[Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)

VanderLegion

First Post
[sblock="Initiative 19"]1d20+1=19 How doe ties for initiative work on here with doing the single roll for monsters? I know for comparing dex in normal table-top games, I'd lose since my dex is at 10...[/sblock]
 

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dimsdale

First Post
ooc: Please place your icons anywhere from A7 to E8

[sblock=Mechanics]
Heros
Eva:
Ignus:
Kruor:
Graven:

Total Damage to Enemy:



Baddies turn:
R1
R2
R3
R4
R5
RS
DR

Total Damage to Allies:


[/sblock]

[sblock=map]
map
[/sblock]

[sblock=Stats]

Palyers

Eva


Ingus


Kruor


Graven


Enemies:
R1 1/1
R2 1/1
R3 1/1
R4 1/1
R5 1/1
RS 36/36
DR 38/38

[/sblock]

[sblock=Monster Stats]

Giant Rat
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Refl ex 15, Will 12
Speed 6, climb 3
mBite (standard; at-will)
+6 vs. AC; 3 damage.

Rat Swarm
Swarm Attack aura 1; the rat swarm makes a basic attack as a free
action against each enemy that begins its turn in the aura.
HP 36; Bloodied 18
AC 15; Fortitude 12; Refl ex 14; Will 11
Resist half damage from melee and ranged attacks; Vulnerable 5
against close and area attacks
Speed 4, climb 2
mSwarm of Teeth (standard; at-will)
+6 vs. AC; 1d6 + 3 damage, and ongoing 3 damage (save ends).

Dire Rat
HP 38; Bloodied 19
AC 15; Fortitude 15, Refl ex 13, Will 11
Immune fi lth fever (see below)
Speed 6, climb 3
m Bite (standard; at-will) ✦ Disease
+4 vs. AC; 1d6 + 2 damage, and the target contracts filth fever
[/sblock]

[sblock=Adventure Summary]
Quest
Hired to blow up a portal that connects the Isles to the Valley of the Bone

Summary
Move through an underground passage encountering rats

[/sblock]
 
Last edited:

treex

First Post
[sblock=ooc]I've place my counter, Kruor is now at D7.[/sblock]

[sblock=Tactics (DM stay away!)]With Graven/Ironbrand at E7, we can limit the damage they deal to two attacks (+swarm aura damage to the front two at best) On my first turn of combat, I'll have CA against all enemies (Superior Reflexes feat). I can pair this up with Surprise Strike (Outlaw Theme power, only usable on targets that grant CA) to daze any target I hit. Muhaha.

EDIT: After re-assessing the situation, it turns out the swarm aura is not static damage but a free basic attack (vs. AC). I'm willing to take any blasts/bursts from Eva as well.[/sblock]
 
Last edited:

VanderLegion

First Post
[sblock=ooc]I've place my counter, Kruor is now at D7.[/sblock]

[sblock=Tactics (DM stay away!)]With Graven/Ironbrand at E7, we can limit the damage they deal to two attacks (+swarm aura damage to the front two at best) On my first turn of combat, I'll have CA against all enemies (Superior Reflexes feat). I can pair this up with Surprise Strike (Outlaw Theme power, only usable on targets that grant CA) to daze any target I hit. Muhaha.

EDIT: After re-assessing the situation, it turns out the swarm aura is not static damage but a free basic attack (vs. AC). I'm willing to take any blasts/bursts from Eva as well.[/sblock]

OOC: I put Graven in D8 to block off the front row. We can take the first round of attacks, then go from there.
 

Dekana

Explorer
[sblock=ooc]I'll stay at B7.

Eva doesn't do area attacks very well. I can color spray you all if you really don't mind, but we'll see what the situation is after the bad guys go.[/sblock]
 




VanderLegion

First Post
ooc: Go ahead. I'll place Rapida's token before the rats go.
OOC: K. Not gonna be a very eventful first turn anyway. Also, did Rapida ever roll initiative?
Graven surveys the group of rats ahead of them, then selects one and launches a magical missile at it, destroying it before it could react. He then stands his ground with Kruor to prevent the creatures from reaching their other allies.[sblock="actions"]Standard: Magic Missile vs R4. It dies.
Minor: Aegis of Shielding vs R2[/sblock][sblock="Stats"]Graven Male Warforged Hybrid Swordmage/Wizard (Good)
Initiative: +1, Passive perception: 11, Passive Insight: 11, Senses: Normal

Defenses:
AC: 18, Fort: 15, Reflex: 15, Will: 14
+2 saves against ongoing damage

Vitality
HP: 35/35, Bloodied: 17, Surge Value: 8, Surges Left: 11/11
Action Points: 1/1, Second Wind: unused

Languages:
Allarian, Silentus

Basic Attacks:
Melee Basic Attack: +6 vs AC - Longsword: 1d8+2
Ranged Basic Attack: Magic Missile - 6 damage

Powers:
At-Will: Magic Missile, Booming Blade
Cantrips: Mage Hand, Light, Presdigitation, Ghost Sound
Encounter: Aegis of Shielding (Special), Sword of Sigils, Color Orb, Warforged Resolve
Daily: Vanishing Blade, Guardian Blades

Weapons:
Longsword - 1d8

Conditions:

Living Construct - No need to eat, drink, breathe, or sleep
Unsleeping Watcher - 4 hours of inactivity counts as an extended rest
Warforged Resolve - +2 bonus to saves against ongoing damage
Sword Bond - Can call sword to hand from 10 squares away as a minor action
Swordmage Aegis (Hybrid) - Regain use of swordmage aegis if target dies[/sblock]
 

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