4E [4e] drothgery's arcane game - Clash of Steel - Page 30
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  1. #291
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    Myrmidon (Lvl 10)



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    Block drothgery


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    With both groups' investigations completed for the day, they return to the inn (Misaki and Oscarl having looked there first for the others, and having already secured rooms for themselves) to discuss their next move and catch up with their old friends.

    Vanri and Soril are greeted by a messenger in House Sivis colors who hands them each a letter. After quickly reading them, both explain that it will be necessary for them to leave.

  2. #292
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    Grandmaster of Flowers (Lvl 18)



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    I Defended The Walls!

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    "Everyone has obligations," complains Tatterdemalion. She nearly spits the last word, and Spooky warbles a sour note in accompaniment. "How're we ever going to solve this if we have to keep starting over?"

    With a sigh she says, "All right...so we have a few prisoners. Can I...talk to them?"

    Though she keeps her gloomy countenance, there's an unmistakable glint in her eye as she asks that question.

  3. #293
    Teclis Stormborn

    "We could try some good guard - bad guard. Or even bad guard - worse guard." Teclis suggests with a wink.

    OOC

    Teclis has a +14 on diplomacy and +17 in Bluff and Intimidate.


    spending a HS during the short rest that is hopefully upcoming.

    Quick Sheet

    Teclis Stormborn
    Perception: 23 Insight: 23 Low-light Vision
    AC 27 Fortitude 27 Reflex 24 Will 30
    Initiative: +8
    Hit Points: 92 / 92 Bloodied: 46
    Temporary Hit Points: -
    Resist: Lightning 10
    Saving Throw: +2 vs slowed, immobilized, and restrained; +1 vs death
    Action Points: 1 Second Wind: 1
    Milestones: 1.0
    Healing Surge: 23 Surges per day: 10 / 11
    At-Will Powers: Elemental Bolt, Howling Zephyr, Ignition, Eldritch Strike
    Encounter Powers: Elemental Escalation 4/4, Wind Burst, Lightning Shift, Fog Form, Bracers of Mental Might
    Daily Powers: Zephyr Wings, Robe of Scintillation

    Condition:


  4. #294
    Misaki gets a wicked smile and it becomes obvious how catlike her eyes are.

    "I would love to volunteer for worse guard."

  5. #295

    Althaea Ripace

    "Sociopaths, the lot of you," Althaea notes with a little smirk, "I suppose that I could volunteer for the other half."

  6. #296
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    OOC: Will try and move things along this week; was out of town last week.

  7. #297
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    With some well-applied threats of torture careful interrogation, Althea and Tatterde are able to learn some things from the swordsman.
    • He (and his associates) work for the Bloody Knives gang
    • He doesn't know what the ultimate goal of the person who hired him -- one of the leaders of that gang -- is, but in the short term, they want to create more chaos and disorder in the city
    • When you arrived, they were ordered to begin making plans to do something about the 'Imperial intervention'



  8. #298
    "And what exactly is a Imperial Intervention"

  9. #299
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    I Defended The Walls!

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    Tatterdemalion sighs unhappily. "Us," she replies with a roll of her eyes. Spooky pulses in silent agreement.

  10. #300
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    OOC: No one expects an Imperial Intervantion!
    "Your friend is correct." The prisoner says.

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