mach1.9pants
Hero
Just jumped on to say there is nothing in that I do not like a lot
That's a straw man argument. It's not about finding broken combos, it isn't even about balance. It's about actually giving the game a fair shake. Without character creation options, people are simply going to improvise their own, which won't be reflective of what's in the actual rules. Of course the core mechanics of the game are what's at issue, but how one decides ability scores or chooses skill is about as core as it gets.
Thankfully it sounds like 5E is moving away from the tracking every single square of the battlefield that dragged out 3E and 4E combat.Out of Harm's Way
Move Action
One time before the start of your next turn, you can move 5 feet at any point, such as to duck behind cover from an incoming arrow or leap out of the blast of a fireball. You can increase the distance to 10 feet, but you fall prone afterward.
For movement and positioning, the goal is to focus more on terrain and interesting things to move to and around, rather than flanking and such.
I would be absolutely stunned if the premade characters were not built using either point buy or an array.Then we get the character creation rules and find out that the fighter's stats required some extremely lucky rolls . . .
I also expect all the premades will be made using the "default" character builds, not something that required either extreme system expertise or passing up obvious choices.. . . the rogue was optimized by an expert with the system, and the casters were severely gimped compared to other options that they could have taken.
Character creation is by far the easiest thing to tweak at the end of development. Change how combat works or skills work and you need to change ever class that has skills or will ever enter combat. Change how a specific feat or class ability functions, and for the most part that's all that needs to be edited.If that were to happen, our conclusions from playtesting with the pregens would be completely invalidated. Either that, or the character creation rules would need to be tweaked -- but would that be possible at that point? .
It looks like the direction they are taking with a good numnber of things suggests they are getting a larger amount of feedback from players who like 4E mechanics. I am wondering if that is because they are primarily getting playtesters who are players of 4E.
It's about actually giving the game a fair shake.
It looks like the direction they are taking with a good numnber of things suggests they are getting a larger amount of feedback from players who like 4E mechanics. I am wondering if that is because they are primarily getting playtesters who are players of 4E. I am also wondering if the audience of this coming edition will wind up being mostly 4E players moving forward from 4E to this new edition and that the lack of feedback from non-4E players/lapsed players is going to wind up producing an edition that doesn't draw lapsed players back to D&D thus not addressing the problem WotC wished to address, that of recapturing lapsed players.
Now one could argue that the squeaky wheel gets the grease and if lapsed players don't participate in the playtests in large enough numbers to influence the design process then that is their loss, but I'm not sure that serves WotC's ends which was suggested to be the broadening of the new edition's audience to include current players and lapsed players. I'm wondering if they are considering this potential disparity by gauging how much of their feedback is coming from current players versus those more representative of the portion of the market they are trying to recapture.
Even if they are getting low amounts of feedback from lapsed players, possibly because many are taking a wait and see what happens stance, they might be wise (if they really want to appeal to lapsed players) to cast a more discerning eye on the source of the feedback they are getting and be sure it is balanced not in regard to who they are drawing in for the playtest but based on who they hope to draw back in as players overall.
If they indeed produce a new edition that merely carries a portion of the current players forward (some not seeing enough changes to switch), and draws only a small portion of players from the lapsed player pool, they might be in danger of coming out the other side with an even smaller market share than they have at present. And thet wouldn't serve anyone since they might pull the plug even faster than this last time around.