07KalinnAriPostHeadShot-1.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 25 (15 Touch, 22 Flat-Footed)
HP: 80/80
CMB: +09 CMD: 22
Fort: +07 Reflex: +06 Will: +05

Rage Block
Initiative: +03
AC: 22 (13 Touch, 20 Flat-Footed)
HP: 104/104
CMB: +11 CMD: 22
Fort: +10 Reflex: +06 Will: +07

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 23 (13 Touch, 20 Flat-Footed)
HP: 99/99
CMB: +10 CMD: 21
Fort: +09 Reflex: +05 Will: +06

Fatigue Block
Initiative: +2
AC: 24 (14 Touch, 22 Flat-Footed)
HP: 80/80
CMB: +08 CMD: 20
Fort: +07 Reflex: +05 Will: +05

Senses: DarkVision
Perception: +09, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+7/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 6/7 per Day, 2nd Level: 3/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Protection from Evil, Shield
2nd Level: Protection from Evil (Communal)
[/sblock]
 

jackslate45

First Post
Aradra and Shadow stay an guard.

OOC: I will try to get started tonight on it. Thanks SK
[sblock=Aradra Stats]

Aradra Longstrider


AC: 20 (15 flat-footed, 15 touch)
HP: 66/69
CMB: +9 CMD: 20
Fort: +7 Reflex: +11 Will: +5

Perception: +12
Initiative: +7

Current Weapon in Hand: Bow
Current Item in Right Hand Sheath: Wand of Abundent Ammo (48/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim;Woodland Stride ; Pass without trace 7.75 hours, infinite ammo 10/10 rounds

Used Items: 2 charges of Abundent Ammo.

Adaptation
: 70/70 Minutes Remain (Darkvision)
Level 1 Spells: Pass without Trace, Gravity Bow
Level 2 Spells: Eagle Eye
[/sblock]
[sblock=Shadow Stats]

Shadow

AC: 19 (17 flat-footed, 11 touch)
HP: 62/62
CMB: +11 CMD: 23 (27 vs Trip)
Fort: +9 Reflex: +7 Will: +2 (+4 vs Enchantment Charm/Compulsion)

Perception: +12
Initiative: +2

Current Weapon in Hand: Bite (+10 1d8 + 15 + Trip) + d6 Shocking Amulet of Mighty Biting (activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, bless
[/sblock]
 

Satin Knights

First Post
Daylily doesn't even wait until the heart has stopped in the beast before he starts trying to figure out how to chop it up in a meal. Using all his might, he drags the giant lizard up onto the stone street. Iosef looks to the south and Aradra looks to the east. Neither see any movement or other opponents. Frost edges cautiously towards the arched entry of the building. From the smell, it is likely the beast was using the building as a lair.
[sblock=ooc]It took all of Daylily's strength surge to pull the creature across the difficult terrain onto the stone road.
Moving through the debris field is a DC 13 Reflex save to avoid more falling debris. The grass and debris field both are difficult terrain.[/sblock][sblock=map]
island6.png
[/sblock]
 

Systole

First Post
Daylily draws his dagger with the intent of doing some butchering. "Oyeh, Darkchild, is you need someone to up your back? Or you can looking the house youself?"

[sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (18 flat-footed, 13 touch)
HP: 48/58
CMB: +9 CMD: 21
Fort: +8 Reflex: +4 Will: +4

-Raging-
AC: 16 (16 flat-footed, 11 touch)
HP: 58/68
CMB: +11 CMD: 23
Fort: +10 Reflex: +4 Will: +6

Perception: +10
Initiative: +2

Current Weapon in Hand: Dagger
Current Conditions in Effect: Lingering rage, Fatigue, Bless
Rage Remaining: 10/11

Used Items:
Rations, 1
CLW Wand, 4
Javelin, 2
Barbarian chew, 1
[/sblock]
 


jbear

First Post
Relic edges closer following his companions careful lead, getting close enough to have the building come into his field of vision, but not close enough to have a falling block land upon his head. His eyes widen in surprise as he takes stock of the place they have arrived. "So the beast came from within?" he says out loud, his question rhetorical. His mind is already racing as he continues to put the pieces together in what seems to be an ever growing puzzle.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn moves on toward the house, one eye cast above to watch for falling rocks. She tries breathing through her mouth to avoid the smell, but that's really no better as she begins to taste the creature on the back of her tongue. "You go ahead and forage, Daylilly. I'll just call out if I run into anything, eh?"

[sblock=Actions]Move toward the house, investigate the creature's lair.[/sblock]
_______________
07KalinnAriPostHeadShot-1.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 25 (15 Touch, 22 Flat-Footed)
HP: 80/80
CMB: +09 CMD: 22
Fort: +07 Reflex: +06 Will: +05

Rage Block
Initiative: +03
AC: 22 (13 Touch, 20 Flat-Footed)
HP: 104/104
CMB: +11 CMD: 22
Fort: +10 Reflex: +06 Will: +07

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 23 (13 Touch, 20 Flat-Footed)
HP: 99/99
CMB: +10 CMD: 21
Fort: +09 Reflex: +05 Will: +06

Fatigue Block
Initiative: +2
AC: 24 (14 Touch, 22 Flat-Footed)
HP: 80/80
CMB: +08 CMD: 20
Fort: +07 Reflex: +05 Will: +05

Senses: DarkVision
Perception: +09, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+7/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 6/7 per Day, 2nd Level: 3/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Protection from Evil, Shield
2nd Level: Protection from Evil (Communal)
[/sblock]
 

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