Satin Knights
First Post
Since the party did not approach it, the wisp comes over and hovers near the mouth of the shrine. "Visitors to the teachers of old I see. Brother says I give you a truth, then an answer. Let's see. Ah..."
"Knowledge is painful to acquire, and sorrowful to retain."
He looks at Daylily skimming stones off of the pool. "I wouldn't do that if I were you."
"Oh oh, two truths. Now what do I do?" The wisp turns pink, almost as if it were blushing.
[sblock=Shadow's paws]His front legs seem be getting a little longer and thicker. The paws are getting bigger too. There also seems tp be a bit of webbing growing between the toes.[/sblock][sblock=Drinking Horn]Drinking Horn of Bottomless Valor ~ Weight 2 lbs.
This drinking horn is etched with scenes of glorious battle. A fully charged horn has 3 charges—charges used are automatically renewed each day. So long as the horn has at least one charge remaining, it’s owner can command it to fill with mead or a similar alcoholic drink. A creature can spend one or more charges while drinking from the horn to gain the following benefits:
1 charge: The drinker gains 1d8 temporary hit points (as if from an aid spell), which last for 1 minute.
2 charges: The drinker gains 1d8+5 temporary hit points and is enlarged, as the spell enlarge person, for 5 minutes.
3 charges: The drinker gains 1d8+10 temporary hit points, is enlarged for 10 minutes, and gains the benefit of a heroism spell for as long as he is enlarged.
A creature must drink deeply from the horn to receive its full benefit. Using 1 charge is similar to drinking a potion—it takes a standard action and provokes an attack of opportunity (though certain abilities can reduce the action required). To use 2 charges, the drinker must spend a full round drinking from the horn, which always provokes and attack of opportunity. To use all 3 charges, the drinker must spend 2 full-round actions drinking from the horn.
PS. The original Horn of Fog written in the mod seemed utterly useless. So, I replaced it.[/sblock]
"Knowledge is painful to acquire, and sorrowful to retain."
He looks at Daylily skimming stones off of the pool. "I wouldn't do that if I were you."
"Oh oh, two truths. Now what do I do?" The wisp turns pink, almost as if it were blushing.
[sblock=Shadow's paws]His front legs seem be getting a little longer and thicker. The paws are getting bigger too. There also seems tp be a bit of webbing growing between the toes.[/sblock][sblock=Drinking Horn]Drinking Horn of Bottomless Valor ~ Weight 2 lbs.
This drinking horn is etched with scenes of glorious battle. A fully charged horn has 3 charges—charges used are automatically renewed each day. So long as the horn has at least one charge remaining, it’s owner can command it to fill with mead or a similar alcoholic drink. A creature can spend one or more charges while drinking from the horn to gain the following benefits:
1 charge: The drinker gains 1d8 temporary hit points (as if from an aid spell), which last for 1 minute.
2 charges: The drinker gains 1d8+5 temporary hit points and is enlarged, as the spell enlarge person, for 5 minutes.
3 charges: The drinker gains 1d8+10 temporary hit points, is enlarged for 10 minutes, and gains the benefit of a heroism spell for as long as he is enlarged.
A creature must drink deeply from the horn to receive its full benefit. Using 1 charge is similar to drinking a potion—it takes a standard action and provokes an attack of opportunity (though certain abilities can reduce the action required). To use 2 charges, the drinker must spend a full round drinking from the horn, which always provokes and attack of opportunity. To use all 3 charges, the drinker must spend 2 full-round actions drinking from the horn.
PS. The original Horn of Fog written in the mod seemed utterly useless. So, I replaced it.[/sblock]