[LPF] Faith and Good Works

GlassEye

Adventurer
As time passes and Orlando, Cythera and the escort get farther from Venza Orlando falls quieter as the escort becomes more vocal so that he can listen in a little on their conversation. His attention isn't fully on what they are saying since he himself is trying to keep aware of their surroundings.

"So, off to the west here? Is it on this old road, I wonder?"

He scowls down at the map as they stop to examine it and determine their next step.


• Orlando Furioso •

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 5 / Bard 2
Initiative: +7 Perception: +10

AC: 23 (16 touch; 18 flat-footed)
HP: 56 Current: 56
CMB: +6 CMD: 21 Fort: +3 Ref: +13 Will: +5

In Hand:

Spells Remaining: 1st: 2/2[/sblock]
 

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Systole

First Post
Young men being young men, most of the recruits' conversation revolves around the girls who were watching them back in Ranocchio. Occasionally, the conversation turns to the amazing greenery, and a bit of nervous chatter or (more commonly) baseless bravado as to what the guard duty will be like.

The map indicates the waygate is indeed down the ancient highway to the west. Phidelo has scrawled a few notes on the parchment. Most notable are "Dwf v.old (pre-Dk?!!)" and "Fey (??)".
 

perrinmiller

Adventurer
Cythera e'Kiernan, Bronze Dragon Disciple

OOC: Congrats on clearing 4000 posts, GE. I saw it coming but was busy when it happened.

Cythera pulls out her compass and offers to help and looks over Fury's shoulder, "I have a bit of skill at reading a map. Not that I am worried that we will get lost."

"Hmm, I did not notice those comments before on the map. I wonder if that is a warning or some sort of reference to landmarks."


Take 10 on Survival(+6)

[sblock=Mini Stats]Initiative: +8
AC: 24 (21 flat-footed, 15 Touch)
HP: 65 Current: 65
CMB: +10 CMD: 25 (26 vs. Sundering) Fort: +7 Reflex: +9 Will: +7
Conditions in Effect: Arcane Strike (+1 dmg), Power Attack (-2 Att/+6 dmg), Furious Focus (no penalty for 1st PA), Overhand Chop

Current Weapon in Hand: Comp Longbow
Chakram: 8/8 Claws: 5/5 rounds remaining

Battle Dance: 14/14 Rounds Remaining
Spells Remaining: Cantrips: (Read Magic, Detect Magic, Resistance, Light, Prestidigitation, Mending)
1st Level 4/4 (Cure Light Wounds, Timely Inspiration, Grease(DC13), Vanish)

Carak
Initiative: +2; Senses: low-light vision, scent; Perception: +8
AC: 16 (flat-footed 14, touch 12) HP: 13/13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5 Reflex: +5 Will: +1[/sblock]___________________________

Cythera.jpg
Cythera e'Kiernan
Carak-Husky.jpg
Carak
 

Systole

First Post
The ancient road leads into the forest, which quickly closes overhead. The recruits draw somewhat closer together, somewhat intimidated by the greenery. But despite a feeling of being watched, nothing untoward happens on the way to the portal.

The portal stands about and hour inside the forest, exactly where Phidelo said it would be. It's slightly bigger than he claimed, however. While a cart would not have fit, a horse or mule could probably squeeze through. On the other hand, a horse or mule would have had a very hard time getting here over the ruined and overgrown cobblestones of the ancient highway. The portal itself is an engraved stone arch of unknown construction which may or may not be dwarven. The arch itself appears inert to the unaided eye but radiates strong conjuration magic.

[sblock=Survival 15]There are tracks of various small animals and a few deer. You did see a set of bear tracks, but they were several days old and traveling away from your current location in any event.[/sblock][sblock=Perception 25]Here and there, you notice some scratches cut into the trees about one foot off the ground. They appear to mark small trails through the wood.[/sblock][sblock=K:Nature 15]The forest is extremely old and thick here. It's hard to believe that you were in Venza only this morning, but there are some roots and mushrooms that would make for a good stew, and some flowers that the recruits might want to take home to show the folks in Ranocchio.[sblock=K:Nature 20]As diverse as the forest is, it almost seems as if it were being maintained.[sblock=K:Nature 25]This is clearly a fey forest. However, if the fey in question were dark or dangerous, the forest would look different and you probably would have heard stories, so it's likely fairly safe. Still ... even the nicer kinds of fey can be capricious if annoyed.[/sblock][/sblock][/sblock]

portal_resize.jpg
 
Last edited:

GlassEye

Adventurer
Orlando freely relinquishes the map and its strange symbols complete with Phedilo's indecipherable markings to Cythera. He admires the grace and confidence she exhibits as she leads the group over the rubble of the ancient road to finally end up at the gate.

"This must be it. Ensign, if you would, set a watch. Look sharp; we don't know what sort of creature might be attracted to a relic such as this."

Orlando has seen a lot of weird stuff in the few short years he's been adventuring but still his eyes are drawn back to the gate. With a will he turns away to face Cythera with a questioning look. Clearly he expects her to have some sort of opinion on what to do next.

[sblock=OOC]Thanks, PM. That milestone slipped right past me.

And on another note, Orlando missed all of his skill checks.[/sblock]


• Orlando Furioso •

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 5 / Bard 2
Initiative: +7 Perception: +10

AC: 23 (16 touch; 18 flat-footed)
HP: 56 Current: 56
CMB: +6 CMD: 21 Fort: +3 Ref: +13 Will: +5

In Hand:

Spells Remaining: 1st: 2/2[/sblock]
 

perrinmiller

Adventurer
Cythera e'Kiernan, Bronze Dragon Disciple

Cythera looks around and notices the signs of game and animals. She brings Carak to heel as he sniffs around investigating the different tracks. He lifts a leg on a nearby tree, marking the territory for himself.

Remarking to Fury, "Well, as soon as Ensign Lin is settled, we can look into using the gate. If we are going to get through and back before they need to return to Venza, we should press on and use the other half of this day."

"Ensign Lin, I suggest you caution your men to be careful to not defile the forest. The map did mention something about Fey, potentially. I recently made the acquaintance of a fiery red-headed warmaiden and she mentioned to me about some other Fey that were a bit touchy on the terms of their pact or agreement about their territory in the forest. Probably not a good idea to be less than diplomatic with them while we are gone."

"If you act as if there were a druid warden watching your every move, you all should be fine for the few days of your camping out. I just hope Carak's example of urinating on the trees doesn't get you in trouble."

"Fury, when they are settled we can use that tuning fork and activate the gate, I suppose."


[sblock=Actions] Perception (1d20+7=24) missed by 1 :erm:
Still take 10 on Survival(+6) for 16, Carak Take 10 on Survival(+5 with Scent) for 15
Sorry, no Knowledge Nature skill[/sblock][sblock=Mini Stats]Initiative: +8
AC: 24 (21 flat-footed, 15 Touch)
HP: 65 Current: 65
CMB: +10 CMD: 25 (26 vs. Sundering) Fort: +7 Reflex: +9 Will: +7
Conditions in Effect: Arcane Strike (+1 dmg), Power Attack (-2 Att/+6 dmg), Furious Focus (no penalty for 1st PA), Overhand Chop

Current Weapon in Hand: Comp Longbow
Chakram: 8/8 Claws: 5/5 rounds remaining

Battle Dance: 14/14 Rounds Remaining
Spells Remaining: Cantrips: (Read Magic, Detect Magic, Resistance, Light, Prestidigitation, Mending)
1st Level 4/4 (Cure Light Wounds, Timely Inspiration, Grease(DC13), Vanish)

Carak
Initiative: +2; Senses: low-light vision, scent; Perception: +8
AC: 16 (flat-footed 14, touch 12) HP: 13/13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5 Reflex: +5 Will: +1[/sblock]___________________________

Cythera.jpg
Cythera e'Kiernan
Carak-Husky.jpg
Carak
 

Systole

First Post
Ensign Lin nods and turns to the other recruits. "Make camp, and take care not to disturb anything. There may be forest spirits." The men look around half-warily, half-disbelieving, but obey her instructions in any event. They unpack and set to work pitching tents. Their work is clumsy and slow at first, but they do seem get the hang of it soon enough. The second tent goes up much more quickly than the first.

GM: Gate's ready when you are.


portal_resize.jpg
 

GlassEye

Adventurer
A few last minute adjustments then Orlando nods.

"Ensign! Form up your men. We are going to activate the gate and go through; no telling how the locals here will react when Cythera and I pass through. Best to be on guard until we've gone through and the gate deactivates."

He nods to Cythera and unpacks the tuning forks lying them out in front of him so that they are in easy reach for him to strike in the order that Phedilo instructed.

"Ready when you are."


• Orlando Furioso •

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 5 / Bard 2
Initiative: +7 Perception: +10

AC: 23 (16 touch; 18 flat-footed)
HP: 56 Current: 56
CMB: +6 CMD: 21 Fort: +3 Ref: +13 Will: +5

In Hand:

Spells Remaining: 1st: 2/2[/sblock]
 

perrinmiller

Adventurer
Cythera e'Kiernan, Bronze Dragon Disciple

Cythera puts her bow away in favor of her glaive in preparation for passing through the gateway.

She nods, "Okay, I am ready. Carak's ready too. After you activate it and put the tuning fork away and draw your weapon, we can proceed through quickly."

The husky is standing protectively at the red-head's side and looks curiously at the activity of Fury and glances up at Cythera.

[sblock=Mini Stats]Initiative: +8
AC: 24 (21 flat-footed, 15 Touch)
HP: 65 Current: 65
CMB: +10 CMD: 25 (26 vs. Sundering) Fort: +7 Reflex: +9 Will: +7
Conditions in Effect: Arcane Strike (+1 dmg), Power Attack (-2 Att/+6 dmg), Furious Focus (no penalty for 1st PA), Overhand Chop

Current Weapon in Hand: Glaive
Chakram: 8/8 Claws: 5/5 rounds remaining

Battle Dance: 14/14 Rounds Remaining
Spells Remaining: Cantrips: (Read Magic, Detect Magic, Resistance, Light, Prestidigitation, Mending)
1st Level 4/4 (Cure Light Wounds, Timely Inspiration, Grease(DC13), Vanish)

Carak
Initiative: +2; Senses: low-light vision, scent; Perception: +8
AC: 16 (flat-footed 14, touch 12) HP: 13/13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5 Reflex: +5 Will: +1[/sblock]___________________________

Cythera.jpg
Cythera e'Kiernan
Carak-Husky.jpg
Carak
 

GlassEye

Adventurer
"Five..." mutters Orlando under his breath.

With Cythera ready he takes a deep breath, mentally reviews the instructions given him by Phedilo and then strikes each of the tuning forks so that the five tones ring out in the proper order. As the last sounds he waits, holding his breath and looking for some sort of reaction from the gate.


• Orlando Furioso •

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 5 / Bard 2
Initiative: +7 Perception: +10

AC: 23 (16 touch; 18 flat-footed)
HP: 56 Current: 56
CMB: +6 CMD: 21 Fort: +3 Ref: +13 Will: +5

In Hand:

Spells Remaining: 1st: 2/2[/sblock]
 

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