D&D 5th Edition Guidelines for D&D Next playtest/adventure discussion here at ENW




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  1. #1
    Writing TimeWatch!
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    Guidelines for D&D Next playtest/adventure discussion here at ENW

    Please don't:

    Repost any mechanics (but see below)
    Post any of the rules or character sheets
    Create video blogs or podcasts of live play
    Put game mechanics into shared adventures
    Edition war

    Please do:

    Discuss your opinions
    Thrash out what works and what doesn't
    Stay polite to people you completely disagree with
    Share adventures with generic mechanics ("This room has 4 goblins in it.")
    Share your experience in actual play
    EDIT: from WotC: "You can talk about your current and previous playtest experiences and even talk about the rules and mechanics as long as you don’t directly quote text."

    UPDATE:

    You may now run online games via Skype, Google Hangout or our play-by-post forum provided you to do not post or upload any transcripts from your playtest, upload any playtest materials and make sure that all members of your group have signed up to playtest through the official playtest sign up process.

    Questions?
    Last edited by Piratecat; Tuesday, 5th June, 2012 at 02:58 AM.
    - Piratecat, EN World Admin. Now writing TimeWatch, an investigative time travel game.

  2. #2
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    Quote Originally Posted by Piratecat
    Put game mechanics into shared adventures
    Share adventures with generic mechanics ("This room has 4 goblins in it.")
    Which of these would you say adding new monsters would fall under?

    Any group can only fight so many goblins and it would be nice to share advice on expanding the range of possible adventures.

    Cheers!
    Kinak

  3. #3
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    Quote Originally Posted by Piratecat View Post
    Please don't:

    Repost any mechanics

    Questions?
    If I am looking to make sure I'm running the game as written or have a question about how to use the rules to resolve things, how do I ask about that? And how does anyone give me a meaningful answer without doing the above?

  4. #4
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    Quote Originally Posted by nnms View Post
    If I am looking to make sure I'm running the game as written or have a question about how to use the rules to resolve things, how do I ask about that? And how does anyone give me a meaningful answer without doing the above?
    I believe WotC said something recently about putting together a dedicated playtest forum specifically for this purpose. I hope they'll have something to say about this Thursday.

  5. #5
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    Quote Originally Posted by nnms View Post
    If I am looking to make sure I'm running the game as written or have a question about how to use the rules to resolve things, how do I ask about that? And how does anyone give me a meaningful answer without doing the above?
    In general, if your post involves the use of copy/paste, it's a definite no-no.

    You can certainly say "I think d14 hit dice for the astrologer class is too high". You can't post:

    Astrologer*
    Hit Dice: d14
    Starting Skills: Navel Gazing, Bad Science, Self-Delusion
    BAB: +1
    Starting Money: 11d7 gp
    etc.

    So you can comment on and refer to a stat block, but you can't post the stat block.

    Or you can post "Does tying your shoelaces provoke an opportunity attack?" and someone can respond "Yep, shoelace tying is in the list on page 14." But you can't post:

    Opportunity Attacks*
    Opportunity attacks occur when a character performs a certain action while adjacent to another creature. The adjacent creature gets an immediate free attack, and can do so as many times as its DEX bonus. The following actions provoke opportunity attacks: x, y, z.



    *Yes, all the above is real stuff directly from D&D Next.**
    **Not guaranteed to be true.

  6. #6
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    Quote Originally Posted by Morrus View Post
    Astrologer*
    Hit Dice: d14
    Starting Skills: Navel Gazing, Bad Science, Self-Delusion
    BAB: +1
    Starting Money: 11d7 gp
    Damn the astrologer is not going to just have the best hit points but his starting monies is through the roof, considering the economy is gonna be rewritten using silver as the common currency.
    Last edited by Sadras; Thursday, 24th May, 2012 at 12:57 PM.

  7. #7
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    Quote Originally Posted by Sadras View Post
    Damn the astrologer is not going just have the best hit points but his starting monies is through the roof, considering the economy is gonna be rewritten using silver as the common currency.
    Yeah but he only has a Base Astrology Bonus of +1!
    That's only +1 more than the other classes, and this is the whole class schtick!
    Everyone is weird, but those who are weird in the same way call themselves normal.

  8. #8
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    Quote Originally Posted by Chris_Nightwing View Post
    Yeah but he only has a Base Astrology Bonus of +1!
    That's only +1 more than the other classes, and this is the whole class schtick!
    Well, you know, flatter maths...

  9. #9
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    Quote Originally Posted by Piratecat View Post
    Please don't:

    Repost any mechanics...

    Please do:

    Discuss your opinions
    Thrash out what works and what doesn't
    ...

    Questions?
    Just enquiring as to where the line is in regard to reposting any mechanics. For example, imagine the hit point and hit dice discussion and mechanics in the latest L&L. Could I suggest tweaks to the hit dice mechanic as part of discussion? Am I allowed to refer to a particular part of the hit point rules highlighting it's excellence? Do I just have to leave it at "we found positives and negatives with the new hit point and hit die mechanics"?

    Apologies for the questions but some examples of what is cool and what is not might help to make the line really clear to everyone.

    Best Regards
    Herremann the Wise
    Imagination is a quality given a man to compensate him for what he is not,
    and a sense of humor was provided to console him for what he is.

    Oscar Wilde

    He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an unhappy man, for he has put a knife in the heart of wonder.
    Tad Williams

  10. #10
    I want to stay as true as I can to the spirit of the playtest and the ENWorld forums...

    What about derived mechanics? Rules that may not be spelled out but we might be able to figure out?

    As in, figuring out or hypothesizing that hp or bonuses are calculated with a guessed formula? Or predicting that particular abilities are slotted for background/theme/class/race?

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