D&D 4th Edition [Adventure]: Turning the Tide (DM: Dimsdale, Judge ??) - Page 3




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  1. #21
    Initiative 19
    1d20+1=19 How doe ties for initiative work on here with doing the single roll for monsters? I know for comparing dex in normal table-top games, I'd lose since my dex is at 10...
    Vander (Pixie Monk 6), Graven (Warforged Swordmage|Wizard 3), Everlin (Human Skald 3)

 

  • #22
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    Minor Trickster (Lvl 4)



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    Ignore treex
    Initiative 14
    Sigh, well maybe this means we'll get better rolls during the encounter.
    Emsy (Deva Bard 1) Kruor (Warforged Vampire 3) Themes (Genasi Scout 1)

  • #23
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    Ignore dimsdale
    ooc: Please place your icons anywhere from A7 to E8

    Mechanics

    Heros
    Eva:
    Ignus:
    Kruor:
    Graven:

    Total Damage to Enemy:



    Baddies turn:
    R1
    R2
    R3
    R4
    R5
    RS
    DR

    Total Damage to Allies:




    map

    map


    Stats


    Palyers

    Eva


    Ingus


    Kruor


    Graven


    Enemies:
    R1 1/1
    R2 1/1
    R3 1/1
    R4 1/1
    R5 1/1
    RS 36/36
    DR 38/38



    Monster Stats


    Giant Rat
    HP 1; a missed attack never damages a minion.
    AC 15; Fortitude 13, Refl ex 15, Will 12
    Speed 6, climb 3
    mBite (standard; at-will)
    +6 vs. AC; 3 damage.

    Rat Swarm
    Swarm Attack aura 1; the rat swarm makes a basic attack as a free
    action against each enemy that begins its turn in the aura.
    HP 36; Bloodied 18
    AC 15; Fortitude 12; Refl ex 14; Will 11
    Resist half damage from melee and ranged attacks; Vulnerable 5
    against close and area attacks
    Speed 4, climb 2
    mSwarm of Teeth (standard; at-will)
    +6 vs. AC; 1d6 + 3 damage, and ongoing 3 damage (save ends).

    Dire Rat
    HP 38; Bloodied 19
    AC 15; Fortitude 15, Refl ex 13, Will 11
    Immune fi lth fever (see below)
    Speed 6, climb 3
    m Bite (standard; at-will) ✦ Disease
    +4 vs. AC; 1d6 + 2 damage, and the target contracts filth fever


    Adventure Summary

    Quest
    Hired to blow up a portal that connects the Isles to the Valley of the Bone

    Summary
    Move through an underground passage encountering rats

    Last edited by dimsdale; Monday, 7th May, 2012 at 12:11 AM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #24
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    Minor Trickster (Lvl 4)



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    Ignore treex
    ooc
    I've place my counter, Kruor is now at D7.


    Tactics (DM stay away!)
    With Graven/Ironbrand at E7, we can limit the damage they deal to two attacks (+swarm aura damage to the front two at best) On my first turn of combat, I'll have CA against all enemies (Superior Reflexes feat). I can pair this up with Surprise Strike (Outlaw Theme power, only usable on targets that grant CA) to daze any target I hit. Muhaha.

    EDIT: After re-assessing the situation, it turns out the swarm aura is not static damage but a free basic attack (vs. AC). I'm willing to take any blasts/bursts from Eva as well.
    Last edited by treex; Monday, 7th May, 2012 at 02:59 AM.
    Emsy (Deva Bard 1) Kruor (Warforged Vampire 3) Themes (Genasi Scout 1)

  • #25
    Quote Originally Posted by treex View Post
    ooc
    I've place my counter, Kruor is now at D7.


    Tactics (DM stay away!)
    With Graven/Ironbrand at E7, we can limit the damage they deal to two attacks (+swarm aura damage to the front two at best) On my first turn of combat, I'll have CA against all enemies (Superior Reflexes feat). I can pair this up with Surprise Strike (Outlaw Theme power, only usable on targets that grant CA) to daze any target I hit. Muhaha.

    EDIT: After re-assessing the situation, it turns out the swarm aura is not static damage but a free basic attack (vs. AC). I'm willing to take any blasts/bursts from Eva as well.
    OOC: I put Graven in D8 to block off the front row. We can take the first round of attacks, then go from there.
    Vander (Pixie Monk 6), Graven (Warforged Swordmage|Wizard 3), Everlin (Human Skald 3)

  • #26
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    Ignore Dekana
    ooc
    I'll stay at B7.

    Eva doesn't do area attacks very well. I can color spray you all if you really don't mind, but we'll see what the situation is after the bad guys go.
    close the world, .txEn eht nepo

  • #27
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    Ignore dimsdale
    Quote Originally Posted by VanderLegion View Post
    Initiative 19
    1d20+1=19 How doe ties for initiative work on here with doing the single roll for monsters? I know for comparing dex in normal table-top games, I'd lose since my dex is at 10...
    ooc: DM ruling: Graven gets first attack, then bad mean rats: Go for it
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #28
    Quote Originally Posted by dimsdale View Post
    ooc: DM ruling: Graven gets first attack, then bad mean rats: Go for it
    OOC: @dimsdale: Do we wanna wait for Rapida to get back and place his marker where he wants or just leave him where he's at and go ahead?
    Vander (Pixie Monk 6), Graven (Warforged Swordmage|Wizard 3), Everlin (Human Skald 3)

  • #29
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    Ignore dimsdale
    Quote Originally Posted by VanderLegion View Post
    OOC: @dimsdale: Do we wanna wait for Rapida to get back and place his marker where he wants or just leave him where he's at and go ahead?
    ooc: Go ahead. I'll place Rapida's token before the rats go.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #30
    Quote Originally Posted by dimsdale View Post
    ooc: Go ahead. I'll place Rapida's token before the rats go.
    OOC: K. Not gonna be a very eventful first turn anyway. Also, did Rapida ever roll initiative?
    Graven surveys the group of rats ahead of them, then selects one and launches a magical missile at it, destroying it before it could react. He then stands his ground with Kruor to prevent the creatures from reaching their other allies.
    actions
    Standard: Magic Missile vs R4. It dies.
    [b]Minor: Aegis of Shielding vs R2
    Stats
    Graven Male Warforged Hybrid Swordmage/Wizard (Good)
    Initiative: +1, Passive perception: 11, Passive Insight: 11, Senses: Normal

    Defenses:
    AC: 18, Fort: 15, Reflex: 15, Will: 14
    +2 saves against ongoing damage

    Vitality
    HP: 35/35, Bloodied: 17, Surge Value: 8, Surges Left: 11/11
    Action Points: 1/1, Second Wind: unused

    Languages:
    Allarian, Silentus

    Basic Attacks:
    Melee Basic Attack: +6 vs AC - Longsword: 1d8+2
    Ranged Basic Attack: Magic Missile - 6 damage

    Powers:
    At-Will: Magic Missile, Booming Blade
    Cantrips: Mage Hand, Light, Presdigitation, Ghost Sound
    Encounter: Aegis of Shielding (Special), Sword of Sigils, Color Orb, Warforged Resolve
    Daily: Vanishing Blade, Guardian Blades

    Weapons:
    Longsword - 1d8

    Conditions:

    Living Construct - No need to eat, drink, breathe, or sleep
    Unsleeping Watcher - 4 hours of inactivity counts as an extended rest
    Warforged Resolve - +2 bonus to saves against ongoing damage
    Sword Bond - Can call sword to hand from 10 squares away as a minor action
    Swordmage Aegis (Hybrid) - Regain use of swordmage aegis if target dies
    Vander (Pixie Monk 6), Graven (Warforged Swordmage|Wizard 3), Everlin (Human Skald 3)

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