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Thread: Jonathan Tweet talks "13th Age"
Friday, 18th May, 2012, 09:46 PM #21
Cutpurse (Lvl 5)
Could you explain briefly what makes this a more significant release than any other relatively obscure OSR-type system? Maybe I'm just very ill-informed.
- EN World
- has no influence
- on advertisings
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Friday, 18th May, 2012, 09:50 PM #22
Spellbinder (Lvl 16)
Friday, 18th May, 2012, 09:54 PM #23
Myrmidon (Lvl 10)
Friday, 18th May, 2012, 09:57 PM #24
Thaumaturgist (Lvl 9)
From what I've read about 13th Age, it's very storygamey and pushes hard for more Precious Snowflake Sue characters, so I'm not interested in it.
Friday, 18th May, 2012, 09:57 PM #25
Cutpurse (Lvl 5)
Indeed, I just noticed that. Makes sense.That it's by Jonathan Tweet and Rob Heinsoo.
"They all say that," is what I'm tempted to think, but they're great designers, and I'll have to keep an eye on this.I believe it's only partly old school, it pulls in ideas from all over.
Anyway, I don't think any system is going to take a significant chunk of 5e's market share all by itself. Pathfinder rode a perfect storm in taking away so much of Wizards' market share. Any other circumstance, or any other company besides Paizo in the same circumstance, probably couldn't have done it.
Friday, 18th May, 2012, 10:23 PM #26
Novice (Lvl 1)
Yes, I have played in plenty of games without maps and in general the combat goes to hell in a hand basket quit quickly, and without fail. Even a simple map with simple markers just helps things quite nicely. Why put some much time and effort into interesting combat, but don't bother to account for spatial relations between the combatants and their environment? That is just as important as some fancy move with a sword or a spell.
Friday, 18th May, 2012, 10:32 PM #27
Orcus on an Off-Day (Lvl 22)
This thread is apt to be far more about 13th age than it is about D&DNext. So, moved to General
Friday, 18th May, 2012, 11:04 PM #28
The Great Druid (Lvl 17)
Friday, 18th May, 2012, 11:31 PM #29
Waghalter (Lvl 7)
I know a little bit about this for, err..., some reason (I'm keeping this as vague as I can!) and let me just say this: It really is pretty cool.
Saturday, 19th May, 2012, 01:51 AM #30
Guide (Lvl 11)
Heck, I remember certain ENWorlders swearing up and down that Castles and Crusades was such a big hit that it was making a big dent on D&D sales.