[LPF] The Forbidden Isle of Ancient Secrets

Satin Knights

First Post
Aradra instinctively puts an arrow into one of the moving plants. This causes it to move a bit faster towards is prey. While quite fast for plants, they are kind of slow for buffalo, which is sort of what they look like if buffalo were made of vines. The creatures are not fast enough to close the gap with the party before you are able to prepare.

Relic hollers out to Kalinn and then tries moving in to get sight of what is going on. Not seeing the big picture, he steps in front of the brash elf to try and get a better view.

The party is up, except for Relic having already acted.
[sblock=Combat]-15/?? ~ AC 19 ~ Critter 1 ~ double moved
??/?? ~ AC 19 ~ Critter 2 ~ double moved

48/58 ~ AC 18 ~ Daylily ~ dagger in hand
38/38 ~ AC 14 ~ Relic ~ Resistance
66/69 ~ AC 20 ~ Aradra
62/62 ~ AC 19 ~ Shadow ~ defending Relic ~ amulet active
68/68 ~ AC 23 ~ Iosef
80/80 ~ AC 25 ~ Frost
[/sblock][sblock=Creatures]
Shambling%20Mound.png
[/sblock][sblock=map]Green=difficult terrain, except for Aradra, shale rubble = difficult terrain.
island9.png
[/sblock]
 

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rb780nm

First Post
Iosef moves towards the creatures, holding his sword at the ready and with his shield up.

OOC:
Move to BQ,38
Standard: Total Defense
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
"Paska!" Kalinn's curse echoes around the room as she sprints for the door in response to Relic's call. She flinches back momentarily as a head-size piece of rock shatters on the ground just in front of her, then begins weaving through the falling rock toward the shuffling plants.

[sblock=Actions]Double-move to BO30.

Reflex Save vs. Falling Rock (1d20+8=28)[/sblock]
_______________
07KalinnAriPostHeadShot-1.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 25 (15 Touch, 22 Flat-Footed)
HP: 80/80
CMB: +09 CMD: 22
Fort: +07 Reflex: +06 Will: +05

Rage Block
Initiative: +03
AC: 22 (13 Touch, 20 Flat-Footed)
HP: 104/104
CMB: +11 CMD: 22
Fort: +10 Reflex: +06 Will: +07

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 23 (13 Touch, 20 Flat-Footed)
HP: 99/99
CMB: +10 CMD: 21
Fort: +09 Reflex: +05 Will: +06

Fatigue Block
Initiative: +2
AC: 24 (14 Touch, 22 Flat-Footed)
HP: 80/80
CMB: +08 CMD: 20
Fort: +07 Reflex: +05 Will: +05

Senses: DarkVision
Perception: +09, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+7/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 6/7 per Day, 2nd Level: 3/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Protection from Evil, Shield
2nd Level: Protection from Evil (Communal)
[/sblock]
 

jackslate45

First Post
"Worse. Constricting plants. "
Aradra continues his assault. He then takes a careful step backwards, waiting for them to advance. +12/+12/+7 First arrow deals double. 1d8+8

Shadow growls at the plants, but awaits Aradra's order to attack.
[sblock=Aradra Stats]

Aradra Longstrider


AC: 20 (15 flat-footed, 15 touch)
HP: 66/69
CMB: +9 CMD: 20
Fort: +7 Reflex: +11 Will: +5

Perception: +12
Initiative: +7

Current Weapon in Hand: Bow
Current Item in Right Hand Sheath: Wand of Abundent Ammo (48/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim;Woodland Stride ; Pass without trace 7..5hours

Used Items: 2 charges of Abundent Ammo.

Adaptation
: 70/70 Minutes Remain (Darkvision)
Level 1 Spells: Pass without Trace, Gravity Bow
Level 2 Spells: Eagle Eye
[/sblock]
[sblock=Shadow Stats]

Shadow

AC: 19 (17 flat-footed, 11 touch)
HP: 62/62
CMB: +11 CMD: 23 (27 vs Trip)
Fort: +9 Reflex: +7 Will: +2 (+4 vs Enchantment Charm/Compulsion)

Perception: +12
Initiative: +2

Current Weapon in Hand: Bite (+91d8 + 15 + Trip) + d6 Shocking Amulet of Mighty Biting (activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent
[/sblock]
 

Systole

First Post
The barbarian chokes down the mouthful of liver he was chewing on with a manic grin. "This is too goodly! There is come the salads to have with snake dinners! HEEEEEEEE-YAH!" Dropping his dagger, he draws his earthbreaker, and sprints toward the plant creatures.

[sblock=Actions]Free: Drop dagger.
Move: BQ41, drawing earthbreaker. If the north one is already dead, BQ42.
Free: Rage, if possible.
Attack: North if it's still up. South otherwise.

I'm not sure if the fatigue was still on or not. It would have been four rounds' worth. I think the Bless spell was still on. Attack is an additional +3 to hit and +5 damage if he can rage (on top of the bonuses as rolled).[/sblock]
[sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (18 flat-footed, 13 touch)
HP: 48/58
CMB: +9 CMD: 21
Fort: +8 Reflex: +4 Will: +4

-Raging-
AC: 16 (16 flat-footed, 11 touch)
HP: 58/68
CMB: +11 CMD: 23
Fort: +10 Reflex: +4 Will: +6

Perception: +10
Initiative: +2

Current Weapon in Hand: Dagger
Current Conditions in Effect: Lingering rage, Fatigue(?), Bless, PA/FF
Rage Remaining: 10/11

Used Items:
Rations, 1
CLW Wand, 4
Javelin, 2
Barbarian chew, 1
[/sblock]
 

Satin Knights

First Post
Relic bolstered his defenses while the paladin takes up a defending position next to the archer. Aradra sinks a couple more quite effective arrows into the plants. Daylily draws his mighty hammer and chases off after the salad to add to his meal. The salads are happy to have their meat come to them. Elven meat, they love elven meat. Before Daylily can get close enough to swing his hammer, the vines lash out and beat him, wrapping around him and squeezing. The squeezing vines manage to pin one of Daylily's arms, negating his attack with the earthbreaker.

A bolt of electricity crackles and skitters over the northern creature as a blue skull of light appears above and between the two plants. "Free my people or lose your lives starting with this delicious elf!"
Will-o-wisp.png


[sblock=Knowledge Dungeoneering DC 16]Will-o'-wisp, immune to magic except magic missile and no SR spells.[sblock=DC 21]Naturally invisible[sblock=DC 26]Feeds on fear[sblock=DC 31]does not age[sblock=DC 36]exceptionally intelligent but hard to bargain with. Alien mind[/sblock][/sblock][/sblock][/sblock][/sblock]

The plants continue on their attacks, not waiting for their apparent master's commands. The north one continues to constrict on the squirming elf, while the southern one squeezes past both of them towards the paladin. It is too slow to get an effective attack in even though its vines do stretch out far enough to get to the meat in a tin can.

[sblock=Daylily's options]Since the earthbreaker attack is thwarted, Daylily can substitute a cestus attack or an attempt to break free vs CMD 22 as his standard action that round[/sblock][sblock=timing]23 rounds from the end of the last fight. Rage yes. Bless Yes for another 6 rounds.[/sblock]The party is up[sblock=Combat]The earthbreaker doesn't have reach, but the large creatures do. With the AoO processing before the earthbreaker swing, it got nasty.

-39/?? ~ AC 19 ~ Critter 1 ~ constrict Daylily
??/?? ~ AC 19 ~ Critter 2 ~ squeezed double moved
??/?? ~ AC ?? ~ blue light ball

20/68 ~ AC 14 ~ Daylily ~ earthbreaker, rage, bless, grappled
38/38 ~ AC 14 ~ Relic ~ resistance ~ bless
66/69 ~ AC 20 ~ Aradra ~ bless
62/62 ~ AC 19 ~ Shadow ~ bless ~ amulet active
68/68 ~ AC 23 ~ Iosef ~ bless
80/80 ~ AC 27 ~ Frost ~ bless ~ shield
[/sblock][sblock=map]
island10.png
[/sblock]
 
Last edited:

Systole

First Post
[sblock=OOC]If the AoO and grab took place during the move, Daylily should have had a standard action left, which he should have been able to use either to (a) attack with cestus or (b) attempt to break grapple, shouldn't he?[/sblock]
 

Satin Knights

First Post
[sblock=ooc]Yep. I was editing that thought in just as you posted. CMD 22. He has a standard action from the last round and then a full set of actions this round.[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
On breaking from the building and taking stock, Kalinn decides to bolster her defenses before closing on the two creatures and their strange "master." She pauses to speak a few quick syllables in Draconic, then resumes her sprint into the fray.

[sblock=Actions]
  • Standard: Cast Shield
  • Move: to BQ34

OOC: SK, her 25 AC was with Protection from Evil (now expired). Sorry I didn't update the stat block with that. So with the Shield spell, her AC is 27.[/sblock]
_______________
07KalinnAriPostHeadShot-1.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 80/80
CMB: +09 CMD: 22
Fort: +07 Reflex: +06 Will: +05

Rage Block
Initiative: +03
AC: 25 (11 Touch, 22 Flat-Footed)
HP: 104/104
CMB: +11 CMD: 22
Fort: +10 Reflex: +06 Will: +07

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (11 Touch, 22 Flat-Footed)
HP: 99/99
CMB: +10 CMD: 21
Fort: +09 Reflex: +05 Will: +06

Fatigue Block
Initiative: +2
AC: 26 (12 Touch, 24 Flat-Footed)
HP: 80/80
CMB: +08 CMD: 20
Fort: +07 Reflex: +05 Will: +05

Senses: DarkVision
Perception: +09, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+7/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 6/7 per Day, 2nd Level: 3/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Protection from Evil, Shield
2nd Level: Protection from Evil (Communal)
[/sblock]
 

Systole

First Post
"Mrrrragh! Salads is not to touch me!" Daylily struggles against the grasping creature.
[sblock]Strength Surge for +15 CMB to get free.

EDIT: FFFFFFFFFFFFFFUUUUUUUUUUUUUUU----

EDIT 2: Forgot Bless! Extra +1!!! Hooray![/sblock]
 

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