D&D 4th Edition [Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore) - Page 11


What's on your mind?

  1. #101
    Registered User
    Lama (Lvl 13)

    jbear's Avatar

    Join Date
    Aug 2008
    Location
    Online
    Posts
    4,020
    Reviews
    Read 0 Reviews

    Ignore jbear
    GM
    You can have three targets on Thunder of Judgement, one could be the boat itself. How far is the Push on Thunder of Judgement. If it was 4 or more, yes, pushing a captain overboard is a possibility.

    Divine Bolts vs boats: Not seeing it capable of damaging the boat significantly. You'll have to use that against crew.

    Can you swim to a boat: You can try. I can't see how you would grab the boat and climb on though. But you can try. Once past you ... well they are much faster than you can swim.

    Racial Power past the crew: Yes, I think that would be cinematic and cool enough to by pass the crew and get directly to your target.

    My suggestion seeing lack of engagement and many questions: Talk tactics in the OOC thread and come up with a plan as a group. You can also throw out any special questions like those above there as well.
    'I am a predator...the predator improves the race...I kill but not out of hate.'
    Frank Herbert: Emperor God of Dune

 

  • #102
    Registered User
    Acolyte (Lvl 2)



    Join Date
    Jun 2010
    Location
    Adelaide, South Australia
    Posts
    127
    Reviews
    Read 0 Reviews

    Ignore LordGraz'zt
    Eyeing the oncoming ships, Kartuus makes his way below decks, a mischievous gleam in his eye.

    He had seen the strange contraptions the crew called "cannons" and was eager to see them put to work.

    Surprise
    Kartuus will use his action to go below deck and man a cannon.

  • #103
    Registered User
    Acolyte (Lvl 2)



    Join Date
    Mar 2012
    Location
    Ontario
    Posts
    147
    Reviews
    Read 0 Reviews

    Ignore Daeja
    My communities:

    Unsure of how she could be most useful on the ship, Zuri moves up to where the captain stands, offering her assistance.

    Surprise
    Zuri uses her action to get into position to aid with aligning the Dolphin for a ramming effort

  • #104
    Registered User
    Scout (Lvl 6)



    Join Date
    Oct 2008
    Location
    Fitchburg, Massachusetts, United States
    Posts
    2,068
    Reviews
    Read 0 Reviews

    Ignore Son of Meepo
    Wat decides that he would be more helpful above deck where he can help guide the ship while waiting for the opportunity to rain down Joven's Wrath upon the pirates.

    "Captain! I know you didn't hire on to engage pirates in a naval battle, and perhaps you could outrun them, but then what? Then they are left free to continue to loot and kill right under the nose of the Count! Can we allow that to happen? I SAY NO! So rally your men! To the sails, to the cannons! Prepare to fight... FOR THE HONOR OF COUNT VARIS!"


    Wat moves to man one of the sails. He says a quick prayer to Joven.

    "Sky Father fill these sails with your divine breath..."

    Wat conjures an Astral Wind and directs it into the main sail, pushing the Dolphin even harder. He just hopes he has the endurance to keep it up long enough.

    Surprise Round
    Standard: Inspiring Speech
    Diplomacy (1d20+10=19)


    Round 1
    Move: To the sails.
    Minor: A Prayer for Favorable Winds.
    Religion (1d20+7=14)
    Standard: Aid Maneuvers (Endurance)
    Endurance (1d20+6=19)

  • #105
    Registered User
    Magsman (Lvl 14)

    Nemesis Destiny's Avatar

    Join Date
    Nov 2010
    Location
    Canada
    Posts
    2,526
    Reviews
    Read 0 Reviews

    Ignore Nemesis Destiny
    Sabynha has never been in a battle like this before, and this ship is very different from the Vistani houseboats and junks that she is used to, but she offers her assistance, such as it is, to anyone who needs it.

    Surprise Round
    Activate Cautionary Tale
    Effect: Until the end of the encounter, Sabynha's skald aura (aura 5) gains the following effect: Allies in the aura do not grant combat advantage while flanked. In addition, once before the end of the encounter, one of your allies in the aura can deal 2d10 extra damage on any one attack that hits an enemy.

    My intention is to use the damage bump of this power if we ram or fire cannons at enemy junks.

    Round 1
    Minor: Gird for battle (equip buckler & draw a dagger)
    Move: get into position to aid the Captain for any manoeuvres. I'm trying to still keep as many as possible within my aura.
    Standard: Thievery to aid the Captain; Sabynha suggests a deceptive manoeuvre. 1d20+6=9 - whatever it was she suggested, it didn't work.

  • #106
    Registered User
    Acolyte (Lvl 2)



    Join Date
    Jun 2010
    Location
    Adelaide, South Australia
    Posts
    127
    Reviews
    Read 0 Reviews

    Ignore LordGraz'zt
    The knight forces his wiry frame against one of the ship's cannons, pushing it towards the furthest junk.

    Turning to the crew member manning the cannon, a stocky dwarf with red plaited hair and tribal markings, Kartuus spurs him to action, "Show me what this beast can do. FIRE!"



  • #107
    Registered User
    Acolyte (Lvl 2)



    Join Date
    Mar 2012
    Location
    Ontario
    Posts
    147
    Reviews
    Read 0 Reviews

    Ignore Daeja
    My communities:

    OOC: In the interests of not holding us up with my first round action... hopefully this jives with how the DM intended this would work.


    Zuri stood out of the way as she watched the Captain man the steering wheel, cussing as he brought her into position to ram the junk.

    The First Mate moved in beside the Captain, offering a quick word about wind and currents and then his own strong arm to tweak the angle at which the ship would strike.

    When both men looked grimly pleased, Zuri felt a bit more confident about their odds....

    First Round
    Move action = Captain, Nature check for aligning the ship to ram Junk 1 1d20+8 → [15,8] = (23)

    **This part I'm not sure if is legal but if it is, then:** Standard action (converted to move) = First Mate, athletics check to aid alignment to ram Junk 1 1d20+8 → [12,8] = (20)


  • #108
    Registered User
    Lama (Lvl 13)

    jbear's Avatar

    Join Date
    Aug 2008
    Location
    Online
    Posts
    4,020
    Reviews
    Read 0 Reviews

    Ignore jbear
    Kaartus disappears below decks as Wat gives a stirring speech that raises a cheer from the crew and a hearty belly laugh from Captain Peg. "Aye, laddie, let's show these scallywags what happens when ye step on Crystal toes! We'll show them what a dolphin's nose can do to the soft side of a shark!"

    Sabynha takes up a position in the middle of the ship , ready for battle, giving out words of clear and critical advice that has the crew working with a purpose before taking up a spot behind the Captain, offering advice over his left shoulder. Zuri takes up a spot behind his right shoulder. Bilge, the first mate also takes up a spot, standing directly behind Peg. As Sabynha begins to offer some rather questionable and distracting advice the Captain suddenly roars like a bull: "Bilge! Stop playing the barnacle on my backside and put yer fat hands to work, ye huggermugger! Let's catch the lift! And god's teeth lady... will ye climb out of me ear, I'm tring to sail!"

    Bilge's reaction is instant, as he leaps across the deck and begins adjusting the riggings and the sails and ordering the crew around him to lend a hand. Zuri takes a nervous step back trying not to annoy Captain Peg any further.

    Below deck Kaartus mans one of the cannons, moving it into perfect line with one of the approaching junks. He spurs the sailor manning the cannon with him to fire who nods vigorously: "Just a little closer, a little closer" he mutters, eyes gleaming.

    Peg grins as Wat's prayer fills the sails with a gust of wind that brings the Dolphin speeding past the two approaching boats on the right line to out flank one of them.

    Mechanics Summary
    Wat:
    Inspiring Speech: Crew receive a +1 morale bonus this round for their actions
    Astral Wind maintained with Endurance: Captain receives +1 bonus to Nature roll plus 1 more for cool use of an At Will power for a total of +2
    Favourable Winds: Fail: Junks are not forced to reroll nature checks.

    Sabynha:
    Moves up behind the Helm
    Daily Power Cautionary Tale: The aura can be used by anybody aboard the ship that Sabynha is upon as any time (no matter where exactly Sabynha is on the ship).
    Thievery to Aid Captain's Nature check: Fail

    Kaartus:
    Mans a cannon.
    Aim Cannon: Successful
    Aid Other: Diplomacy: Use Crew member to fire: Success: +2 bonus to next cannon attack roll
    The Cannon is still a Standard action to fire whoever does it

    Zuri:
    Moves up behind the helm
    Move action: Uses the First Mate to aid Alignment: Athletics: Success
    Move action: Uses Captain Peg to Align the Dolphin: 23 (+1 morale bonus (Sabynha) +2 Endurance +1 Athletics) for a total of 27 vs REF 14

    Overall Progress Round 1
    Alignment: 1/3 Successes
    Bonus: The Dolphin will now do +1 hit when it rams the junk

    Cannon 1: Manned and Aimed with a +2 bonus to hit (+3 if used this round)

    Just waiting for @treex to use Themes
    and Neil1889 to use Rain.
    Last edited by jbear; Thursday, 17th May, 2012 at 08:55 AM.
    'I am a predator...the predator improves the race...I kill but not out of hate.'
    Frank Herbert: Emperor God of Dune

  • #109
    Registered User
    Gallant (Lvl 3)



    Join Date
    Dec 2010
    Location
    Rotherham
    Posts
    873
    Reviews
    Read 0 Reviews

    Ignore Neil1889
    Rain followed Kartuus below deck with a heartfelt sigh. Her experiences with sailing ships had been topside, but there seemed to be enough people to help out there.

    Surprise
    Rain will use her action to go follow Kartuus below deck.


    OOC
    Shall I fire the gun or use the Captain again, folks? Feel free to step in and have Rain help out where you want; I'll be at work until 6.30pm British Summer Time (GMT+1), but I'll look in at lunch.

  • #110
    Registered User
    Lama (Lvl 13)

    jbear's Avatar

    Join Date
    Aug 2008
    Location
    Online
    Posts
    4,020
    Reviews
    Read 0 Reviews

    Ignore jbear
    Spoiler:
    The Captain can only be used 1/round, so the Gun seems like a good option as you have a +3 bonus this round. Sorry, missed that Rain had not acted either.
    'I am a predator...the predator improves the race...I kill but not out of hate.'
    Frank Herbert: Emperor God of Dune

  • + Log in or register to post
    Page 11 of 155 FirstFirst ... 2345678910111213141516171819202161111 ... LastLast

    Similar Threads

    1. [OOC Discussion] A Call for Lovers (DM: jbear Judge??)
      By jbear in forum Living 4th Edition
      Replies: 688
      Last Post: Friday, 1st August, 2014, 12:08 PM
    2. The Jade Frontier, part 2 (DM: THB, Judge: Lord Sessadore)
      By TwoHeadsBarking in forum Living 4th Edition
      Replies: 946
      Last Post: Saturday, 21st August, 2010, 04:44 PM
    3. Replies: 1187
      Last Post: Sunday, 28th February, 2010, 01:39 AM
    4. The Jade Frontier (DM: Ukingsken, Judge: Lord Sessadore)
      By ukingsken in forum Living 4th Edition
      Replies: 997
      Last Post: Sunday, 6th December, 2009, 10:59 PM
    5. Blight Makes Right (DM: TwoHeadsBarking. Judge: Lord Sessadore)
      By TwoHeadsBarking in forum Living 4th Edition
      Replies: 418
      Last Post: Sunday, 29th November, 2009, 09:48 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •