Excellent!!! So we'll need to be careful with how we run it obviously. I'm up for it, now I just have to read the rules a bit more closely to figure some things out, I'd only been glancing over them as I didn't expect to play. So, how important is the tactical elements? i.e. could it be run without a battlemap? I've been playing with one since 2e days in my RL group I actually struggle a bit to think of running without (it's pretty impossible in 4e).
btw - mudbunny, are you still doing that CS stuff for WotC?
I'd need everyone to make sure they download the rules and agree to the playtest rules.
So does everyone want to jump right in, i.e. start at the caves with a summary of the backstory and the quest? there's a couple hooks to use, so I can grab one and use that, or we could RP a bit of the upfront stuff?