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Friday, 27th April, 2012, 02:48 AM #241
Orcus on an Off-Day (Lvl 22)
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- Portland, Oregon, USA
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ø Ignore TarionzCousin
The smart thing for WotC to do would be to immediately hire Monte to begin working on 6E.Rose City Regulars - ENWorld Gamers in and around Portland, Oregon, USA
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Friday, 27th April, 2012, 02:48 AM #242
Defender (Lvl 8)
Friday, 27th April, 2012, 02:52 AM #243
Waghalter (Lvl 7)
I just continue to find it interesting to look at what WotC is putting out in their weekly posts.
I mentioned earlier (up thread) on looking at how there seems to have been some radical shifting in what WotC seems to have planned and what they are now seeming to work on.
1> Announcement in January with revelation that media had a playtest of new game system in November.
2> Initial articles that had led up to January revealed to have been discussions from this design that was in the works for the last year.
3> Articles with discussion on Fighter, Wizard, Cleric and how they were based on looking at past editions to determine what people wanted.
4> DDXP highwater mark with playtest of Caves of Chaos.
5> Then something happened. Not sure what but things start to change.
6> Articles change and become more vague.
7> PaxE had the same playtest as DDXP with no real change in system, adventure, or characters being shown off. They were still level 1 characters which defeats the point of playtesting because you don't really learn much 'new' without changing things. The seminar discussion looked bad when it was shown the designers were several generations progressed on any material that was being 'playtested'.
7> We start to see a revisiting of topics like 'Clerics vs Paladins' which had been previously discussed several months previously. L&L this week discussed the 5 design goals for Clerics.
8> This week has some 4e tone with the return of discussion of Healing Surges in Bruce's Blog. Chris Perkin's blog has a poll on 4e GM advice as laid out in various 4e books.
It is interesting that Mearles is leaving at this point and the open playtest is being announced at this point.
If the playtest is the same Caves of Chaos material at DDXP and PaxE then there will be some real problems. The designers seem to have torn apart their original stuff and restarted some of their 'completed' design. A repeat of the existing playtest material will be more PR stunt then a real playtest as people won't be working with materials and classes that the designers are working their designs and ideas around.
Pundits will talk on Clerics that can not Turn Undead because it is something that occurs at 3rd level in the playtest material (though not given out to the players to know) and has been reworked already on the designers.
Friday, 27th April, 2012, 03:04 AM #244
Scout (Lvl 6)
Pathfinder may still end up making more money than 4e did, but only if its craze continues, and even then we will never know since all we know about DDi was that it was effective.
As for getting off topic, the old topic is kind of done. Either you liked Monte and sad he's gone, or you didn't and you aren't. Hissing at each other like cats and spinning out conspiracy theories won't change that.
Friday, 27th April, 2012, 03:13 AM #245
Thaumaturgist (Lvl 9)
Well we seem to all agree that 5E needs both the 3.5E and 4E communities, but nobody wants to admit that 5E needs to do what it needs to do to make each side happy, because people seem to think that 4e fans getting what they want means the 3.5E fans get screwed and vice versa.
One could interpret my words in that fashion, but I don't see it that way. My issue with the 5E design team as a whole and Monte in particular was that from everything they've said about 5E until recently, they have no clue what a 4E fan wants. I fully believe they want to please 4E fans, but in their apparent ignorance they'll screw it up by focusing on things they think we want(like tactical combat) and fail to deliver what we really want(balanced rules that work, a focus on cinematic action). I don't believe they are intentionally screwing me over, I think they're misguided on what makes 4E special to the people who enjoy it and will ruin it by bringing back old stuff out of ignorance as opposed to malice.
In addition, I see a lot of people with a genuine hatred of 4E, and want to see all traces of it removed or at least as little of it as possible in 5E. As a 4E fan, I can accept that there will need to be some compromises made, but I don't see how you can please people who want 4E surgically removed from D&D and make a game the 4E community can accept.
Pathfinder, some playing earlier editions or retroclones. They aren't defined by the OSR, but the OSR is more visible.
Friday, 27th April, 2012, 03:16 AM #246
Thaumaturgist (Lvl 9)
Friday, 27th April, 2012, 03:27 AM #247
Gallant (Lvl 3)
Don't like 4E? No sig for you here.
Friday, 27th April, 2012, 03:59 AM #248
Greater Elemental (Lvl 23)
The rules don't give the DM their authority. The consent of the players does. - Mallus
RPG's are filled with Potential Stories in the Making (PSitM).
Friday, 27th April, 2012, 04:01 AM #249
Gallant (Lvl 3)
Friday, 27th April, 2012, 04:05 AM #250
Waghalter (Lvl 7)
This is pretty disappointing.
It was my hope that 5th Edition would have more people who actually play Dungeons & Dragons not just consider it a boring job creating a game for someone else. Players and Dungeon Masters can tell. We can tell that Monte actually likes the game itself and understands the game.
Wherever he goes, I'll follow. Pathfinder design is awesome. It is more in line with the spirit of the original game. With just a few 4th edition formulas, we could have a good 5th edition game.