HolyMan
Thy wounds are healed!
[sblock=Kolto] Just going to play it out right now.
Kolto leans down - but not too close - to the halfling and speaks quietly. "I'm Kolto. You get press ganged as well, or are you here by choice?"
"Do you think I would gladly thrown in with this #@$ lot by $#%% choice? I got shanghaied same as you did by these... these.. %&*$&@#!"
"Well then we have something in common, as well as now being half slaves to these... What did you call them? %&*$&@#s. I only wish they left me my blade. But who knows where that may be now."
"@$$&$ stole something of mine as well." the halfling says as she walks off to find a holystone and pail. "Maybe we have more in common than you know." she says turning her back, her voice a little choked up.
"That's Rosie Cusswell" the human female says from behind Kolto as he watches the littler woman curse her way to a pail and mop. "She has earned that name, make no mistake. And I think you have earned a friend."
"Oh how so?" Kolto asks, as the woman walks past him to start her own work.
She looks back with a smile and says, "Because she didn't cuss at you."
OCC: Diplomacy successful attitude adjusted to friendly.[/sblock]
The day wears on as The Wormwood breaks through the white capped waves. Everyone performs their duties better than Mr. Plugg or Master Scourge expected and so the whip and cat o'nine stay silent most of the day.
[sblock=Nightstorm and Jaakali]
Need you to pick an area that you went exploring. Have added a map and locations to the RG please just let me know in the OOC if you have any questions.[/sblock]
Kalir spends his time when not working speaking to Sandra and thus he follows her around a little as she visits most of the new crewmen that were abducted the same night that the gnome was. Sandra took time last night to help the quartermaster go through most of the items they procured from the group. She returns everyone some small item telling them how she either hid it while the quartermaster wasn't looking or bartered for it herself. NOTE: Diplomacy no longer needed on Sandra.
[sblock=Items]
Nightstorm - shaving kit
Reiko - soap
Lightning - Spell Component Pouch
Jaakali - MW Studded leather
Kalir - Compass
Kolto - Cestus
Tara - Dagger (one of Jaakali's I believe)
Bella - belt pouch w/ 5gp, 5sp in it.
Also see addition to NPCs section in RG as well as a map of The Wormwood.[/sblock]
In addition she spends a moment talking to each of the newest crew men about the little bit she has learned of the older crew.
The day is long but soon the odd brass and bronze clock hanging from the main mast sounds the end of the workday to a few cheers from some of the crew. Stylized to surround the main mast the huge piece looks like a pod of dead and dying whales swimming in anguish as worms burrow in and out of their bellies. The top figure, a whale of brown and green bronze looks to moan out in agony and it is here that the low tone sounds the beginning and ending of every workday.
Captain Barnabas comes to the front of the poop deck and raises his sword high as the tone dies away. "Time for the Bloody Hour!"
The crew raises a cheer as Mr. Plugg and a few others run to the iron and wooden box set at the base of the poop deck.
"Time for a keelhauling!" Mr. Plugg says pulling a fatigued, ragged, and sweat cover man up out of the small box. The crew cheers even louder at the prospect.
The unfortunate man is then tied by the feet by a length of rope that runs down the port side and under the haul of the Wormwood. The other end of the rope comes up the starboard side and over an arm of the main mast.
Mr. Plugg and a handful of picked men grab the starboard rope and wait for the Captain's signal. The ship is deadly quiet as the crew almost holds it's breath in anticipation.
"Jakes Magpie your punishment for theft is keelhauling - twelve furlongs." Most of the crew gives a cheer, a hoot, or dances in a small circle. "BEGIN!" the captain says slashing at the air with his sword.
Master Scourge pushes the man overboard and the crew starts to chant, as Mr. Plugg and his men pull.
1..... *pull*
2..... *pull*
3..... *pull*
4..... *pull*
5..... *pull*
6..... *pull*
7..... *pull*
8..... *pull*
9..... *pull*
Most of the crew runs to the starboard side and looks over the rails.
10.... *pull*
11.... *pull*
12.... *pull*
Jakes Magpie rises above the deck dripping seawater mixed with blood. Cuts run up and down his body and his clothing is almost a heap of worthless rags hanging form his body. His face has the bluish tinge of someone who has drowned.
Habbly Quarne, the “Stitchman” moves on his wooden leg over to where Jakes hangs. "Dead!" he declares looking back to the captain.
"Let him feed the sharks of the Jeopardy!" the captain says turning away. Confident that the lesson is not lost on anyone.
The body is cut down and left to drop into the water. As it floats away in The Wormwood's wake Fishguts comes up to the deck from below. "Chows on! Come gets your dinner!"
[sblock=OOC] Sorry for not allowing anyone to do anything during this. But I think with all the N and CN alignments the characters sit back and bide their time.
It is now time for dinner and rum rations (yum). I need a DC 5 Fort save from everyone please. Also roll the 1d4 CHA bonus for 1d8 hours while your at it.
Could help with nighttime Diplomacy.[/sblock]
Kolto leans down - but not too close - to the halfling and speaks quietly. "I'm Kolto. You get press ganged as well, or are you here by choice?"
"Do you think I would gladly thrown in with this #@$ lot by $#%% choice? I got shanghaied same as you did by these... these.. %&*$&@#!"
"Well then we have something in common, as well as now being half slaves to these... What did you call them? %&*$&@#s. I only wish they left me my blade. But who knows where that may be now."
"@$$&$ stole something of mine as well." the halfling says as she walks off to find a holystone and pail. "Maybe we have more in common than you know." she says turning her back, her voice a little choked up.
"That's Rosie Cusswell" the human female says from behind Kolto as he watches the littler woman curse her way to a pail and mop. "She has earned that name, make no mistake. And I think you have earned a friend."
"Oh how so?" Kolto asks, as the woman walks past him to start her own work.
She looks back with a smile and says, "Because she didn't cuss at you."
OCC: Diplomacy successful attitude adjusted to friendly.[/sblock]
The day wears on as The Wormwood breaks through the white capped waves. Everyone performs their duties better than Mr. Plugg or Master Scourge expected and so the whip and cat o'nine stay silent most of the day.
[sblock=Nightstorm and Jaakali]
Need you to pick an area that you went exploring. Have added a map and locations to the RG please just let me know in the OOC if you have any questions.[/sblock]
Kalir spends his time when not working speaking to Sandra and thus he follows her around a little as she visits most of the new crewmen that were abducted the same night that the gnome was. Sandra took time last night to help the quartermaster go through most of the items they procured from the group. She returns everyone some small item telling them how she either hid it while the quartermaster wasn't looking or bartered for it herself. NOTE: Diplomacy no longer needed on Sandra.
[sblock=Items]
Nightstorm - shaving kit
Reiko - soap
Lightning - Spell Component Pouch
Jaakali - MW Studded leather
Kalir - Compass
Kolto - Cestus
Tara - Dagger (one of Jaakali's I believe)
Bella - belt pouch w/ 5gp, 5sp in it.
Also see addition to NPCs section in RG as well as a map of The Wormwood.[/sblock]
In addition she spends a moment talking to each of the newest crew men about the little bit she has learned of the older crew.
The day is long but soon the odd brass and bronze clock hanging from the main mast sounds the end of the workday to a few cheers from some of the crew. Stylized to surround the main mast the huge piece looks like a pod of dead and dying whales swimming in anguish as worms burrow in and out of their bellies. The top figure, a whale of brown and green bronze looks to moan out in agony and it is here that the low tone sounds the beginning and ending of every workday.
Captain Barnabas comes to the front of the poop deck and raises his sword high as the tone dies away. "Time for the Bloody Hour!"
The crew raises a cheer as Mr. Plugg and a few others run to the iron and wooden box set at the base of the poop deck.
"Time for a keelhauling!" Mr. Plugg says pulling a fatigued, ragged, and sweat cover man up out of the small box. The crew cheers even louder at the prospect.
The unfortunate man is then tied by the feet by a length of rope that runs down the port side and under the haul of the Wormwood. The other end of the rope comes up the starboard side and over an arm of the main mast.
Mr. Plugg and a handful of picked men grab the starboard rope and wait for the Captain's signal. The ship is deadly quiet as the crew almost holds it's breath in anticipation.
"Jakes Magpie your punishment for theft is keelhauling - twelve furlongs." Most of the crew gives a cheer, a hoot, or dances in a small circle. "BEGIN!" the captain says slashing at the air with his sword.
Master Scourge pushes the man overboard and the crew starts to chant, as Mr. Plugg and his men pull.
1..... *pull*
2..... *pull*
3..... *pull*
4..... *pull*
5..... *pull*
6..... *pull*
7..... *pull*
8..... *pull*
9..... *pull*
Most of the crew runs to the starboard side and looks over the rails.
10.... *pull*
11.... *pull*
12.... *pull*
Jakes Magpie rises above the deck dripping seawater mixed with blood. Cuts run up and down his body and his clothing is almost a heap of worthless rags hanging form his body. His face has the bluish tinge of someone who has drowned.
Habbly Quarne, the “Stitchman” moves on his wooden leg over to where Jakes hangs. "Dead!" he declares looking back to the captain.
"Let him feed the sharks of the Jeopardy!" the captain says turning away. Confident that the lesson is not lost on anyone.
The body is cut down and left to drop into the water. As it floats away in The Wormwood's wake Fishguts comes up to the deck from below. "Chows on! Come gets your dinner!"
[sblock=OOC] Sorry for not allowing anyone to do anything during this. But I think with all the N and CN alignments the characters sit back and bide their time.
It is now time for dinner and rum rations (yum). I need a DC 5 Fort save from everyone please. Also roll the 1d4 CHA bonus for 1d8 hours while your at it.
Could help with nighttime Diplomacy.[/sblock]