[LPF] The Forbidden Isle of Ancient Secrets

Systole

First Post
"Yeh, is the sure," the barbarian replies distractedly, sizing up the still-twitching lizard corpse. He wipes a little hunger-drool from his mouth with the back of his hand. "This is not the thing you Eastern peoples is call the dragons, yes? I hear story that eat the fresh dragon's heart is for good health, but I am always prefer the livers, for myselfs."

He plunges his dagger into the lizard's belly. A thought occurs to him, and he pauses, elbow-deep in lizard guts. "Heya, if this is father snake, it will have two ulili. Is you want them cuts off for you, Elder Storyteller? Then you cans make dry them and grinding into powder, which is much helpful magic for make the strong bonk."

[sblock=TMI]A biology lesson, in case anyone doesn't know what Daylily is talking about.[/sblock]
[sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (18 flat-footed, 13 touch)
HP: 48/58
CMB: +9 CMD: 21
Fort: +8 Reflex: +4 Will: +4

-Raging-
AC: 16 (16 flat-footed, 11 touch)
HP: 58/68
CMB: +11 CMD: 23
Fort: +10 Reflex: +4 Will: +6

Perception: +10
Initiative: +2

Current Weapon in Hand: Dagger
Current Conditions in Effect: Lingering rage, Fatigue, Bless
Rage Remaining: 10/11

Used Items:
Rations, 1
CLW Wand, 4
Javelin, 2
Barbarian chew, 1
[/sblock]
 

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Satin Knights

First Post
Kalinn manages to duck around the falling rocks and into the building. Two spiral stone stairwells rise at either end of the building. Neither of them wide enough to allow the beast passage. A large mushroom patch grows upon a pile of "fertilizer" and seems to be the supplementary food for the beast when it cannot find meat. It does look as though it had found meat rather recently, as three dead bodies were dragged into one corner. Only one has any meat left on the bone.

On the other side of the room, lots of grass and vines have been drug in to make a nest for the creature. In the nest is a large tusk, that looks like it may have been a chew toy. Despite the gnawing, it looks in good shape. Too good.

Daylily's carving and gutting reveal the beast's last victim was a fishman. The head and torso are still in its belly digesting. The fishman has a fancy necklace that seems to be repelling the acids of the stomach. Daylily does confirm this is a father snake and proceeds to begin harvesting his trophy.

Relic's examination of the building seems to indicate that the buildings here were "grown" from shale stone, but this one seems to have gone haywire. It should have stopped after it had its form, but the magic that created it and maintains it seems to have been warped and damage. It may be time itself that has caused the magic to faulter.

[sblock=map]
island7.png
[/sblock]
 

Systole

First Post
"Oyeh, Elder Storyteller, there is be trinket in heres," Daylily says, tossing the partially digested skum at Relic's feet with a splatter of noisome juices. He shrugs and turns back to the lizard corpse, where he harvests a generous slice of liver and begins wolfing it down with a broad smile on his face. "Ahhhh ... the ball of worm was not bads, but the fresh liver is always the most goodest. And there is much for all everyones."
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn keeps half an ear on her friends' easy banter as she moves farther into the lizard's lair. Winterbite fairly leaps into her hand as she moves to the nest; she prods it carefully with the long blade before investigating more closely.

[sblock=Actions]Prod the nest thoroughly before investigating. If nothing stirs, search the nest. Once that's done, she'll move on to the bodies on the other side.

Take 20 on Perception checks to search for a total of 29.[/sblock]
_______________
07KalinnAriPostHeadShot-1.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 25 (15 Touch, 22 Flat-Footed)
HP: 80/80
CMB: +09 CMD: 22
Fort: +07 Reflex: +06 Will: +05

Rage Block
Initiative: +03
AC: 22 (13 Touch, 20 Flat-Footed)
HP: 104/104
CMB: +11 CMD: 22
Fort: +10 Reflex: +06 Will: +07

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 23 (13 Touch, 20 Flat-Footed)
HP: 99/99
CMB: +10 CMD: 21
Fort: +09 Reflex: +05 Will: +06

Fatigue Block
Initiative: +2
AC: 24 (14 Touch, 22 Flat-Footed)
HP: 80/80
CMB: +08 CMD: 20
Fort: +07 Reflex: +05 Will: +05

Senses: DarkVision
Perception: +09, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+7/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 6/7 per Day, 2nd Level: 3/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Protection from Evil, Shield
2nd Level: Protection from Evil (Communal)
[/sblock]
 

Satin Knights

First Post
The careful prodding and poking of the nest doesn't seem to disturb anything. The building itself grumbles as another sliver of stone slides off the outside. The only interesting thing in the nest is the "tusk". Upon closer examination, it appears to be a well fashioned drinking horn.

[sblock=sex]A lone male means that you just had the one critter to deal with. A lone female eventually winds up with "spontaneously" fertilized eggs. That would lead to the island being overrun with lizards by now.[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Sighing in relief that there is nothing else in the nest with which she'll have to deal, Kalinn moves her search to the bodies and the rest of the room.

[sblock=Actions]Move on to the bodies on the other side.

Take 20 on Perception checks to search for a total of 29.[/sblock]
_______________
07KalinnAriPostHeadShot-1.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 25 (15 Touch, 22 Flat-Footed)
HP: 80/80
CMB: +09 CMD: 22
Fort: +07 Reflex: +06 Will: +05

Rage Block
Initiative: +03
AC: 22 (13 Touch, 20 Flat-Footed)
HP: 104/104
CMB: +11 CMD: 22
Fort: +10 Reflex: +06 Will: +07

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 23 (13 Touch, 20 Flat-Footed)
HP: 99/99
CMB: +10 CMD: 21
Fort: +09 Reflex: +05 Will: +06

Fatigue Block
Initiative: +2
AC: 24 (14 Touch, 22 Flat-Footed)
HP: 80/80
CMB: +08 CMD: 20
Fort: +07 Reflex: +05 Will: +05

Senses: DarkVision
Perception: +09, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+7/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 6/7 per Day, 2nd Level: 3/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Protection from Evil, Shield
2nd Level: Protection from Evil (Communal)
[/sblock]
 

Satin Knights

First Post
Before Kalinn gets a chance to check the other end of the room where the bodies and mushrooms are, Aradra notices something moving in the vines behind the party.

Aradra gets a surprise round action, then the creatures are up
[sblock=Aradra]You see two shambling mounds at the turn in the road. They are intelligent plant creatures that slam/grapple/constrict. They resist fire (10), and electricity boosts their CON instead of hurting them.[/sblock][sblock=Combat]??/?? ~ AC ?? ~ Critter 1 ~
??/?? ~ AC ?? ~ Critter 2 ~

48/58 ~ AC 18 ~ Daylily ~ dagger in hand
38/38 ~ AC 14 ~ Relic
66/69 ~ AC 20 ~ Aradra
62/62 ~ AC 19 ~ Shadow ~ defending Relic ~ amulet active
68/68 ~ AC 23 ~ Iosef
80/80 ~ AC 25 ~ Frost
[/sblock][sblock=map]
island8.png
[/sblock]
 
Last edited:


jackslate45

First Post
"We got company guys! Don't use fire or lightning on them; It will be useless!"

Taking a bead on the one, Aradra lines up a shot at the closest one, and lets loose an arrow. He then takes a careful step backwards, waiting for them to advance.
[sblock=Aradra Stats]

Aradra Longstrider


AC: 20 (15 flat-footed, 15 touch)
HP: 66/69
CMB: +9 CMD: 20
Fort: +7 Reflex: +11 Will: +5

Perception: +12
Initiative: +7

Current Weapon in Hand: Bow
Current Item in Right Hand Sheath: Wand of Abundent Ammo (48/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim;Woodland Stride ; Pass without trace 7..5hours

Used Items: 2 charges of Abundent Ammo.

Adaptation
: 70/70 Minutes Remain (Darkvision)
Level 1 Spells: Pass without Trace, Gravity Bow
Level 2 Spells: Eagle Eye
[/sblock]
[sblock=Shadow Stats]

Shadow

AC: 19 (17 flat-footed, 11 touch)
HP: 62/62
CMB: +11 CMD: 23 (27 vs Trip)
Fort: +9 Reflex: +7 Will: +2 (+4 vs Enchantment Charm/Compulsion)

Perception: +12
Initiative: +2

Current Weapon in Hand: Bite (+91d8 + 15 + Trip) + d6 Shocking Amulet of Mighty Biting (activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent
[/sblock]
 
Last edited:

jbear

First Post
Relic spins about on his heels at Aradra's call, the amulet that Daylily had tossed at his feet in his hands. He can't even see where the ranger is but he is becoming more used to guiding himself with his sense of hearing. He shuffles back away from the collapsing tower but not before bellowing "Kalinn! We need you out here!"

When Aradra comes into view, bow in hand, Relic calls to him for clarification "What sort of company? Fish or Lizard?"

And then under his breath he whispers "Whatever it is, Wind bless us."

[sblock=Actions]Relic moves to BP35 and casts Guidance on himself [/sblock]
 

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