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Wednesday, 23rd May, 2012, 03:52 AM #1
The Grand Druid (Lvl 20)
Guidelines for D&D Next playtest/adventure discussion here at ENW
Repost any mechanics (but see below)
Post any of the rules or character sheets
Create video blogs or podcasts of live play
Put game mechanics into shared adventures
Discuss your opinions
Thrash out what works and what doesn't
Stay polite to people you completely disagree with
Share adventures with generic mechanics ("This room has 4 goblins in it.")
Share your experience in actual play
EDIT: from WotC: "You can talk about your current and previous playtest experiences and even talk about the rules and mechanics as long as you don’t directly quote text."
You may now run online games via Skype, Google Hangout or our play-by-post forum provided you to do not post or upload any transcripts from your playtest, upload any playtest materials and make sure that all members of your group have signed up to playtest through the official playtest sign up process.
Last edited by Piratecat; Tuesday, 5th June, 2012 at 02:58 AM.- Piratecat, EN World Admin. Now Kickstarting TimeWatch, a time travel game - please go check it out!
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Wednesday, 23rd May, 2012, 03:59 AM #2
Thaumaturgist (Lvl 9)
Which of these would you say adding new monsters would fall under?Originally Posted by Piratecat
Any group can only fight so many goblins and it would be nice to share advice on expanding the range of possible adventures.
Wednesday, 23rd May, 2012, 04:00 AM #3
Wednesday, 23rd May, 2012, 04:53 AM #4
Scout (Lvl 6)
Wednesday, 23rd May, 2012, 05:10 AM #5
Magsman (Lvl 14)
Apologies for the questions but some examples of what is cool and what is not might help to make the line really clear to everyone.
Herremann the Wise
Imagination is a quality given a man to compensate him for what he is not,
and a sense of humor was provided to console him for what he is.
He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an unhappy man, for he has put a knife in the heart of wonder.
Wednesday, 23rd May, 2012, 05:38 AM #6
Scout (Lvl 6)
I want to stay as true as I can to the spirit of the playtest and the ENWorld forums...
What about derived mechanics? Rules that may not be spelled out but we might be able to figure out?
As in, figuring out or hypothesizing that hp or bonuses are calculated with a guessed formula? Or predicting that particular abilities are slotted for background/theme/class/race?
Wednesday, 23rd May, 2012, 05:47 AM #7
Minor Trickster (Lvl 4)
Wednesday, 23rd May, 2012, 06:47 AM #8
Guide (Lvl 11)
Is that NDA related? Otherwise it's seems very wired not being able to reference actual rules as written while discussing them.
I LIKE COMBAT AS WAR!!!!!!
the essence of D&D is "The thrill of victory the agony of a natural 1" - Mike Mearls, Gen Con 2012
Starting From the Ground Up - ACKS Economic system
Starting From the Grounds Up, Part II - ACKS Economic system
Wednesday, 23rd May, 2012, 06:51 AM #9
Myrmidon (Lvl 10)
It'd be a fine line of how much mechanical detail is too much to reveal. Easiest way for ENWorld to moderate that kind of thing is to simply say "no" outright. No question of where the line is. No question of 'death by small parts'.
PbP Signature: http://www.enworld.org/forum/5934473-post84.html
Wednesday, 23rd May, 2012, 08:34 AM #10
Waghalter (Lvl 7)
It should be possible to talk about the mechanics without reposting them. We do it all the time on these boards because we work from a common resource. It would be rare to see a rule posted verbatim in quotes.
Easy to avoid I think.
Last edited by vagabundo; Wednesday, 23rd May, 2012 at 12:09 PM.
Pablo El Vagabundo
"Mercy!? You want MERCY? I'M CHAOTIC NEUTRAL!!!"
One of my rituals is in Goodman Games's Book of Rituals.
Humpty Dumpty exploring the tomb
Humpty Dumpty found Acererak's doom
All of the clerics and all of the scrolls
Couldn't resurrect Humpty Dumpty's soul.
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