[LPF] The Forbidden Isle of Ancient Secrets

jackslate45

First Post
Aradra raises an eyebrow at the newky appeared ball of light
[sblock=Aradra Stats]

Aradra Longstrider


AC: 20 (15 flat-footed, 15 touch)
HP: 66/69
CMB: +9 CMD: 20
Fort: +7 Reflex: +11 Will: +5

Perception: +12
Initiative: +7

Current Weapon in Hand: Bow
Current Item in Right Hand Sheath: Wand of Abundent Ammo (48/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim;Woodland Stride ; Pass without trace 7..5hours

Used Items: 2 charges of Abundent Ammo.

Adaptation
: 70/70 Minutes Remain (Darkvision)
Level 1 Spells: Pass without Trace, Gravity Bow
Level 2 Spells: Eagle Eye
[/sblock]
[sblock=Shadow Stats]

Shadow

AC: 19 (17 flat-footed, 11 touch)
HP: 62/62
CMB: +11 CMD: 23 (27 vs Trip)
Fort: +9 Reflex: +7 Will: +2 (+4 vs Enchantment Charm/Compulsion)

Perception: +12
Initiative: +2

Current Weapon in Hand: Bite (+91d8 + 15 + Trip) + d6 Shocking Amulet of Mighty Biting (activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent
[/sblock]
 

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jbear

First Post
Relic studies the shambling mounds wondering if his magic will have any effect on them. Deciding that most of his spells would be useless against such a creature he summons a wolf into being, hoping to distract the plant creature long enough for his companions to kill their foes.
[sblock=Actions] Summon Monster II (Lemure) behind the second shambling mound and it will attack straight away (BP45).

Lemure Stats with Augment Summoning feat (Duration 4 rounds)
AC 14, touch 10, flat-footed 14 (+4 natural)
hp 17 [2d10+6]
Fort +6, Ref +3, Will +0
DR 5/good or silver; Immune fire, mind-affecting effects, posion; Resist acid 10, cold 10
Speed 20 ft.
Melee 2 claws [+4] 1d4+2
STATISTICS
Str [15], Dex 10, Con [16], Int --, Wis 11, Cha 5
Base Atk +2; CMB [+4]; CMD [14]
[/sblock]

[sblock=Relic]
Relic Nevyn
[sblock=Image]
180px-Willterrell_oldman.jpg
[/sblock]
(Lvl 5) Human Wizard 4/Oracle 1
HP: 38/38
AC: 14 (18 with Mage Armor) Touch 14 FlatFooted 11 (15 with Mage Armor)
Initiative: +4; Temporal Celerity: Rolls initiative twice and can use either result
Status: Mage Armor (8 hrs? - time on island)
Fort: +2 Ref: +3 Will: +7
Wizards Spells: lvl 0: Prestidigitation, Detect Magic, Read Magic, Ghost Sound
Lvl 1: Shocking Grasp; Silent Image; Air Bubble; Cause Fear; Charm Person:USED
Lvl 2: Summon Monster II, Hideous Laughter, Invisibility; Levitate
Bonded Ring: USED (Animate Rope)
Pearl of Power (lvl 1):
Pearl of Power (lvl 2):
Lightning Flash 7/7 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 2/3 uses left today
Wand of Mage Armor: (47/50) charges
Wand of CLW: (50/50) charges
Rod of Lesser Extend: 2/3 uses left today
Quarterstaff of Spellstoring: +3; 1d6+1 dmg Charged: Force Punch (5d4 force, 10ft knock back, DC 16).
Consumables: 4/4 CLW Potions; 8/8 trail rations
Scrolls prepared for Battle (currently in waterproof scroll case for crossing): Magic Missile, Shield, Ray of Enfeeblement, Hypnotism, Moment of Greatness
Curse: Clouded Vision: Max Vision limit 30'; as Darkvision
[/sblock]
 
Last edited:

Satin Knights

First Post
Kalinn enhances her defenses before moving a little closer. Daylily manages to just break free by using all his strength he can muster. Being surrounded and a tasty morsel, he is still in quite a bit of danger. Now that Relic can see the plant beast, he tries to formulate an effective strategy.
[sblock=Relic]You made the knowledge roll, so: Plant traits: so they are immune to all mind affecting spells as well as paralysis, poison, polymorph, sleep, and stun. The resist fire (10) and are immune to electricity which actually bolsters their CON. Maybe a Summon Monster II would be useful. I'll let you edit and change your action. [/sblock]
[sblock=combat mid-round]-39/?? ~ AC 19 ~ Critter 1 ~ constrict Daylily
??/?? ~ AC 19 ~ Critter 2 ~ squeezed double moved
??/?? ~ AC ?? ~ blue light ball

14/68 ~ AC 14 ~ Daylily ~ earthbreaker, rage, bless, grappled. edit: all action available
38/38 ~ AC 14 ~ Relic ~ resistance ~ bless
66/69 ~ AC 20 ~ Aradra ~ bless
62/62 ~ AC 19 ~ Shadow ~ bless ~ amulet active
68/68 ~ AC 23 ~ Iosef ~ bless
80/80 ~ AC 27 ~ Frost ~ bless ~ shield[/sblock]
 
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Systole

First Post
[sblock=OOC]I am confused again, sorry. I though that in round 1, Daylily took AoO grab during his turn and broke free, denying the constrict damage. During the beasties' round, there should have been an attack (possibly grabbing him again?). Daylily has standard and move available for round 2, doesn't he?[/sblock]
 

Satin Knights

First Post
[sblock=oops!]Sleep deprivation goofed me up. Yeah, sort of. The constrict damage happens in the same action as the grapple check if it was successful. So, Daylily was slammed successfully which did the immediate free grab/grapple which was successful, so the constrict damage is take as well. Daylily then broke free as his standard that was thwarted by the AoO. End of Daylily's turn. Shambling mound then gets a slam -> grab/grapple -> new constrict as its turn last round. Ouch, the extra slam might send you unconscious.

So, it removes the second constrict 16 damage before the new attack sequence is attempted. Let's roll... Ouch. 16 became 22 damage, dropping Daylily to 14 HP. Since it has you firmly held, it is not going to take its second slam attack.

That leaves Daylily conscious, grappled, AC 14, 16 HP and with a full set of actions for this round. At this point, a grease spell would be perfect, but no one has it.[/sblock]
 
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Systole

First Post
"Okay, salad ... we make shreddings of you!"

[sblock=Actions]Attack: Screw this. Attack with cestus, which I should have done last time.[/sblock]
[sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (18 flat-footed, 13 touch)
HP: 4/58
CMB: +9 CMD: 21
Fort: +8 Reflex: +4 Will: +4

-Raging-
AC: 16 (16 flat-footed, 11 touch)
HP: 14/68
CMB: +11 CMD: 23
Fort: +10 Reflex: +4 Will: +6

Perception: +10
Initiative: +2

Current Weapon in Hand: Cestus, [Earthbreaker OH]
Current Conditions in Effect: Lingering rage, Rage, Bless, PA/FF
Rage Remaining: 8/11

Used Items:
Rations, 1
CLW Wand, 4
Javelin, 2
Barbarian chew, 1
[/sblock]
 

Satin Knights

First Post
[sblock=combat mid-round]-52/?? ~ AC 19 ~ Critter 1 ~ constrict Daylily significantly wounded
??/?? ~ AC 19 ~ Critter 2 ~ squeezed by double moved undamaged
??/?? ~ AC ?? ~ blue light ball undamaged

14/68 ~ AC 14 ~ Daylily ~ cestus, rage, bless, grappled.
38/38 ~ AC 14 ~ Relic ~ resistance ~ bless Redo action due to Kn check
66/69 ~ AC 20 ~ Aradra ~ bless
62/62 ~ AC 19 ~ Shadow ~ bless ~ amulet active
68/68 ~ AC 23 ~ Iosef ~ bless ~ within the reach of the #2 creature
80/80 ~ AC 27 ~ Frost ~ bless ~ shield[/sblock][sblock=map]
island11.png
[/sblock]
 

jackslate45

First Post
Aradra aims for the kill shot on the one grappling Daylily.
+13 +13 +8 first arrow does double 1d8+10

EDIT: I am guessing that I can't assume the first one dies with 4d8 +40 on a crit, then turn the last 2 arrows on the other one? Cause I feel like I overkilled the plant with 6d8+60...
[sblock=Aradra Stats]

Aradra Longstrider


AC: 21 (15 flat-footed, 16 touch)
HP: 66/69
CMB: +10 CMD: 22
Fort: +8 Reflex: +13 Will: +5

Perception: +13
Initiative: +8

Current Weapon in Hand: Bow
Current Item in Right Hand Sheath: Wand of Abundent Ammo (48/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim;Woodland Stride ; Pass without trace 7..5hours

Used Items: 2 charges of Abundent Ammo.

Adaptation
: 80/80 Minutes Remain (Darkvision)
Level 1 Spells: Pass without Trace, Gravity Bow
Level 2 Spells: Eagle Eye, blank
[/sblock]
[sblock=Shadow Stats]

Shadow

AC: 19 (17 flat-footed, 11 touch)
HP: 62/62
CMB: +11 CMD: 23 (27 vs Trip)
Fort: +9 Reflex: +7 Will: +5 (+4 vs Enchantment Charm/Compulsion)

Perception: +13
Initiative: +2

Current Weapon in Hand: Bite (+11 1d8 + 15 + Trip) + d6 Shocking Amulet of Mighty Biting (activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent
[/sblock]
 
Last edited:

Satin Knights

First Post
[sblock=ooc]Yes, you can switch targets after the first one shot (two arrows) hits.
You needed the crit to make it dead-dead.
Pick your other target and give me each of the damages.[/sblock]
North shambler dead, South shambler wounded. Blue ball unharmed.
 
Last edited:

jbear

First Post
[sblock=OOC]Edited post to reflect awareness of mind affecting spells being useless; summon monster II used to summon a Lemur in flank position with Daylily, behind sm2 [/sblock]
 

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