[LPF] The Forbidden Isle of Ancient Secrets - Page 76


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  1. #751
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    "Is this the bad thing? I am not sure how this is puts together." The barbarian draws his hammer. "So, we is smashings this, and everything is make better?"

 

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    "I think smashing it is what the skum have done. It is broken somehow, and we need to fix it."

    Relic enters the room and begins circling the orrey looking for signs of damage.
    'I am a predator...the predator improves the race...I kill but not out of hate.'
    Frank Herbert: Emperor God of Dune

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    Aradra and Shadow take a long look around, ensuring everything is good

  • #754
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    Looking at the runes on the outer wall, Relic recognizes the same aklo runes as was in the puddle shrine. He starts approaching the center of the room where the others tell him the hazy blob is the great machine. Shadow sniffs at the air and whimpers. Aradra screams out "Halt!"
    Aradra
    nailed the perception check!!
    a) You see scorch marks from several electricity bolts, some old, some relatively fresh.
    b) Shadow is agitated, looking around for things that are not there.
    c) You see two plaques like the other one. One by the door, and one down near the machine. The text on both are standard size, unlike the large runes that fadedly glow around the room.
    Last edited by Satin Knights; Thursday, 8th November, 2012 at 11:05 PM.

  • #755
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    Retrieving his bow from his bag, Aradra holds it out straight and starts casting something onto it. The bow flashes brightly, and when the light fades he says "I think that machine is really broke. It seems to be spewing lightning out randomly. You can still see the scorch marks." He then nods towards Shadow and says "Too make things worse, I think Shadow smells something that were not seeing..."

    Closing his eyes, Aradra attempts to activate the night vision again, hoping to not cast light with something creeping about.

    Spoiler:

    Cast Gravity Bow. Then Activate the Darkvision ability for 10 minutes.
    Now if only I rolled that during my attack rolls...


    Aradra Stats


    Aradra Longstrider


    AC: 21 (15 flat-footed, 16 touch)
    HP: 69/78
    CMB: +10 CMD: 22
    Fort: +8 Reflex: +13 Will: +5

    Perception: +13
    Initiative: +8

    Current Weapon in Hand: Bow
    Current Item in Right Hand Sheath: Wand of Abundent Ammo (46/50)
    Current Conditions in Effect: Rapid Shot/Deadly Aim;Woodland Stride ; Pass without trace 6..5hours , Gravity Bow (4 minutes), Darkvision (10 minutes)

    Used Items: 4 charges of Abundent Ammo. 1 charge CLW

    Adaptation
    : 70/80 Minutes Remain (Darkvision, Iron Will)
    Level 1 Spells: Pass without Trace, Gravity Bow
    Level 2 Spells: Eagle Eye
    , blank

    Shadow Stats


    Shadow

    AC: 19 (17 flat-footed, 11 touch)
    HP: 68/72
    CMB: +12 CMD: 24 (28 vs Trip)
    Fort: +9 Reflex: +7 Will: +5 (+4 vs Enchantment Charm/Compulsion)

    Perception: +13
    Initiative: +2

    Current Weapon in Hand: Bite (+10 1d8 + 15 + Trip) + d6 Shocking Amulet of Mighty Biting (activated)
    Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent
    Last edited by jackslate45; Friday, 9th November, 2012 at 03:24 AM. Reason: Damage from Pool added in.

  • #756
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    ooc
    Darkvision does not reveal any new details. Between the starlight and massive number of faintly glowing runes, Daylily's low light vision is sufficient. So, all have either low-light or darkvision now.

  • #757
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    Lama (Lvl 13)

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    A rasp of steel on steel sounds as Hafsbta fairly leaps to Kalinn's hand. She looks 'round, trying to see whatever it is that Shadow's smelling as she moves to put her back to a wall.
    _______________


    Mini Stats

    Kalinn Ari

    Standard Block
    Initiative: +03
    AC: 27 (13 Touch, 24 Flat-Footed)
    HP: 80/80
    CMB: +09 CMD: 22
    Fort: +07 Reflex: +06 Will: +05

    Rage Block
    Initiative: +03
    AC: 25 (11 Touch, 22 Flat-Footed)
    HP: 104/104
    CMB: +11 CMD: 22
    Fort: +10 Reflex: +06 Will: +07

    Rage Block (Hafsbta in Hand)
    Initiative: +3
    AC: 25 (11 Touch, 22 Flat-Footed)
    HP: 99/99
    CMB: +10 CMD: 21
    Fort: +09 Reflex: +05 Will: +06

    Fatigue Block
    Initiative: +2
    AC: 26 (12 Touch, 24 Flat-Footed)
    HP: 80/80
    CMB: +08 CMD: 20
    Fort: +07 Reflex: +05 Will: +05

    Senses: DarkVision
    Perception: +09, Sense Motive: +0

    Special: Rage (Remaining Rounds: 10/10)
    Special: Spirit Totem (+7/1d4+2)
    Special: Claws (Remaining Rounds: 05/05)
    Special: Boon: Shield (Remaining Points: 10/10)
    Special: Boon: Healing Surge

    Current Weapon in Hand: None

    Spells Available (Cantrips: Unlimited, 1st Level: 5/7 per Day, 2nd Level: 3/4 per Day)
    Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
    1st Level: Ear Piercing Scream, Protection from Evil, Shield
    2nd Level: Protection from Evil (Communal)
    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



    Legacy of Fire
    OOC IC

  • #758
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    Daylily helps himself to another pinch of the awful red leaves he often chews on, and looks around without much enthusiasm. "What, is it the more of the unnaturals beast?"

    Mini Stats


    Daylily Falshenaya

    -Normal-
    AC: 18 (18 flat-footed, 13 touch)
    HP: 66/69
    CMB: +10 CMD: 22
    Fort: +8 Reflex: +4 Will: +4

    -Raging-
    AC: 16 (16 flat-footed, 11 touch)
    HP: 78/81
    CMB: +12 CMD: 24
    Fort: +10 Reflex: +4 Will: +6

    Perception: +11
    Initiative: +2

    Current Weapon in Hand: Earthbreaker
    Current Conditions in Effect: Lingering rage
    Rage Remaining: 8/13

    Used Items:
    Rations, 1
    CLW Wand, 14
    Javelin, 2
    Barbarian chew, 3
    Sling bullet, 1

  • #759
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    Lama (Lvl 13)

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    Relic hesitates at Aradra's warning, allowing his martial allies to scope the place out before he gets any closer.
    'I am a predator...the predator improves the race...I kill but not out of hate.'
    Frank Herbert: Emperor God of Dune

  • #760
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    Looking around you, no one sees a foe, but Shadow continues to look around, turning in confused circles and sniffing. Several orbs shift and orbit above you in the "night" sky. Some are upon chains and mechanical support arms, while others float upon their own power. Occasionally a beam of light flashes from one to another, to a rune upon the walls, or to a seemingly distant star in the night sky.

    map

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