The mud man struck brutally by Zuri's sudden attack seems to lose shape only to reappear a safe distance away from her hungry blade. A new mud shape rises from the pool at the far edge of the mud mounds and moves to cut off the rogues advance with an earthy croak.
The dazed mud men continue to fling their mud balls with ferocious force and the mud shapes move to engulf those closest to them, those who are already slowed by the elemental creature's mud attacks becoming now easier targets.
[sblock=OOC] [MENTION=98255]Nemesis Destiny[/MENTION] Unfortunately I've realised that the mud man Sabynha targeted was pushed out of her range by Wat's Armour of Wrath (In surprise round; I did update to that effect). In the interest of moving on I'm going to switch your attack to kill the mudshape that could most easily set up a flank on you. Of course you retain Flash of Distraction.
[MENTION=6690636]Daeja[/MENTION] Not sure about legality, and don't really care. It's fine by me. Actually, as Wat pushed the mud man out of your line of sight (and vice versa), appearing suddenly next to him has won you CAdv on this occaision so Sneak Attack still applies. Also, as you rolled a crit, sneak attack damage is also max
So 23 dmg by my count. I hope that compensates Sabynha not being able to Daze MM3 a little.
MM3 uses Amorphous Shape as an immediate reaction to Shift 3 to N13
Start of Mud Men's turn: A new Mud Shape (ms5) appears at L11 and moves to K12
MM3 uses Mud Ball vs Zuri Hit: Slowed TENT
MM2 uses Mud Ball vs Gray: Miss
MM1 uses Mud Ball vs Gray: Hit: As Gray is already slowed, now he is Immobilised TENT.
ms3 tries to engulf Sabynha
ms1 moves and tries to engulf Rain
Both Hit: Sabynha and Rain are both respectively grabbed and pulled into the mud shape's space (escape DC 13). Until the grab ends, they both take ongoing 5 damage and the mud man is immobilized.
[/sblock]
[sblock=Features of the Area]
Illumination: Your light source
Mud Mounds (surrounded by light brown/orange colour): These three mud mounds are about 3 feet high, wide and strong enough to stand on. They are difficult terrain.
Rockpiles (Grey areas): These squares are difficult terrain.
Pool: Shallow water and mud combine to make this wet area difficult terrain.
[/sblock]
[sblock=Status]
Mudshapes:
ms1
ms3
ms5
Mudmen:
MM1 13 Dazed TENT
MM2 9 Dazed TENT
MM3 27 -2 to Attacks TENT; Bloodied
Sabynha: 1THP+21/28 HP; 6/10 Surges; AP Used: Ongoing 5 dmg; Grabbed; (Grants +2 Atk to an ally TENT)
Wat: 19/28 HP; 8/10 Surges; AP Used;
Rain: 5THP+29/31 HP; 9/10 Surges; Ongoing 5 dmg; Grabbed
Zuri: 16/24 HP; 4/7 Surges; AP Used; Slowed TENT
Gray: 7/22 HP; 6/7 Surges; AP Used: Immobilised TENT; Bloodied; +2 AC/Ref TENT & has Cadv
[/sblock]
[sblock=Creatures]
Mud Men HP:43 AC 14 F/R/W 15/?/?
Mud Shapes (Minions) AC 15 F/R/W ?/?/?
Both have Relentless Assault: +2 bonus to atks vs Slowed or Immobilised creatures
[/sblock]