[LPF] Faith and Good Works

Systole

First Post
GM: Yeah, you can. And no need to roll, as the minimum +2 on the 2d4 will do it. That'll also kill it and save you the damage. I'll retcon the post in a bit -- got stuff to do right now.
 

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perrinmiller

Adventurer
Cythera e'Kiernan, Bronze Dragon Disciple

Cythera steps away and cuts one wrathspawn while she dances, but the other is too elusive.

"Any sign of that crazy guy up there. I have a surprise for him."

[sblock=Actions]Maintain Battle Dance, Activate Arcane Strike, 5ft step to G13
Full Attack: Glaive Attack on I13 (FF/PA/Bless/AS/BD) (1d20+14=32, 1d10+20=26)
Glaive Attack on H11 (PA/Bless/AS/BD) (1d20+7=17, 1d10+20=25)[/sblock][sblock=Mini Stats]Initiative: +8
AC: 25 (22 flat-footed, 15 Touch)
HP: 40 Current: 87
CMB: +13 CMD: 28 (29 vs. Sundering) Fort: +8 Reflex: +9 Will: +8
Conditions in Effect: Arcane Strike (+1 dmg), Power Attack (-2 Att/+6 dmg), Furious Focus (no penalty for 1st PA), Overhand Chop, Battle Dance (+1 Att/Dmg), Bless (+1 Att)

Current Weapon in Hand: Glaive
Chakram: 7/8 Claws: 3/5 rounds remaining


Battle Dance: 2/14 Rounds Remaining
Spells Remaining: Cantrips: (Read Magic, Detect Magic, Resistance, Light, Prestidigitation, Mending)
1st Level 4/5 (Cure Light Wounds, Timely Inspiration, Grease(DC13), Vanish)
2nd Level 1/3 (Glitterdust(DC14), Minor Image, Gallant Inspiration)

Carak
Initiative: +2; Senses: low-light vision, scent; Perception: +8
AC: 16 (flat-footed 14, touch 12) HP: 01/13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5(6) Reflex: +5(6) Will: +1(2)[/sblock]___________________________

Cythera.jpg
Cythera e'Kiernan
Carak-Husky.jpg
Carak
 

GlassEye

Adventurer
Orlando Furioso, Venzan bravo

With the second crystal mechanism out of commission Fury dashes across to the next and begins working on it. He glances over to Breninyr and Cythera to make sure they aren't being overwhelmed by wrathspawn. They look like they are holding up just fine so Fury turns back to his work.

"Watch out for that one coming up behind you, Bren!"

[sblock=OOC/Actions]Move: to L15
Standard: start full-round action (disable)[/sblock]


• Orlando Furioso •

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 7 / Bard 2
Initiative: +7 Perception: +12

AC: 23 (16 touch; 18 flat-footed)
HP: 72 Current: 72
CMB: +8 CMD: 24 Fort: +4 Ref: +14 Will: +6

In Hand: rapier
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]
 

Systole

First Post
Cythera's strikes are not enough to kill either wrathspawn outright, but as each one steps forward, arteries in their necks give way, spraying gouts of blood upward almost simulataneously. Both wrathspawn drop to their knees and scrabble forward weakly, but their strength is already gone and it is only a matter of moment before death finally claims them.

"No! NO! This is not possible! But you want to play this? We will play this, then!"
The doctor remains hidden, but you can hear him running across the catwalks in the northwest corner of the room. A moment later, there's a crackle of energy and a hiss of escaping steam. "Yes, reroute the power ... change the polarity ..."


rattegift_150.jpg


... Doktor Rattegift ...


[sblock=GM]Bleed damage kills both wrathspawn. That was pretty cool, actually. Rattegift remains out of sight, but is somewhere in the northwest quadrant.

Two new wrathspawn this round. Wrathspawn are now AC 22/18 FF, so Cythera's AoO is a now a miss. Feint DC is still a 15. They have 29 hp apiece, but are now taking a rather lot of bleed damage each round but are even more dangerous. No new wrathspawn decanted this round.

[MENTION=40413]GlassEye[/MENTION] : Okay, if you start this round, you'll be able to finish next round and have a move action left over. Disabling the crystal mechanism is a DC 24 Disable Device check which can be made untrained and with weapons in hand. MWK lockpick bonuses do not count here, but Trapfinding does. This is a full round action which provokes AoOs. Alternatively, the crystals are HP 30 with DR 10/bludgeoning. If you attack the crystals, don't bother rolling to hit. They're AC4 and you're level 9. Let's just take it as a given that you can won't miss something the size of a small garage.[/sblock][sblock=Tomb Map]
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GlassEye

Adventurer
Orlando Furioso, Venzan bravo

Fury is not at all certain he wants to be standing next to one of the crystal mechanisms when Rattegift does his mad alchemist thing and changes the polarity. Whatever that means, Fury is sure it is bound to be bad for his health. He continues to work at making the mechanism nonfunctional and after twisting a pipe of some sort loose he thinks that has accomplished it.

"That's three, Rattegift!" he yells. "One more and then it'll be time to disable you!"

Fury darts to take cover by the edge of the sarcophagus though he doesn't move further towards the last crystal mechanism so that Bren and Cythera can catch up a bit.

[sblock=OOC/Actions]Standard: finish full-round action (disable: 1d20+20=30)
Move: to M12[/sblock]


• Orlando Furioso •

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 7 / Bard 2
Initiative: +7 Perception: +12

AC: 23 (16 touch; 18 flat-footed)
HP: 72 Current: 72
CMB: +8 CMD: 24 Fort: +4 Ref: +14 Will: +6

In Hand: rapier
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]
 

perrinmiller

Adventurer
Cythera e'Kiernan, Bronze Dragon Disciple

Cythera continues to battle dance and put arcane energy into her blade. She moves past Bren and towards the wrathspawn to the left.

"I will take care of that creature over there. Try to not distract the other one to go after you, Bren."

[sblock=Actions]Maintain Battle Dance, Activate Arcane Strike, Move to L9
OOC: I need to know if Cythera can see Rattegift before taking Standard Action. If she can see him, I need to know range as well.
[/sblock][sblock=Mini Stats]Initiative: +8
AC: 25 (22 flat-footed, 15 Touch)
HP: 40 Current: 87
CMB: +13 CMD: 28 (29 vs. Sundering) Fort: +8 Reflex: +9 Will: +8
Conditions in Effect: Arcane Strike (+1 dmg), Power Attack (-2 Att/+6 dmg), Furious Focus (no penalty for 1st PA), Overhand Chop, Battle Dance (+1 Att/Dmg), Bless (+1 Att)

Current Weapon in Hand: Glaive
Chakram: 7/8 Claws: 3/5 rounds remaining


Battle Dance: 1/14 Rounds Remaining
Spells Remaining: Cantrips: (Read Magic, Detect Magic, Resistance, Light, Prestidigitation, Mending)
1st Level 4/5 (Cure Light Wounds, Timely Inspiration, Grease(DC13), Vanish)
2nd Level 1/3 (Glitterdust(DC14), Minor Image, Gallant Inspiration)

Carak
Initiative: +2; Senses: low-light vision, scent; Perception: +8
AC: 16 (flat-footed 14, touch 12) HP: 01/13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5(6) Reflex: +5(6) Will: +1(2)[/sblock]___________________________

Cythera.jpg
Cythera e'Kiernan
Carak-Husky.jpg
Carak
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
The earnest young priest moves along with his comrades, steadily filling the air with advice about disarming the crystals based on his observations of Fury's activities so far. With another part of his mind, he keep the 'channel' to the Gods of Irthos open, pouring their healing energies into his friends. Finally, he calls on his qi to heighten his awareness of his foes.

[sblock=Actions]
  • Move: to M10
  • Swift: Activate Ki AC Bonus (AC: 26)
  • Free: Maintain Advice to grant Fury a +2 Bonus on his next Disable Check
  • Standard: Channel (3d6=10), healing all party members 10 (if needed).

I think the Sanctuary should still be in effect, so new Wrathspawn thinking of attacking Fury should have to save. Unless Fury's taken an AoO . . . I can't remember.[/sblock]

______________
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[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 26 (23 Flat-Footed, 22 Touch)
HP: 60/62
CMB: +8 CMD: 26 (+10/28 Bull Rush)(+10/28 Grapple)
Fort: +11 Reflex: +08 Will: +17

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (07/10 Rnds), Calming Touch (09/09), Channel Energy (07/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (07/07)
Special Abilities: Ki Pool (05/08)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Ray of Sickening, Sanctuary, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spiritual Weapon, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer
[/sblock]
 

Systole

First Post
[sblock=GM]The doctor is not visible this round. Your best guess is that he is somewhere around N6 (+/- 20'), but the chamber is pretty echo-y to start with and the machine noise makes it impossible to pin down an actual square.[/sblock]
 

perrinmiller

Adventurer
Cythera e'Kiernan, Bronze Dragon Disciple

Cythera touches the bleeding with a free hand, curing some more of the wounds she has taken. She call up to the maniac hiding above.

"Come on and show yourself."

[sblock=Actions]Uses a healing spell on herself: CLW (1d8+5=6)
If Applicable: AoO Glaive (FF/PA/Bless/AS/BD) (1d20+16=32, 1d10+20=27)
[/sblock][sblock=Mini Stats]Initiative: +8
AC: 25 (22 flat-footed, 15 Touch)
HP: 56 Current: 87
CMB: +13 CMD: 28 (29 vs. Sundering) Fort: +8 Reflex: +9 Will: +8
Conditions in Effect: Arcane Strike (+1 dmg), Power Attack (-2 Att/+6 dmg), Furious Focus (no penalty for 1st PA), Overhand Chop, Battle Dance (+1 Att/Dmg), Bless (+1 Att)

Current Weapon in Hand: Glaive
Chakram: 7/8 Claws: 3/5 rounds remaining


Battle Dance: 1/14 Rounds Remaining
Spells Remaining: Cantrips: (Read Magic, Detect Magic, Resistance, Light, Prestidigitation, Mending)
1st Level 3/5 (Cure Light Wounds, Timely Inspiration, Grease(DC13), Vanish)
2nd Level 1/3 (Glitterdust(DC14), Minor Image, Gallant Inspiration)

Carak
Initiative: +2; Senses: low-light vision, scent; Perception: +8
AC: 16 (flat-footed 14, touch 12) HP: 01/13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5(6) Reflex: +5(6) Will: +1(2)[/sblock]___________________________

Cythera.jpg
Cythera e'Kiernan
Carak-Husky.jpg
Carak
 

Systole

First Post
“Hah! Is that what you think, small man? I suppose I should thank you, because your necessity has mothered my invention!”

The doctor steps forward onto the catwalk above the remaining crystal, between two metallic devices with large metal orbs on top. “Behold my greatest achievement yet!” he shouts, and the crystal suddenly flares to life, bathing the entire chamber in furious red light. The energy arcs upward, where the two devices channel it through the mad alchemist’s body. As the power courses through him, he begins laughing insanely, but the cackling almost immediately turns into a shriek of agony. “Ahahahaha! AH! AH! AHHHHH NOOOOOO! NOOOOOOOOO!

Throughout the room, the wrathspawn in their glass containers writhe and beat against the glass, and then explode into dark ichor, turning the liquid around them opaque, like black ink dropped into a glass of water. The two wrathspawn advancing on you swell and burst as well, the flesh literally melting off their bones.

The unbearable whining coming from the machinery reaches a deafening level, and the light grows until you can see the doctor’s skeleton outlined in dark energy as he writhes in the power stream between the metal devices. Throughout the room, blinding arcs of red electricity leap from machine to machine, boiling the spilled fluid and filling the room with foul smoke. Finally, there’s a sharp crack as the crystal begins to give way under the strain.

That can't be good.

GM: Everyone can take a single action before the crystal goes off in what is probably going to be an explosive fashion. Putting some distance between you and it is strongly recommended. Finding cover would probably be a good idea as well (anything red counts as cover). Quick reminder: dropping prone is a free action – that might help, too. After you’ve got to where you want to get to, Reflex saves all around, please.

For those of you maintaining battle dance etc, this is a free round: you can consider yourself to be under the effects of the buff, but it does not subtract from your daily total.



rattegift_150.jpg


... Doktor Rattegift ...


[sblock=Tomb Map]
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