Zuri moves back from her attacker, reloading her hand crossbow swiftly and firing at the mud man still reeling from Sabynha's attack, hard on the heels of Gray's scorching blast. The impact destroys the creature definitively.
Another mud shape rises from the pool and moves straight towards Sabynha who is hit moments later with a sticky ball of mud. Zuri is engulfed moments later by one of the mud shapes. Gray ducks effortlessly under the ball aimed at him and finally breaks free of the mud holding him still, wile Rain fends off the advances of the creature pursuing her.
The fact that mud shapes continue to rise from the pool is disturbing, worrying to say the least. Those skilled in the art of nature and magic sense that the source of the waves of mud creatures stems from the pool itself, its epicentre in the surrounds of the mud mounds. Perhaps with some effort, one skilled enough could disrupt the flow of elemental energy.
[sblock=Arcana or Nature]Standard Action DC 12
Minor Action DC 19
Effect: Prevent any mud shapes from rising from the pool next round [/sblock]
[sblock=Combat Actions]
Floating Bonus from Sabynha still available turns Gray's miss into a hit for 7 dmg
NPC Zuri as per requested for Daeja: Shift 1, reload HXBow and Disheartening Strike vs MM1 (with CAdv form Daze) hits for 14 dmg
Another mud shape rises from pool and moves to engage Sabynha
ms5 tries to Engulf Rain: Miss
ms1 shifts and tries to engulf Zuri (+2 to hit): Hit: Grabbed and pulled into ms5's square; takes ongoing 5 dmg while engulfed
MM2 shifts away and hurls mud ball at Gray (+2 to hit): Miss
MM3 hurls mud ball at Sabynha: Hit for 9 dmg and Slowed TENT
[/sblock]
[sblock=Features of the Area]
Illumination: Your light source
Mud Mounds (surrounded by light brown/orange colour): These three mud mounds are about 3 feet high, wide and strong enough to stand on. They are difficult terrain.
Rockpiles (Grey areas): These squares are difficult terrain.
Pool: Shallow water and mud combine to make this wet area difficult terrain.
[/sblock]
[sblock=Status]
Mudshapes:
ms1
ms5
ms6
Mudmen:
MM1 DEAD
MM2 9
MM3 27; Bloodied
Sabynha: 14/28 HP; 6/10 Surges; AP Used: Slowed TENT; bloodied
Wat: 19/28 HP; 8/10 Surges; AP Used; Grants CAdv
Rain: 29/31 HP; 9/10 Surges;
Zuri: 16/24 HP; 4/7 Surges; AP Used; Grabbed (DC 13); Ongoing 5 dmg
Gray: 17/22 HP; 5/7 Surges; AP Used
[/sblock]
[sblock=Creatures]
Mud Men HP:43 AC 14 F/R/W 15/13/13
Mud Shapes (Minions) AC 15 F/R/W 14/12/12
Both have Relentless Assault: +2 bonus to atks vs Slowed or Immobilised creatures
[/sblock]
GM: | OOC: Hehehe! Two critical failures! Now that's more like it!!
Round 3: You're up! | |