[LPF] The Forbidden Isle of Ancient Secrets

jackslate45

First Post
Balancing himself, Aradra takes a carefull step away from the edge of the tower. Cursing slightly at himself before turning towards the dangling elf Aradra yells "I WANT MY ROPE BACK!" before Daylily gets too far away.

Once the elf is out of sight, Aradra turns back inland. With the high ground, the solider crouches low enough to stay out of sight of passing guards, but still able to keep an eye out for enemy patrols as they await for the elf to return.

Looking back down towards the rest of the group Aradra says "Get inside the tower while we wait Daylily; No sense standing out in the open for everyone else to see."

[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 87/87
CMB: +11 CMD: 27
Fort: +8 Reflex: +14 Will: +6
Perception: +14
Initiative: +8
Current Weapon in Hand: Bow +17/+12 1d8+3 or +12/+12/+7 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (46/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim;Woodland Stride ; Evasion
Used Items: 5 charges of Abundent Ammo. 4 charges of CLW, AntiVenom
Adaptation: 80/80 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells:Delay Poison, Gravity Bow, <EMPTY SLOT>
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 0/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 22 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus)
HP: 90/90
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +5 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+12/+5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent;
[/sblock]
 

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Satin Knights

First Post
Daylily is all alone as he floats over the island. The tower sways unsteadily in the currents of the wind.

With just sand, dirt and scruff on this end of the island, any approach by strangers could be spotted from a long ways away. Luckily so far, no patrols seem to be visible.

[sblock=ooc]So, is Daylily going to solo this part? Take 10 climb will auto succeed for Daylily moving through the tower to the upper end. From the broken pieces of the one currently in the machine, the lens is going to be a big crystal with bronze mounting band. It is likely 40-50 pounds in weight.

No patrol in sight, yet timing between the patrols seems to suggest one would be coming soon. They seem to be coming 6-8 hours apart.[/sblock]
 

Systole

First Post
[sblock=OOC]Yeah, Daylily is pretty fearless unless it involves horses or bathing. Might get him killed, but he'll definitely poke around rather than wait.[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Frost climbs up to join her old friend, scratching Shadow between the ears as she passes him on the stairs. "So, shall we join Daylilly on the tower's next pass, or leave him to investigate on his own?"
_______________
06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 25 (13 Touch, 22 Flat-Footed)
HP: 80/92
CMB: +10 CMD: 23
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 98/110
CMB: +12 CMD: 23
Fort: +11 Reflex: +06 Will: +08


Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 114/114
CMB: +11 CMD: 22
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 24 (12 Touch, 22 Flat-Footed)
HP: 92/92
CMB: +09 CMD: 21
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+8/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 4/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal)
[/sblock]

 

jackslate45

First Post
Aradra turns his head towards Kalinn as she climbs the stairs to the top. Pondering the question for a moment, Aradra nods his head. "As good a combatant as he is, I doubt we should leave Daylily alone. ". Lowering his voice, Aradra continues with" I think someone will get quite melancholic if he is unable to see his friend again" in a whisper, ensuring the other members of the group do not hear him.

Taking a look at the stretch of empty land again Aradra continues with "At any rate, those skum patrols most likely know we are on the island now. Its no longer safe to go alone, especially if a long rope is being hung off a floating spire. Even an idiot would guess where we went. One of the reasons I wanted to go, but whatever." Aradra scowls after realizing that Daylily might not pull the rope back up once he reaches the top of the tower.

"When it comes around again, go on up. I'll stay behind and keep this tower secure. I'll know you two will be OK."


[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 87/87
CMB: +11 CMD: 27
Fort: +8 Reflex: +14 Will: +6
Perception: +14
Initiative: +8
Current Weapon in Hand: Bow +17/+12 1d8+ 3 or +12/+12/+7 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (46/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim;Woodland Stride ; Evasion
Used Items: 5 charges of Abundent Ammo. 4 charges of CLW, AntiVenom
Adaptation: 80/80 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells:Delay Poison, Gravity Bow, <EMPTY SLOT>
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 0/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 22 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus)
HP: 90/90
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +5 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+12/+5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent;
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn nods decisively. "A sound plan. I don't like splitting the party, but in this case it appears we have little choice." She sets herself to wait for the tower to round the island once more, coiled to spring after the trailing rope.
_______________
06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 25 (13 Touch, 22 Flat-Footed)
HP: 80/92
CMB: +10 CMD: 23
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 98/110
CMB: +12 CMD: 23
Fort: +11 Reflex: +06 Will: +08


Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 114/114
CMB: +11 CMD: 22
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 24 (12 Touch, 22 Flat-Footed)
HP: 92/92
CMB: +09 CMD: 21
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+8/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 4/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal)
[/sblock]
 

jbear

First Post
"Don't bother trying to climb down the rope when you find the lens" remarks Relic. "Just jump when you return near here. I'll take care of your fall"

[sblock] Relic can feather fall you when you fall back to the ground. [/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn nods at Relic to acknowledge her understanding, but doesn't drop her concentration on the return of the tower.
_______________
06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 25 (13 Touch, 22 Flat-Footed)
HP: 80/92
CMB: +10 CMD: 23
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 98/110
CMB: +12 CMD: 23
Fort: +11 Reflex: +06 Will: +08


Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 114/114
CMB: +11 CMD: 22
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 24 (12 Touch, 22 Flat-Footed)
HP: 92/92
CMB: +09 CMD: 21
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+8/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 4/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal)
[/sblock]
 

Satin Knights

First Post
Even without her eyesight being what it used to be, standing at the top of the tower with Aradra's coaching of the approaching rope, she deftly grabs the loose rope and swings with it as it passes. With a bit of hand over hand work, she makes it up into the tower itself as it passes over the sea.

The first two levels have open air stairwells. What once may have been an armory seems quite bare now. Anything that was not bolted down to the floors or walls has been shaken loose over the centuries and poured out the stairwells. The third floor is sealed behind a locked wooden door.
[sblock=ooc]Frost 150+ 69 backpack = medium encumbrance = DC 10 climb check climb check (1d20+8=27) succeeds!!

Both Daylily and Frost auto make climb checks if they move slow and carefully through.
[/sblock]
 

Systole

First Post
Daylily pauses in his investigation of the door for long enough to greet Kalinn. "Oyeh, Darkchild! Where is the Arrdara? Is his muscle not enough strong for the climbings?" he asks with a faint grin on his face. "Any the way, I am just about to lockpicking this door."

He draws his hammer and swings it into the wood with a resounding crash.

[sblock]Rage + Strength Surge Strength check on door (1d20+12=14)[/sblock]
 

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