D&D 4th Edition [Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore) - Page 49


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  1. #481
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    Gray nods at Wat's mention of the slow earth and puffs his chest, just a bit, in pride at the recognition of his skill. Moving like the winds, he rushes in to get closer to the protruding hands, ready to move out of the area the moment something should try to attack him, trap him, or make a sudden movement.

    "We are coming, you two! Move your hands if you can hear me!"

 

  • #482
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    Sabynha doesn't wait for any hands to move; Gray's words spur her into action. The vistani can bear the thought of the two lovers being trapped no longer. She puts her dagger in her teeth and wades into the pond. In her head she suspected a trap, but her heart would bear this sight no longer. Sabynha uses her buckler like a shovel, digging at the mounds frantically.
    OOC: May the he gods help her now!

  • #483
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    GM: Initial Positions: This is how I have imagined things, but you may have other ideas seeing the map. So post your initial position, make a perception check (with a +2 alertness bonus) and roll initiative (with a +2 alertness bonus).


    Features of the Area

    Illumination: Your light source
    Mud Mounds (surrounded by light brown/orange colour): These three mud mounds are about 3 feet high, wide and strong enough to stand on. They are difficult terrain.
    Rockpiles (Grey areas): These squares are difficult terrain.
    Pool: Shallow water and mud combine to make this wet area difficult terrain.
    Attached Thumbnails Attached Thumbnails Initial Positions.jpg  
    Last edited by jbear; Tuesday, 28th August, 2012 at 12:58 PM.
    'I am a predator...the predator improves the race...I kill but not out of hate.'
    Frank Herbert: Emperor God of Dune

  • #484
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    Ignore Daeja
    My communities:

    Zuri hangs back as Sabynha races in to dig through the mounds. If the lovers are truly in the mounds, well, the hands aren't moving now. Zuri's pretty sure she doesn't want to see the condition of the bodies.

    Perception 1d20+5+2=20
    Initiative 1d20+4+2=20
    OOC: Position is fine!

    Stats so I can find them later
    Passive Perception 15 / Insight 10
    AC: 16, F/R/W:12/16/13, Speed 6
    HP: 23/24, Bloodied:12, Surge Value: 6, Surges left: 4/7
    Action Points: 0
    Powers:
    MBA: Dagger, +6 vs AC, 1d4+3
    At-Will: Disheartening Strike, Riposte Strike
    (e)Surprise Strike
    (e)Torturous Strike
    (e)Fey Step
    (D)Precise Incision:
    Combat notes: Sneak attack is 2d6+2

  • #486
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    Ignore CrimsonFlameWielder
    OOC: Position is great, thanks!


    With the strange goings on in the cave, Gray wasn't quite sure what to expect. The hands might belong to two dead lovers...or they could simply be trapped in the grip of a giant earth elemental, unconscious, but alive (though possibly suffocating). As such, he wasn't going to allow hesitancy to slow his actions, even in the face of possible danger. He was hired to assist in stopping the feud of two peoples... if he could prevent that by bringing back to living lovers, then quite possibly, those peoples could unite in a marriage of the two younglings. Though not exactly the brightest, most logical person in the group, Gray scanned the mounts for the best way to release the owners of those hands from their earthen bonds.


    Gray's Stats
    Gray - Hengeyokai Monk 1
    Passive Perception 10, Passive Insight 10
    AC 17, Fort 11, Reflex 16, Will 15
    HP 22/22, Bloodied 11, Surge Value 5, Surges 6/7
    Speed 7, Initiative +5
    Action Points: 1, Second Wind
    At-Will Powers: Blistering Flourish, Steel Wind, Desert Wind Flurry of Blows, Nature's Mask
    Encounter Powers: Light the Fire, Surefooted Stride
    Daily Powers: Risen Sun
    Last edited by CrimsonFlameWielder; Tuesday, 28th August, 2012 at 11:11 PM.

  • #487
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    Ignore Neil1889
    OOC: Rain is OK where she is to cover Wat and Zuri.



    actions
    Perception roll, including +2 bonus: Total = 13.
    Initiative, including +2 bonus: Total = 13.


    Ministats:

    Rain

    Female Tiefling Swordmage, Level 1.
    Initiative: +1, Passive Perception: 9, Passive Insight: 10. Senses: Low-light vision.
    AC: 20, Fort: 13, Reflex: 14, Will: 14.
    HP: 29/31, Bloodied: 15, Surge Value: 7, Surges left: 10/11
    Speed: 6 squares. Size: Medium. Languages: Tsugo, Allarian.
    Saving Throw Bonuses: Nothing to report.
    Action Points: 1
    Powers:
    Infernal Wrath
    Second Wind
    Guardian's Counter
    Aegis of Shielding
    Sword Burst
    Booming Blade
    Sword of Sigils
    Dimensional Thunder
    Leather Armour of Aegis Expansion - Encounter Power
    Conditions:


    Last edited by Neil1889; Tuesday, 28th August, 2012 at 07:17 PM.

  • #488
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    OOC: I imagined Sabynha being adjacent to both mounds with the hands; as long as that's the case, I'm fine with it.


    Initiative: 1d20+5=22
    Perception: 1d20+7=10

    Sabynha was not paying much attention to anything but her digging, however she is pretty quick to react when...

  • #489
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    The surface of the muddy pool sparkles much like the enchanted stream that trickles into its perimeter. Tiny points of light rise in pairs from the murk. Burbling sounds follow the appearance of the lights as humanoids of oozing mud some small and malformed, others more like humans caked in mud-form around each pair of glittering eyes. With slopping noises, the creatures stagger forward.

    Those on the edge of the pool are much quicker to see what is occurring than those within the pool. And despite suspecting that the pool held hidden dangers they are not quick enough to react before the mud creatures that emerge from the pools attack first.
    Those on the edge of the pool on the other hand ...

    GM: Surprise Round! Cave of Mud
    Those that made 11 perception or higher are not surprised: Wat, Rain, Zuri.
    Rolling initiative: Those that beat initiative get a surprise action before the mudmen: Rain and Zuri act first
    The mudmen follow with Surprise Action
    The Wat with his Surprise Action followed by everyone else except Rain with full round actions
    Then Mudmen act.
    Then all PCs act with full round actions.

    NB: I moved Sabynha to better match @Nemesis Destiny 's imagining of where she would be positioned. Hope its okay (The mudmen actually don't want to be stuck next to you)


    Features of the Area

    Illumination: Your light source
    Mud Mounds (surrounded by light brown/orange colour): These three mud mounds are about 3 feet high, wide and strong enough to stand on. They are difficult terrain.
    Rockpiles (Grey areas): These squares are difficult terrain.
    Pool: Shallow water and mud combine to make this wet area difficult terrain.

    Status

    Mudshapes:
    L18
    H14
    F11
    N9
    L6
    Mudmen:
    H11
    K9
    K12

    Sabynha: 26/28 HP; 7/10 Surges; AP Used: Surprised
    Wat: 28/28 HP; 8/10 Surges; AP Used;
    Rain: 29/31 HP; 9/10 Surges
    Zuri: 23/24 HP; 4/7 Surges; AP Used
    Gray: 22/22 HP; 6/7 Surges; AP Used: Surprised

    Creatures

    Mud Men AC ? F/R/W ?/?/?
    Mud Shapes AC ? F/R/W ?/?/?
    Attached Thumbnails Attached Thumbnails Mud Cave Surprise Round.jpg  
    Last edited by jbear; Wednesday, 29th August, 2012 at 11:40 AM.
    'I am a predator...the predator improves the race...I kill but not out of hate.'
    Frank Herbert: Emperor God of Dune

  • #490
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    Ignore Neil1889
    Quote Originally Posted by jbear View Post
    [GM] Surprise Round! Cave of Mud
    Those that made 11 perception or higher are not surprised: Wat, Rain, Zuri.
    Rolling initiative: Those that beat initiative get a surprise action before the mudmen: Rain and Zuri act first
    The mudmen follow with Surprise Action
    The Wat with his Surprise Action followed by everyone else except Rain with full round actions
    Then Mudmen act.
    Then all PCs act with full round actions.
    OOC: Sorry jbear, not sure where Rain is going here. Rain made the Perception roll (so, she is not surprised), but lost the initiative roll with a 13 against your 14. That doesn't seem to follow with what you wrote.

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