D&D 4th Edition [Adventure]: Turning the Tide (DM: Dimsdale, Judge ??) - Page 12




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  1. #111
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    I Defended The Walls!

    Ignore Rapida
    ooc

    Is the location of S2 accurate on the map (J5)? And if I push S1 into the river with Crane's Wing, what should I roll for him (saving throw to avoid pushing into hostile terrain/fall prone or athletics once in river to stay standing)?

 

  • #112
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    Ignore dimsdale
    Quote Originally Posted by Rapida View Post
    ooc

    Is the location of S2 accurate on the map (J5)? And if I push S1 into the river with Crane's Wing, what should I roll for him (saving throw to avoid pushing into hostile terrain/fall prone or athletics once in river to stay standing)?
    OOC:
    Map Question:
    No, I forgot to move S2 to current position. That's now changed on the map. As for the saving throw,

    Push Question:
    Do a SA s push into hostile terrain/fail prone
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #113
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    Ignore Dekana
    "Hey, I'm not food!" Eva complains as she dodges the spider's bites. "That's not how the food chain works, silly. Here, let me show you:"

    Eva steps back and levels her staff at the huge spider. At that moment, an apparition of a giant wasp appears just above the spider. It stings wildly at the arachnid, which reels before the psychic attack.

    Eva actions / stats
    Move: Shift to P8.

    Standard: Phantasmal Assault vs S2 hits Will 25 for 8 psychic damage, and it grants CA and can't make OAs UENT Eva. (1d20+8=25;1d8+6=8)


    PC:Eva (Dekana) - L4W Wiki- Female Elf Mage 3
    Passive Perception: 18, Passive Insight: 11
    AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7
    HP:32/32, Bloodied:16, Surge Value:8, Surges left:8/8
    Initiative +2
    Action Points: 1

    Conditions

    Powers
    Disrupt Undead, Ghost Sound, Phantasmal Assault, Restless Dead, Magic Missile
    Color Orb, Color Spray, Darkening Flame, Elven Accuracy, Second Wind, Shield, Spook
    Summon Dretch

    spellbook
    Encounter (2): Color Spray (3), Cordon of Bones (3), Darkening Flame (1), Ray of Enfeeblement (1)
    Daily (1): Spirit Rend (1), Summon Dretch (1)
    Utility (1): Shield (2), Summon Shadow Serpent (2)
    Notes: +2 damage rolls vs bloodied targets
    close the world, .txEn eht nepo

  • #114
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    I Defended The Walls!

    Ignore Rapida
    Spitting draconic curses as the spider lands a bite, the kobold strikes a ridiculous looking pose. Most humanoid creatures would be laughing to see Ignus with his arms outstretched balanced on one foot, but the spider merely hisses. Ignus quickly throws his weight forward smashing a foot into the spider's dark eyes. It flies back in a hiss of pain as it lands in the fast flowing stream. "Dat'll teach yah' to be jumpin' at one of da' branded."

    Actions

    Standard Action: Crane's Wing vs. Spider 1 (1d20+4=17, 1d10+4=13)
    -Push to K10 (Saving Throw to avoid the dunk (1d20=5), failure)
    Free Action: Iron Flurry of Blows (5 Damage and cannot shift until SoNT)
    Minor Action: Shifty to L8
    Move Action:

    Stats

    Ignus – Male Kobold Monk 1
    PC:Ignus Ironbrand (Rapida) - L4W Wiki

    Initiative: +4, Speed: 6 Passive Perception: 11, Passive Insight: 11

    AC: 17, Fort: 14, Reflex: 15, Will: 12

    HP: 20/28, Bloodied: 14 , Surge Value: 7, Surges Left: 10/10

    Action Points: 1

    OA Basic Melee Attack: +5 Melee Basic Attack (Monk Unarmed Strike) 1d8+2 Damage

    Powers At-Will Powers:Crane's Wings, Steel Wind, Shifty

    Encounter Powers: Stinging Nettles, Shadow Step, Second Wind

    Daily Powers: Lashing Rain

    ooc

    Posted this at 1 am after a long day, so someone look it over for mistakes.

  • #115
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    Ignore dimsdale
    bump....

    spiders to kill
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #116
    Graven steps forward and a burst of thunder issues forth as he slams his sword into the spider.
    actions
    Move: to L10
    Standard: Booming Blade vs S1 - 1d20+9=28 hit for 13 damage. Graven gains 5 temporary hit points, if S1 moves away from Graven on it's turn it takes 1d6+4=9 damage.
    Minor: Aegis of Shielding on S1
    Stats
    Graven Male Warforged Hybrid Swordmage/Wizard (Good)
    Initiative: +1, Passive perception: 11, Passive Insight: 11, Senses: Normal

    Defenses:
    AC: 18, Fort: 15, Reflex: 15, Will: 14
    +2 saves against ongoing damage

    Vitality
    HP: 34(+5)/35, Bloodied: 17, Surge Value: 8, Surges Left: 11/11
    Action Points: 1/1, Second Wind: unused

    Languages:
    Allarian, Silentus

    Basic Attacks:
    Melee Basic Attack: +7 vs AC - Aegis Blade Longsword: 1d8+3
    Ranged Basic Attack: Magic Missile - 6 damage

    Powers:
    At-Will: Magic Missile, Booming Blade
    Cantrips: Mage Hand, Light, Presdigitation, Ghost Sound
    Encounter: Aegis of Shielding (Special), Sword of Sigils, Color Orb, Warforged Resolve
    Daily: Vanishing Blade, Guardian Blades

    Weapons:
    Aegis Blade Longsword - 1d8+1
    Longsword - 1d8

    Conditions:

    Living Construct - No need to eat, drink, breathe, or sleep
    Unsleeping Watcher - 4 hours of inactivity counts as an extended rest
    Warforged Resolve - +2 bonus to saves against ongoing damage
    Sword Bond - Can call sword to hand from 10 squares away as a minor action
    Swordmage Aegis (Hybrid) - Regain use of swordmage aegis if target dies
    Immediate Interrupt
    If an enemy marked by Graven's Aegis of Shielding makes an attack against an ally that does not include Graven as a target and the enemy is within 10 squares of Graven, Graven uses an Immediate Interrupt to reduce the damage dealt by that attack to one creature by 9.
    Vander (Pixie Monk 6), Graven (Warforged Swordmage|Wizard 3), Everlin (Human Skald 3)

  • #117
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    Ignore dimsdale
    @treex You have an attack this round before the spiders go. I know you are busy with RL. I'd like to keep the addy going. If I don't get a post from you then I'll RP your character for this round. I'll wait a day until I do it in case you have time tomorrow to make an attack.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #118
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    Ignore dimsdale
    DM Notes: Please Ignore

    The vampiric construct advances on the invading spider in front of him, stabbing with the right arm syringe, impaling the spider. Kruor roars, then flips the spider forward in front of him. The spider shrieks in pain.

    Kruor actions

    move: move to current location on map
    attack: vampiric slam: 1d20+7 vs spider reflex for 1d10+7 = hit for 13
    and spider is pushed to current location


    mechanics

    Heros

    Monsters had a higher initiative roll

    Eva: hits S2 for 8, S2 can't do OA's and CA granted to allies
    Ignus: Hits S1 for 13 +5 = 18
    Kruor: hits S2 for 13
    Graven: hits 13, 5 temp hp, if S1 moves S1 takes 9 more

    Total Damage to Enemy:
    S1: 31
    S2: 21

    Baddies turn:

    S1
    Bite: 1d20+6 vs Ingus AC for 2d6+3 =
    Ingus: Crit for 16
    roll lookup

    Graven's Immediate Interrupt triggered: 9 damage reduced, so 6 damage to Ingus

    S2
    Bite: 1d20+6 vs Ingus AC for 2d6+3 =

    miss

    S3
    Jump to current location
    Bite: 1d20+6 vs Graven AC for 2d6+3 =
    Hit for 13
    Graven Hit for 13

    Total Damage to Allies:
    Ingus: -6


    Stats


    Palyers

    Eva
    Passive Perception: 18, Passive Insight: 11
    AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7
    HP:32/32 +2 TEMP, Bloodied:16, Surge Value:8, Surges left:8/8
    Initiative +2
    Action Points: 1


    Ingus
    Initiative: +4, Speed: 6 Passive Perception: 11, Passive Insight: 11
    AC: 17, Fort: 14, Reflex: 15, Will: 12
    HP: 14/28, Bloodied: 14 , Surge Value: 7, Surges Left: 10/10
    Action Points: 1


    Kruor: Adverse Effect: Filth Fever
    AC: 19, Fort: 15, Ref: 18, Will: 16
    Initiative: +5; Speed: 6
    HP: 26/32, Temp HP:
    Bloodied: 16, Surge Value: 8, Surges left: 2/2 +1 from encounter

    GravenAC: 18, Fort: 15, Reflex: 15, Will: 14
    +2 saves against ongoing damage
    HP: 18/35 Temp 0, Bloodied: 17, Surge Value: 8, Surges Left: 11/11
    Action Points: 1/1, Second Wind: unused


    Enemies:
    S1 4/35
    S2 14/35 \
    S3


    enemies

    Trap Door Spider
    HP 35; Bloodied 17
    AC 18; Fortitude 17, Refl ex 18, Will 16
    Resist 5 poison
    Speed 6, climb 6 (spider climb); see also prodigious leap
    mBite (standard; at-will)
    +6 vs. AC; 1d6 + 3 damage
    and is slowed (save ends both).
    M Death from Above (standard; at-will)
    The spider leaps at its prey, shifting 6 squares and
    making a bite attack. On a hit, it deals an extra 1d6 damage and
    also knocks the target prone.
    Prodigious Leap (move; encounter)
    The deathjump spider shifts 10 squares.
    Soft Fall
    The deathjump spider ignores the fi rst 30 feet when determining
    damage from a fall.


    map

    map



    River

    The river, though shallow has a swift current: Requires 3 movement for every one square and a athletics DC 10 or higher or fall prone


    River Channel

    The river channel is a combination of rock, sand and vegetation, all of which make the entire area difficult terrain.


    scale the cliff wall down to river channel

    *No chance of slipping and falling if using a rope

    *Athletics check DC 10 if not using a rope
    **Success: scale down ledge
    **Failure: Fall 1d10 damage and prone



    Adventure Summary

    Quest
    Hired to blow up a portal that connects the Isles to the Valley of the Bone

    Summary
    Move through an underground passage encountering rats
    Killed rats. Graven found a new sword
    Successfully crossed a log bridge
    Investigated a pile of bones in a river bed only to be ambushed by two trap door spiders.


    Last edited by dimsdale; Saturday, 16th June, 2012 at 01:37 AM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #119
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    Ignore dimsdale
    The vampiric construct advances on the invading spider in front of him, stabbing with the right arm syringe, impaling the spider. Kruor roars, then flips the spider forward in front of him. The spider shrieks in pain. Ingus and Graven unload on the spider in front of them, now trying to with stand the current of the water. One spider attempts to hit Kruor, but misses. Graven is not so lucky as the spider in the water manages to lunge foward, sinking its fangs deep into his right shoulder. However, the bite damages however is lessoned thanks to the healing power of Ingus. A third spider emerges and jumps to a spot directly behind Ingus and sinks its fanges into his unprotected back.

    Kruor actions

    move: move to current location on map
    attack: vampiric slam: 1d20+7 vs spider reflex for 1d10+7 = hit for 13
    and spider is pushed to current location


    mechanics

    Heros
    Eva: hits S2 for 8, S2 can't do OA's and CA granted to allies
    Ignus: Hits S1 for 13 +5 = 18
    Kruor: hits S2 for 13
    Graven: hits 13, 5 temp hp, if S1 moves S1 takes 9 more

    Total Damage to Enemy:
    S1: 31
    S2: 21

    Baddies turn:
    S1
    Bite: 1d20+6 vs Graven AC for 2d6+3 =
    Graven: Crit for 15
    roll lookup

    S2
    Bite: 1d20+6 vs Kruor AC for 2d6+3 =
    miss

    S3
    Jump to current location
    Bite: 1d20+6 vs Ingus AC for 2d6+3 =
    Ingus Hit for 13
    roll lookup

    Total Damage to Allies:
    Graven: -15 (5 absorbed by temp hp) = -10
    Ingus: -13


    Stats

    Palyers
    Eva
    Passive Perception: 18, Passive Insight: 11
    AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7
    HP:32/32 +2 TEMP, Bloodied:16, Surge Value:8, Surges left:8/8
    Initiative +2
    Action Points: 1

    Ingus
    Initiative: +4, Speed: 6 Passive Perception: 11, Passive Insight: 11
    AC: 17, Fort: 14, Reflex: 15, Will: 12
    HP:7/28, Bloodied: 14 , Surge Value: 7, Surges Left: 10/10
    Action Points: 1

    Kruor: Adverse Effect: Filth Fever
    AC: 19, Fort: 15, Ref: 18, Will: 16
    Initiative: +5; Speed: 6
    HP: 26/32, Temp HP:
    Bloodied: 16, Surge Value: 8, Surges left: 2/2 +1 from encounter

    Graven
    AC: 18, Fort: 15, Reflex: 15, Will: 14
    +2 saves against ongoing damage
    HP: 23/35 Temp 0, Bloodied: 17, Surge Value: 8, Surges Left: 10/11
    Action Points: 1/1, Second Wind: unused

    Enemies:
    S1 4/35
    S2 14/35
    S3 35/35


    Enemies

    Trap Door Spider
    HP 35; Bloodied 17
    AC 18; Fortitude 17, Refl ex 18, Will 16
    Resist 5 poison
    Speed 6, climb 6 (spider climb); see also prodigious leap
    mBite (standard; at-will)
    +6 vs. AC; 1d6 + 3 damage
    M Death from Above (standard; at-will)
    The spider leaps at its prey, shifting 6 squares and
    making a bite attack. On a hit, it deals an extra 1d6 damage and
    also knocks the target prone.
    Prodigious Leap (move; encounter)
    The deathjump spider shifts 10 squares.
    Soft Fall
    The deathjump spider ignores the fi rst 30 feet when determining
    damage from a fall.


    map

    map



    River

    The river, though shallow has a swift current: Requires 3 movement for every one square and a athletics DC 10 or higher or fall prone


    River Channel

    The river channel is a combination of rock, sand and vegetation, all of which make the entire area difficult terrain.


    scale the cliff wall down to river channel

    *No chance of slipping and falling if using a rope

    *Athletics check DC 10 if not using a rope
    **Success: scale down ledge
    **Failure: Fall 1d10 damage and prone



    Adventure Summary

    Quest
    Hired to blow up a portal that connects the Isles to the Valley of the Bone

    Summary
    Move through an underground passage encountering rats
    Killed rats. Graven found a new sword
    Successfully crossed a log bridge
    Investigated a pile of bones in a river bed only to be ambushed by two trap door spiders.

    Last edited by dimsdale; Saturday, 16th June, 2012 at 03:23 AM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #120
    Quote Originally Posted by dimsdale View Post
    Baddies turn:

    S1
    Bite: 1d20+6 vs Graven AC for 2d6+3 =
    Graven: Crit for 16
    roll lookup

    Graven's Immediate Interrupt triggered: 9 damage reduced, so 7 damage to Ingus
    OOC: Did you link the wrong roll here, the one you linked only shows a roll of a 12 on the die, searched for S1 on the site and there was another that had a 20, so I'm assuming just the wrong link. Also, how did it hit for 16 damage, 2d6+3 should max at 15? Finally, my immediate interrupt doesn't trigger when I'm hit myself, it only works for allies, so I would take the full damage from the attack.

    GravenAC: 18, Fort: 15, Reflex: 15, Will: 14
    +2 saves against ongoing damage
    HP: 17/35 Temp 0, Bloodied: 17, Surge Value: 8, Surges Left: 11/11
    Action Points: 1/1, Second Wind: unused
    OOC: I spent one surge after the last encounter so I should have started at 34 hp plus 5 temp hp from my attack, so even if I took 16 damage I should still be at 23 hp unless I missed something, and 10/11 surges remaining.
    Vander (Pixie Monk 6), Graven (Warforged Swordmage|Wizard 3), Everlin (Human Skald 3)

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