D&D 4th Edition [Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore) - Page 68


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  1. #671
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    Ignore Neil1889
    OOC: Slasher 1 is 26hp -5, -9, -10 = 2 hit points remaining, I think. Next!

 

  • #672
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    Quote Originally Posted by Neil1889 View Post
    OOC: Slasher 1 is 26hp -5, -9, -10 = 2 hit points remaining, I think. Next!
    OOC: lol, I derped! :S I must have been looking at *my* hp.

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    Ignore CrimsonFlameWielder
    Gray sees his friends in pain a moment before the psychic assault hits him, too. Though it wanes quickly, it's not before Fiddlesticks, Soryth, and Juliana disappear from view. Gray spots the three strange creatures described by the group when they first walked into the crystal cavern. For a moment, the Hengeyokai could swear that he saw his old mentor standing a dozen feet away from him. A feeling of longing and pain hit him harder than a maul to the chest and he felt himself stepping toward the figment of the Dwarf.

    "Master? Is it really you?"

    Gray reached out to touch his friend, and the illusion dissipated into mist, leaving Gray alone. Feeling depressed, Gray steps away from the mist before realizing that he had been tricked by an evil spell! That really got his blood boiling! Reaching into his belt he pulls out a star-shaped disk of sharpened metal. He sees a flurry of ranged attacks nail the blue creature north of them, but doesn't see the creature fall. It couldn't be allowed to live!

    "I will find you Soryth! I will find you and I will kill you for playing with our minds and feelings like that! Watch as we kill your minions, and then feel fear as we come for you!"

    Gray grips the edge of his shuriken and holds it above his head, arm cocked back. Throwing his arm and weight forward he lets the metal disk fly. It sails through the air and takes the best by surprise as a seemingly wild throw cuts from north west to north east, piercing the creature's neck, severing a major artery. The blue beast collapses, spilling its life upon the ground.

    Seeing the creature fall, Gray's fury is abated, and he is once again able to calm his mind and focus. Free from the magic induced depression, Gray felt his whole body loosen and relax. He was ready for them now!


    Actions

    Gray takes 4 psychic damage.

    Move: Gray moves to G7.
    Minor: Grabs a shuriken from his belt. (1 of 10)
    Standard: RBA with Shuriken vs Xivort 1. Hits AC 25 for 6 damage, killing it!


    End of Round Saving Throw vs Slow: 13!! SUCCESS!



    Gray's stats

    Gray - Hengeyokai Monk 1
    Passive Perception 10, Passive Insight 10
    AC 17, Fort 11, Reflex 16, Will 15
    HP 17/22, Bloodied 11, Surge Value 5, Surges 2/7
    Speed 7, Initiative +5
    Action Points: 1, Second Wind
    At-Will Powers: Blistering Flourish, Steel Wind, Desert Wind Flurry of Blows, Nature's Mask
    Encounter Powers: Light the Fire[ ], Surefooted Stride[ ]
    Daily Powers: Risen Sun[x]

  • #674
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    Ignore Son of Meepo
    OOC: It just seems to be my luck. When I finally had a moment to check the site this weekened, it was down.


    With the blue skinned creatures out of reach, Wat turns his attention to Sabynha who is still unable to move her legs.

    "Hold on Sabynha, let me help."

    At first he tries to think of a counter-spell, but then realizes his knowledge of magic is less than complete.

    So he settles on massaging her legs trying to see if he can stimulate enough sensation for them to convince her mind of their ability to move.

    Sure enough, his hands do the trick. Sabynha is able to lift her legs from the spot.

    That is about the time that Wat realizes how... inappropriate his actions may look. But he couldn't help but notice the lean muscles that twinged under his hands. Then, he starts to wonder if his hands and stayed longer than absolutely necessary. His face turned red and he jumped back, nearly tripping over his feet in his sudden embarrassment. But at least he was able to convince himself that his own legs could move.



    Wat's Stats
    Wat - Half-Elf Invoker 1+
    Status: Normal
    Passive Perception 14, Passive Insight 16
    AC 16, Fort 16, Reflex 14, Will 16
    HP 23/28, Bloodied 14, Surge Value 7, Surges 6/10
    Speed 5, Initiative +0
    Action Points: 1, Second Wind []
    At-Will Powers: Astral Wind,
    Divine Bolts
    Encounter Powers: Thunderwave [],
    Thunder of Judgement [],
    Shining Symbol [],
    Channel Divinity []
    Daily Powers: Silent Malediction [x]

  • #675
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    Ignore jbear
    One of the xivorts slumps to the ground, various thrown weapons sticking out of its body. The others charge across the clearing towards the group.

    As Wat limbers up Sabynha a large hand reaches out of thin air and grabs him by the throat. It claps down on the invoker weakening him at the knees and cutting off his air circulation, making breathing the main focus of his concentration.

    Moments later their is a woosh of air at Gray's side and the leering face of Fiddlesticks appears at his side. Gray strikes out with his fists. The strike is more than instinctive. It is a compulsion of his will and causes the strangest of sensations, warping his reality. "Missed me! Should have kissed me instead Dead Head!" The poorly rhymed insults do not help the suddenly head splitting migraine that threatens to tear Gray's mind apart.

    When one of the xivorts reach Gray, too late he realises that the leprechaun is actually behind him and not beside him at all. The blue skinned twisted excuse for an orange eyed gnome slashes at the monk's gut with its blade, drawing a line of blood.

    Th other xivort reaches Sabynha with a slashing attack while her legs still tingle with pins and needles from Soryth's spell driving its blade into her thigh.

    Another xivort arrives rushing from the edge of the clearing, drawing its blade and screeching: "FOr Queen Soryth!"

    Actions

    Leprechaun: Minor Action: Leprechaun's Throttle vs Will of Wat (+CAdv from Invisibilty)
    Move: Somewhere
    Standard: False Presence on Gray; Effect: Gray MUST make OAtk vs Leprechaun; On a hit: Gray take 10 Psychic Dmg; On a miss Gray takes 10 ongoing Psychic dmg (save ends)

    XSlasher 1: Charge vs Gray (+CAdv from flanking)
    XSlasher 2: Charge vs Sabynha


    Summary

    Northern Xivort is DEAD (nice work!)

    Wat is Throttled by a Giant Hand: -2 Atk and Weakened (save ends both)
    Gray misses with OAtk: Gray has Ongoing 10 psychic dmg (save ends)
    Leprechaun is now Visible

    Gray takes 10 dmg from XSlasher 1
    Sabynha takes 11 dmg from XSlasher 2

    XSlasher 3 appears


    GM: Round 2: You're Up!




    Status

    Northern Xivort: DEAD
    XSlasher1: 26/26
    XSlasher2: 26/26
    XSlasher3: 26/26
    Leprechaun: ???

    Gray: 7/22 hps; Surges 2/7; Bloodied; 10 Ongoing Psychic dmg (save ends)
    Sabynha: 14/28 hps; Surges 3/8; Bloodied
    Wat: 23/28 hps; Surges 6/8; -2 atk & weakened (save ends both)
    Rain: 28/31; Surges 9/11
    Zuri: 5THP+23/24 hps; Surges 2/7


    Monster Stats

    XSlashers: 26 hps AC15 F/R/W 12/13/13 MBA: +6; 1d6+5 dmg
    Leprechaun: ??? hps AC 16 F/R/W 13/15/14 MBA: +7; 2d4+4 dmg


    Terrain Features

    Patch of Luck Shamrock: Reroll any 1s while in the patch of clover
    Fallen Trees: Difficult terrain
    Forest: Tress 20 ft high; DC 8 athletics to climb; Area in trees is lightly obscured
    Last edited by jbear; Tuesday, 30th October, 2012 at 08:44 AM.
    'I am a predator...the predator improves the race...I kill but not out of hate.'
    Frank Herbert: Emperor God of Dune

  • #676
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    Sabynha cried out in pain as the xivort blade cut her leg; she definitely preferred Wat's caresses to the sting of sharp steel. Things were certainly becoming increasingly dire. "My friends, be on your guard! Watch for their feet in the grass! Gray! Behind you!"

    The vistani hoped that her warning would suffice. Now that her legs were free from the spell, she began to dance in her more traditional athletic style, beginning with a wide arcing flourish of her blade. It was enough to keep the creature at bay long enough for her to try and help Wat; she tried to forcibly remove the hand that had appeared and was choking him.

    It was too strong, however, her attempt was fruitless. "Wat! Hang on, Gray is in trouble too!"

    Sabyhna diverted her attention to helping her other friend. "Gray, don't fall for his tricks! Focus on the blue one!" Perhaps it was her voice, or maybe just its urgent tone, but he seemed to snap out of whatever was affecting him. She then turned her attention back to Wat.

    The vistani again pulled on the invisible hand with her left hand, trying to use the momentum of her dance to fling the hand like a dance-partner, all the while slashing madly at the little blue man to keep him at bay. It was just too much for her though. She could not keep her attacker at bay and help Wat at the same time, it seemed. Perhaps it was her buckler hindering her movement, or perhaps she didn't use the right dance move; whatever it was, she was beginning to feel as though the invisible hand of fate was working against her.
    OOC: I still have an unused floating +2 to hit from last round, if it doesn't get used it will go away.

    I popped my daily, so nobody in my aura is granting CA anymore, and one person can opt to deal an extra 2d10 damage once before the end of the enounter. Might want to save it for Soryth if she's still around, or use it to quickly drop an enemy. Might be extra effective on an Area or Burst power (multiple targets, one damage roll)

    I tried my damndest to end all the conditions I could this round, but the RNG hates me today it seems. Also, had some trouble with the dice roller, so there might be some odd things in the roll history. Don't know why.

    Don't forget: if you need healing, save a minor action and use my Aura to gain a surge +1d6.

    actions
    Focused Discipline: Offence (+1 to attack basic rolls)
    Minor Action: Cautionary Tale (allies in aura do not grant CA)
    Standard Action: Grant a save to Wat (Heal DC15) 1d20+5=11 Fail!
    Move -> Minor Action: Knack for Success (grant Gray a save) 1d20=19 Pass!
    AP: Try again to help Wat (Heal DC15) 1d20+5=10 Fail again.

    ministats

    Passive Insight 20 Passive Perception 15; Senses Low-light Vision
    Skald's Aura (Healing, Martial) aura 5; active.
    HP 14/28 0thp Bloodied 14 Surge Value 7; Surges Per-Day 3/10
    AC 17 Fortitude 13 Reflex 15 Will 15
    Action Points 0
    Speed 6

    Powers:
    Skald's Aura (active; 2 heals remaining)
    Focused Discipline (active; offense +1 to attack rolls with basic attacks)
    Song of Serendipity (active; I hit with a basic attack, so an ally can get +2 to hit)
    Song of Savagery
    Knack for Success (spent)
    Lesser Flash of Distraction
    Cautionary Tale or Disrupting Words (spent)
    Last edited by Nemesis Destiny; Tuesday, 30th October, 2012 at 09:35 PM.

  • #677
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    Ignore Son of Meepo
    Wat does his best to tune out the spectral hand clutching at his windpipe. His invocatio to Joven is muted, but still the prayer aims true against the creatures flanking Grey sending them both reeling away from the monk. His attack against the blue-skin near Sabynha is a bit hasty however and misses it completely. However when he notices the gash in the skald's leg, Wat swallows his embarassment and places his hand back on her thigh, feeding her own healing energy back to her. He smiles at her greatful for her attempt. Emboldened, he tears the spectral claw from his throat.

    actions
    Standard: Thunder of Judgement vs Leprechaun, Slasher 1, Slasher 2.
    Thunder of Judgement (Lep) (1d20+4-2=17, 1d6+4+3=13)
    Thunder of Judgement (XS1, XS2) (1d20+4-2=19, 1d6+4+3=12, 1d20+4-2=4, 1d6+4+3=9)
    *Forgot to change the number of rolls to 3, so I rolled the power in 2 parts.

    Minor: Skald's Aura (Sabynha) (1d6=6)
    Sabynha heals surge value + 6 (+1 temp hp).

    End of Turn: Saving Throw (1d20=16)


    OOC: Hit Leprechaun for 6 thunder damage, pushed to J3 and dazed until the end of Wat's next turn.
    Hit Slasher 1 for 6 thunder damage, pushed to K3 and dazed until the end of Wat's next turn.
    Miss Slasher 2.
    Sabynha spends a surge healing 13 hit points and gaining 1 temp hp.
    Wat is no longer weakened and at -2 to attacks.


    Wat's Stats
    Wat - Half-Elf Invoker 1+
    Status: Normal
    Passive Perception 14, Passive Insight 16
    AC 16, Fort 16, Reflex 14, Will 16
    HP 23/28, Bloodied 14, Surge Value 7, Surges 6/10
    Speed 5, Initiative +0
    Action Points: 1, Second Wind []
    At-Will Powers: Astral Wind,
    Divine Bolts
    Encounter Powers: Thunderwave [],
    Thunder of Judgement [x],
    Shining Symbol [],
    Channel Divinity []
    Daily Powers: Silent Malediction [x]
    Last edited by Son of Meepo; Tuesday, 30th October, 2012 at 10:13 PM.

  • #678
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    Ignore Neil1889
    After first saluting it with her blade, Rain moves off and around in a circling arc towards the left flank of the Xivort swordsman menacing Sabynha, where she lands a probing blow.

    She also prepares to fight the approaching newcomer at the same time, though she hopes that Sabynha's song will make it easier for her.

    actions
    Minor Action: Aegis of Shielding on Xivort Slasher 2.

    Aegis of Shielding (Minor Close burst 2 Arcane)
    Target: One creature in burst
    Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that does not include you as a target, it takes a -2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an Immediate Interrupt to reduce the damage dealt by that attack to any one creature by 8 points of damage.


    Move Action: Rain moves to F14, then G14 before finally moving to H13. Position makes use of Sabynha's postion so that Xivort Slasher 2 grants Rain combat advantage.

    Standard Action: Attack Xivort Slasher 2 with Booming Blade - Total to Hit, including combat advantage = 18, Potential Damage = 7.

    Booming Blade (At Will Standard Melee 1 Arcane, Thunder, Weapon)
    Target: One creature
    Attack: +7 vs. AC
    Hit: 1d8+4 damage and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+3 Thunder damage.

    Rain's Feat may kick in:
    White Lotus Riposte: When an enemy that you've hit with an Arcane At-Will attack power attacks you before the start of your next turn, that enemy takes damage (of the same type the attack power deals) equal to the ability modifier to the attack power’s damage: 4.


    Potential Interrupts:

    Guardian’s Counter (Encounter Immediate Interrupt Close burst 2 Martial)
    Trigger: An ally within 2 squares of you is attacked and you are not included in the attack.
    Effect: You and the ally shift 2 squares as a free action, swapping positions. You become the target of the triggering attack in place of the ally. After the attack is resolved, you can make a basic attack against the attacker.
    ...if the most hurt person in range is attacked (Sabynha as I post) and it applies, Rain will use it, unless it would be really silly for them to stand there.

    Infernal Wrath (Encounter Free Close burst 10 Fire)
    Target: The triggering enemy in the burst
    Trigger: An enemy within 10 squares of you hits you.
    Effect: The target takes 1d6+4 fire damage.
    ...for which the prime targets are Xivort Slasher 2 and then Soryth - Rain won't use it on Fiddlesticks or Juliana.


    Ministats:

    Rain

    Female Tiefling Swordmage, Level 1.
    Initiative: +1, Passive Perception: 9, Passive Insight: 10. Senses: Low-light vision.
    AC: 20, Fort: 13, Reflex: 14, Will: 14.
    HP: 28/31, Bloodied: 15, Surge Value: 7, Surges left: 9/11
    Speed: 6 squares. Size: Medium. Languages: Tsugo, Allarian.
    Saving Throw Bonuses: Nothing to report.
    Action Points: 2
    Powers:
    Infernal Wrath
    Second Wind
    Guardian's Counter
    Aegis of Shielding
    Sword Burst
    Booming Blade
    Sword of Sigils
    Dimensional Thunder
    Leather Armour of Aegis Expansion - Encounter Power
    Conditions: None.


    As the Xivort that attacked Gray reels from Wat's thunderous attack, Zuri lets fly with her Hand crossbow and with her hands steadied by Sabynha's song, the bolt strikes true, wounding the creature severely.


    Zuri hastily repositions herself to a more central position on the clearing's edge and reloads.


    actions
    Standard action: Fire Hand crossbow at Xivort Slasher 1; it is dazed so grants Combat Advantage and she's using Sabynha's floating +2 to hit from last round, for an extra +4 (included) -
    actions
    Total to Hit = 18, Potential Damage = 5.

    Disheartening Strike (Ranged) (At Will Standard Ranged Martial, Weapon, Rattling)
    Requirement: You must be using a light blade, crossbow or
    Target: One creature Attack: +6 vs. AC
    Hit: 1d6+4 and the target takes a -2 penalty to attack rolls until the end of your next turn. A creature immune to fear is not subject to this penalty. (using hand crossbow).

    Pretty sure that is a hit, so Sneak attack! : Extra Damage = 8.

    Xivort Slasher 1 is bloodied, with 19 damage taken I think.

    Free action: reload.

    Move action: Moves and takes cover in C7.



    mini-stats
    Zuri
    Passive Perception 15 / Insight 10
    AC: 16, F/R/W:12/16/13, Speed 6
    HP: 23/24 +5 THP, Bloodied:12, Surge Value: 6, Surges left: 2/7
    Action Points: 1
    Powers:
    MBA: Dagger, +6 vs AC, 1d4+3
    At-Will: Disheartening Strike, Riposte Strike
    (e)Surprise Strike
    (e)Torturous Strike
    (e)Fey Step
    (D)Precise Incision:
    Combat notes: Sneak attack is 2d6+2

    Last edited by Neil1889; Wednesday, 31st October, 2012 at 12:30 AM.

  • #679
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    Ignore Neil1889
    Gray centres himself in the patch of clover and moves into a defensive kata, preparing to windmill any incoming attacks away. Sabynha's songs and magic help him recover the wind that was knocked out of him, but he still feels more drained than he thought he would.


    Actions


    Move: Gray moves to H9 into the clover.
    Minor: Uses one of Sabynha's heals from Skald's Aura. Uses a Healing Surge and adds a total of 1 extra for 6 hits recovered. (I rerolled the first one in the lucky clover and got another 1.)

    Standard: Second Wind - Uses last Healing Surge for an extra 5.



    Gray's stats

    Gray - Hengeyokai Monk 1
    Passive Perception 10, Passive Insight 10
    AC 17, Fort 11, Reflex 16, Will 15
    HP 18/22, Bloodied 11, Surge Value 5, Surges 0/7
    Speed 7, Initiative +5
    Action Points: 1, Second Wind
    At-Will Powers: Blistering Flourish, Steel Wind, Desert Wind Flurry of Blows, Nature's Mask
    Encounter Powers: Light the Fire[ ], Surefooted Stride[ ]
    Daily Powers: Risen Sun[x]

  • #680
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    Ignore jbear
    As the group retalliate and distance themselves from the border of death with Sabynha's healing power the third xivort closes in to flank Rain. Both of the blue skins turn their blades on the tiefling with experienced timing.

    FIddlesticks blinks out of sight, though from his troubled look you doubt he can move far.

    The bloodied xivort charges back towards Gray with a mangled growl.

    The creatures swing high, they swing low, they swing every which way with their blades except the right way. One of the xivorts gets his ears burst for his trouble as Rain ripostes with her arcane talent.

    Combat actions

    XSlasher 3 moves in to flank Rain with a Charge
    XSlasher 2 also attacks Rain triggering WHite Lotus Riposte for 4 thunder damage
    XSlasher 1 charges Gray.
    Leprechaun turns invisible

    They all Miss




    Status

    Northern Xivort: DEAD
    XSlasher1: 7/26; Bloodied Dazed
    XSlasher2: 15/26; Marked and White Lotus from Rain
    XSlasher3: 26/26
    Leprechaun: -6/???; Dazed; Invisible

    Gray: 18/22 hps; Surges 0/7; Second Wind (+2 defense)
    Sabynha: 1THP+27/28 hps; Surges 2/8
    Wat: 23/28 hps; Surges 6/8;
    Rain: 28/31; Surges 9/11
    Zuri: 5THP+23/24 hps; Surges 2/7


    Monster Stats

    XSlashers: 26 hps AC15 F/R/W 12/13/13 MBA: +6; 1d6+5 dmg
    Leprechaun: ??? hps AC 16 F/R/W 13/15/14 MBA: +7; 2d4+4 dmg


    Terrain Features

    Patch of Luck Shamrock: Reroll any 1s while in the patch of clover
    Fallen Trees: Difficult terrain
    Forest: Tress 20 ft high; DC 8 athletics to climb; Area in trees is lightly obscured
    Last edited by jbear; Tuesday, 6th November, 2012 at 07:23 AM.
    'I am a predator...the predator improves the race...I kill but not out of hate.'
    Frank Herbert: Emperor God of Dune

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