[LPF] The Forbidden Isle of Ancient Secrets

rb780nm

First Post
Iosef (having earlier cast lesser restoration on Relic), stands up from his meditative position and draws his sword. Seeing his allies are filling the doorway, he moves to a position behind them, ready to aid either of them if the require it.

OOC:
Iosef will move to BN23
 

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Satin Knights

First Post
The skum move forward with complete disregard for the hazards or their poor tactical situation. Self preservation doesn't seem to be on their mind. Falling rocks hit half of the approaching party. Carrying only a single trident, they wade in, instead of throwing their only weapon.
[sblock=Combat][sblock=Skum rolls]Skum shale reflex saves (1d20+4=9, 1d20+4=12, 1d20+4=6, 1d20+4=21) Green takes Falling shale damage (2d4=5), pink takes falling shale damage (2d4=5)[/sblock]

Daylily's ready goes off. He gets the readied attack + full round, but stepping up puts him out in the danger zone. The skum double moved to get where they are. (slow webbed feet over difficult terrain)

67/69 ~ AC 18 ~ Daylily ~
27/27 (before -CON is 45/45) -18 hp due to Con damage ~ AC 14 ~ Relic ~ ended at -5 CON, Reading his scrolls
78/78 ~ AC 21 ~ Aradra ~ sleeping
72/72 ~ AC 19 ~ Shadow ~ amulet active,
76/79 ~ AC 23 ~ Iosef ~
92
/92 ~ AC 25 ~ Frost ~ 1 grr left

..9/20 ~ AC 13 ~ Skum green, double moved
20/20 ~ AC 13 ~ Skum cyan, double moved
15/20 ~ AC 13 ~ Skum pink, double moved
20/20 ~ AC 13 ~ Skum blue, double moved
[/sblock][sblock=map]
tower8.png
[/sblock]
 

Systole

First Post
Daylily crushes the one in front of him, then steps back. "Sunchild, you want get the bloods on your blade? These Snaketouched are too much weak for me."

[sblock=Actions]Thump the one in front 1d20+11=24, 2d6+13=17 step west 5ft.[/sblock][sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (18 flat-footed, 13 touch)
HP: 67/69
CMB: +10 CMD: 22
Fort: +8 Reflex: +4 Will: +4

-Raging-
AC: 16 (16 flat-footed, 11 touch)
HP: 79/81
CMB: +12 CMD: 24
Fort: +10 Reflex: +4 Will: +6

Perception: +13 [+2 mutation bonus]
Initiative: +2

Current Weapon in Hand: Earthbreaker (+11/+4, 2d6+13, 20x3)
Current Conditions in Effect: Lingering rage

Rage Remaining: 13/13

Used Items:
Rations, 1
CLW Wand, 14
Javelin, 2
Barbarian chew, 3
Sling bullet, 1[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn takes the elf up on his kindly offer, stepping up to meet the approaching skum. Hafísbíta fairly leaps from his scabbard to her hand, and she swings in a long, horizontal arc. The great blade takes the first skum apart at the waist, and hardly slows at all as it continues the arc deep into the chest of the skum beside it. Winterbite makes a sucking sound as the mountain warrior pulls him free easily. She neatly sidesteps a piece of falling rock as she flicks skum-blood from the blade and prepares to face the remaining skum.

"Hold, Shadow . . . Stay!"

[sblock=Actions]5' Step forward
Greatsword Attack (1d20+9=19, 1d20+4=22) vs. Pink, then Blue Skum
Damage (2d6+13=17, 2d6+13=18)

Reflex Save vs. Falling Rock (1d20+6=12)
Handle Animal (Untrained) (1d20+2=6)

Should kill the one previously damaged by the dagger, and almost the second one I think.[/sblock]


_______________
06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 25 (13 Touch, 22 Flat-Footed)
HP: 92/92
CMB: +10 CMD: 23
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 119/119
CMB: +12 CMD: 23
Fort: +11 Reflex: +06 Will: +08

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 114/114
CMB: +11 CMD: 22
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 24 (12 Touch, 22 Flat-Footed)
HP: 92/92
CMB: +09 CMD: 21
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+8/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 4/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal)
[/sblock]
 

jbear

First Post
Relic tisks and shushes his companions in annoyance though he does not look up from his book. "Could you do that quietly please?"
 

Satin Knights

First Post
Shadow looks at the woman quizzically. Thinking to himself, "Stay isn't right! Guard. Guard is the right thing to do. Guard master. Yes, I guard."

Since Daylily actually invited Iosef into the fight, he steps up and swings his longsword, cutting down another of the skum and bloodying his blade. Iosef dodges a falling rock as he waits for the last of the search party to wander, almost mindlessly, to their death.

The final skum steps up and strikes at the woman with a trident, but it skids off of her armor instead of piercing through.

[sblock=Combat]
67/69 ~ AC 18 ~ Daylily ~
27/27 (before -CON is 45/45) -18 hp due to Con damage ~ AC 14 ~ Relic ~ ended at -5 CON, Reading his scrolls
78/78 ~ AC 21 ~ Aradra ~ sleeping
72/72 ~ AC 19 ~ Shadow ~ amulet active,
76/79 ~ AC 23 ~ Iosef ~
92
/92 ~ AC 25 ~ Frost ~ 1 grr left

.-8/20 ~ AC 13 ~ Skum green, bleeding out
20/20 ~ AC 13 ~ Skum cyan, attacked and missed
-2/20 ~ AC 13 ~ Skum pink, bleeding out
-2/20 ~ AC 13 ~ Skum blue, bleeding out[/sblock][sblock=map]
tower9.png
[/sblock]
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn turns the withdrawal of Hafísbíta into an aborted swing at the sole remaining Skum; when the creature flinches she drives the blade point first under its ribcage, through its heart and out through its back. When she pulls the blade free, the Skum drops to the ground and she steps smoothly back into the shelter of the tower before she can be struck by one of the unlimited supply of rocks.

"Erm . . . good boy, Shadow!"

[sblock=Actions]Attack (1d20+9=11, 1d20+4=17) vs. Remaining Skum
Damage (2d6+13=20)

Reflex Save vs Falling Rock (1d20+6=16)[/sblock]

_______________
06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 25 (13 Touch, 22 Flat-Footed)
HP: 92/92
CMB: +10 CMD: 23
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 119/119
CMB: +12 CMD: 23
Fort: +11 Reflex: +06 Will: +08

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 114/114
CMB: +11 CMD: 22
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 24 (12 Touch, 22 Flat-Footed)
HP: 92/92
CMB: +09 CMD: 21
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+8/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 4/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal)
[/sblock]
 

Satin Knights

First Post
After being gutted by Hafísbíta, the last skum thinks maybe retreat would have been better. Then a sharp spike of shale pierces his skull, stopping the dull thinking process entirely. The pile of bloody bodies just outside the doorway occasionally squish or crunch as falling rocks pound them. Other than that, the area returns to its relative peaceful stench and squalor.

[sblock=ooc]Before the interrupting fight, Rolling Iosef's use of the Lesser Restoration in his 2nd level just prepped slot, Lesser Restoration while resting (1d4=4) Relic is up to being only down 1 CON, or at 39/39 HP for right now. Sleeping will get the last CON point back and top out everyone on HP.[/sblock]
The seventh and eighth hour pass uneventfully, leaving Aradra fully rested and ready to watch over the others who may desire to sleep. Relic puts the finishing touches on recording his magic missile spell into his spell book.

[sblock=Daylily]You are getting uglier as time goes on. No one is going to say it, but you feel like you are changing into one of the fishy beasts. Your mouth widens, tongue lengthens and your voice is croaking when you try to talk. (–2 penalty to Charisma, 15% spell failure chance for spells with vocal components)[/sblock][sblock=Plans?]Everyone sleep while Aradra stands watch? Down stairs? The middle floor? Upstairs with the hidden stranger?[/sblock]
 
Last edited:


jackslate45

First Post
Once Aradra wakes up and sees the bodies of the dead skum, he attempts to get the monster's inside the tower. If anyone asks him why, he says "Cause it looks suspicious with dead bodies at the mouth of a door, like they were killed there."
 

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