shamsael
First Post
Sounds kind of quirky. It sounds a bit to me like they're just trying to find a place to use a pre-4e term - "hit dice" - rather than come up with the most agreeable solution to the problem. I suspect that the random element will not be favored by 4e fans and the people who reject using random hit points in the first place.
Frankly, I think it might just be easier to recover half the hit points lost in an encounter with a modest rest after a fight.
4e fans, like myself, can just turn a 1d10 hit die into a 5 point healing surge. I long ago stopped rolling damage in my 4e campaigns anyway. We just replace all references to dice with their average values, except for wild magic sorcerers who get to roll.