Point 4 is interesting. I want rogues to be skilled, but its so...yawn...if thats all they are. When their capabilities transcend simple probability that everyone else is locked into, well, the rgoue becomes far more interesting.
Point 1 will be the hotly debated one though. If there is one thing that has a divide in the target audience its whether a rogue is a skill utility class or a Dex/Combatant. I like what they have said, it reflects my image of the rogues contribution in combat (though I sorely hope we dont end up with a bunch of "martially badged" powers to do so), but I suspect a bit of debate will arise.