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Thread: [FMG]3PP AP you'd like to see
Friday, 18th May, 2012, 12:40 AM #1
Cutpurse (Lvl 5)
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- Beaverton OR
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ø Block gdmcbride
[FMG]3PP AP you'd like to see
My name is Gary McBride and I own Fire Mountain Games. We are half way through"Way of the Wicked", Pathfinder's only evil adventure path and are considering what comes next. We won't be making any definite decisions for some months, so this is your chance to toss out suggestions.
If you could have any third party adventure path for the Pathfinder RPG, what would it be? Don't worry about practicality or marketability. We'll worry about that for you. Instead, describe your dream product no matter how outlandish. What would be an adventure path that would make your heart race?
Remember, we can't use Golarion or Paizo's IP and we aren't interested in licensing anything (beyond using the Pathfinder Compatibility License). But we can make an epic adventure easily portable to any fantasy world.
Also, this is not the right place for "I don't like adventure paths" or "I don't buy anything third party" posts. Those opinions are of course valid. APs and 3PPs aren't for everyone. But I would prefer instead to discuss what adventure paths you think should be done that have been neglected.
I'm listening and thanks for taking the time to post.
Fire Mountain Games
Friday, 18th May, 2012, 01:55 AM #2
Scout (Lvl 6)
You could do a lot worse than team up with Dreamscarred Press and do a full Psionics-themed AP. Psionics are a fairly popular alternative ruleset, and they've never been given the full Adventure Path treatment.
Friday, 18th May, 2012, 01:09 PM #3
The Great Druid (Lvl 17)
A couple difficult to do well ideas I'd like to see
Present us with a kingdom in its glory and have some plot going on and then have the PCs time travel to different historical events and see the Kingdom being founded, dealing with civil war, and interacting with many different generations of the royal family.
I'd really like to see an AP that travels the planes. If there are some that are open content you could use those or just create your own versions of other planes of existence.
Friday, 18th May, 2012, 02:03 PM #4
Enchanter (Lvl 12)
A true urban adventure with lots of intrigue, backstabbing, political riddles and assassinations.
A wilderness adventure where the PCs need to aid the supposed monsters instead of killing them.
PCs getting turned into stone and wake up in the future to find themselves the supposed heroes of some prophecy.
Or maybe the PCs wake up in the bodies of monsters and need to find out what has happened.
Ad I also like the kingdom-come time travel idea.
Friday, 18th May, 2012, 02:10 PM #5
Hydra (Lvl 25)
Never let it be said that our hobby is not full of jargon!
I just giggled when I saw a thread title which began: FMG 3PP AP
Friday, 18th May, 2012, 02:14 PM #6
Enchanter (Lvl 12)
Friday, 18th May, 2012, 06:48 PM #7
Thaumaturgist (Lvl 9)
I think a truly urban adventure would be incredibly. Specially if you spice it with some cool backstabbing from lovely NPC in a very well detailed City. It does not need to be swashbuckling to work. Just Urban.
I'm thinking on Paizo's Curse of Crimson Throne here: it started great, but then they had a very strong change of style, when the Party leaves Korvosa and it becames a barbarian adventure. The barbarian part was good as well, but it wasn't in the same mood than the first 2 books.