4E [Adventure]: Turning the Tide (DM: Dimsdale, Judge ??) - Page 3
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  1. #21
    Initiative 19
    1d20+1=19 How doe ties for initiative work on here with doing the single roll for monsters? I know for comparing dex in normal table-top games, I'd lose since my dex is at 10...

  2. #22
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    Initiative 14
    Sigh, well maybe this means we'll get better rolls during the encounter.

  3. #23
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    Block dimsdale


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    ooc: Please place your icons anywhere from A7 to E8

    Mechanics

    Heros
    Eva:
    Ignus:
    Kruor:
    Graven:

    Total Damage to Enemy:



    Baddies turn:
    R1
    R2
    R3
    R4
    R5
    RS
    DR

    Total Damage to Allies:




    map

    map


    Stats


    Palyers

    Eva


    Ingus


    Kruor


    Graven


    Enemies:
    R1 1/1
    R2 1/1
    R3 1/1
    R4 1/1
    R5 1/1
    RS 36/36
    DR 38/38



    Monster Stats


    Giant Rat
    HP 1; a missed attack never damages a minion.
    AC 15; Fortitude 13, Refl ex 15, Will 12
    Speed 6, climb 3
    mBite (standard; at-will)
    +6 vs. AC; 3 damage.

    Rat Swarm
    Swarm Attack aura 1; the rat swarm makes a basic attack as a free
    action against each enemy that begins its turn in the aura.
    HP 36; Bloodied 18
    AC 15; Fortitude 12; Refl ex 14; Will 11
    Resist half damage from melee and ranged attacks; Vulnerable 5
    against close and area attacks
    Speed 4, climb 2
    mSwarm of Teeth (standard; at-will)
    +6 vs. AC; 1d6 + 3 damage, and ongoing 3 damage (save ends).

    Dire Rat
    HP 38; Bloodied 19
    AC 15; Fortitude 15, Refl ex 13, Will 11
    Immune fi lth fever (see below)
    Speed 6, climb 3
    m Bite (standard; at-will) ✦ Disease
    +4 vs. AC; 1d6 + 2 damage, and the target contracts filth fever


    Adventure Summary

    Quest
    Hired to blow up a portal that connects the Isles to the Valley of the Bone

    Summary
    Move through an underground passage encountering rats

    Last edited by dimsdale; Monday, 7th May, 2012 at 12:11 AM.

  4. #24
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    Block treex


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    ooc
    I've place my counter, Kruor is now at D7.


    Tactics (DM stay away!)
    With Graven/Ironbrand at E7, we can limit the damage they deal to two attacks (+swarm aura damage to the front two at best) On my first turn of combat, I'll have CA against all enemies (Superior Reflexes feat). I can pair this up with Surprise Strike (Outlaw Theme power, only usable on targets that grant CA) to daze any target I hit. Muhaha.

    EDIT: After re-assessing the situation, it turns out the swarm aura is not static damage but a free basic attack (vs. AC). I'm willing to take any blasts/bursts from Eva as well.
    Last edited by treex; Monday, 7th May, 2012 at 02:59 AM.

  5. #25
    Quote Originally Posted by treex View Post
    ooc
    I've place my counter, Kruor is now at D7.


    Tactics (DM stay away!)
    With Graven/Ironbrand at E7, we can limit the damage they deal to two attacks (+swarm aura damage to the front two at best) On my first turn of combat, I'll have CA against all enemies (Superior Reflexes feat). I can pair this up with Surprise Strike (Outlaw Theme power, only usable on targets that grant CA) to daze any target I hit. Muhaha.

    EDIT: After re-assessing the situation, it turns out the swarm aura is not static damage but a free basic attack (vs. AC). I'm willing to take any blasts/bursts from Eva as well.
    OOC: I put Graven in D8 to block off the front row. We can take the first round of attacks, then go from there.

  6. #26
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    ooc
    I'll stay at B7.

    Eva doesn't do area attacks very well. I can color spray you all if you really don't mind, but we'll see what the situation is after the bad guys go.

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    Quote Originally Posted by VanderLegion View Post
    Initiative 19
    1d20+1=19 How doe ties for initiative work on here with doing the single roll for monsters? I know for comparing dex in normal table-top games, I'd lose since my dex is at 10...
    ooc: DM ruling: Graven gets first attack, then bad mean rats: Go for it

  8. #28
    Quote Originally Posted by dimsdale View Post
    ooc: DM ruling: Graven gets first attack, then bad mean rats: Go for it
    OOC: @dimsdale: Do we wanna wait for Rapida to get back and place his marker where he wants or just leave him where he's at and go ahead?

  9. #29
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    Quote Originally Posted by VanderLegion View Post
    OOC: @dimsdale: Do we wanna wait for Rapida to get back and place his marker where he wants or just leave him where he's at and go ahead?
    ooc: Go ahead. I'll place Rapida's token before the rats go.

  10. #30
    Quote Originally Posted by dimsdale View Post
    ooc: Go ahead. I'll place Rapida's token before the rats go.
    OOC: K. Not gonna be a very eventful first turn anyway. Also, did Rapida ever roll initiative?
    Graven surveys the group of rats ahead of them, then selects one and launches a magical missile at it, destroying it before it could react. He then stands his ground with Kruor to prevent the creatures from reaching their other allies.
    actions
    Standard: Magic Missile vs R4. It dies.
    [b]Minor: Aegis of Shielding vs R2
    Stats
    Graven Male Warforged Hybrid Swordmage/Wizard (Good)
    Initiative: +1, Passive perception: 11, Passive Insight: 11, Senses: Normal

    Defenses:
    AC: 18, Fort: 15, Reflex: 15, Will: 14
    +2 saves against ongoing damage

    Vitality
    HP: 35/35, Bloodied: 17, Surge Value: 8, Surges Left: 11/11
    Action Points: 1/1, Second Wind: unused

    Languages:
    Allarian, Silentus

    Basic Attacks:
    Melee Basic Attack: +6 vs AC - Longsword: 1d8+2
    Ranged Basic Attack: Magic Missile - 6 damage

    Powers:
    At-Will: Magic Missile, Booming Blade
    Cantrips: Mage Hand, Light, Presdigitation, Ghost Sound
    Encounter: Aegis of Shielding (Special), Sword of Sigils, Color Orb, Warforged Resolve
    Daily: Vanishing Blade, Guardian Blades

    Weapons:
    Longsword - 1d8

    Conditions:

    Living Construct - No need to eat, drink, breathe, or sleep
    Unsleeping Watcher - 4 hours of inactivity counts as an extended rest
    Warforged Resolve - +2 bonus to saves against ongoing damage
    Sword Bond - Can call sword to hand from 10 squares away as a minor action
    Swordmage Aegis (Hybrid) - Regain use of swordmage aegis if target dies

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