HM's Skull & Shackles AP

Shayuri

First Post
Tara quickly swims back a little ways, getting some distance. She's not eager to try her magic against these monsters directly...but perhaps she can call for help?

She takes a breath to calm herself, then holds another one to stay afloat without paddling for a moment. The spell is a murmur in her throat, but underwater it's picked up in the cavities of her body, echoed over the drum of her skin. A subsonic THUM that booms through the water and ripples out and away. A moment later there is an answering pulse from somewhere else. Somewhere far...but near. Another shock emanates from Tara, and is answered...but the time between the two is shorter now.

Something is coming.

(Summon Monster 1...takes effect on her action next turn.)
 

log in or register to remove this ad

HolyMan

Thy wounds are healed!
Kolto's attack scores a hit and the tiefling wonders at how he is so lucky fighting under the water. The creature snaps it's claws and comes after the "Red-man" with a vengeance. <rolling>

As Nightstorm, Kalir, and Sandara wait (almost holding their breaths themselves) Lightning struggles underwater with his own lobster eel. Managing to free his foot the undine starts to turn and swim away tryign to bring the creature to the surface where the others can help. But as he slips one claw the second lashes out grabbing him about the waist and starts squeezing. <rolling dmg>

[sblock=Combat]
Round 1:
monsterA[AC:14,HP:10/13]-depth 5' double move to within melee range
monsterB[AC:12,HP:13/13]-depth 15' (charged, hit dmg 1)
Kolto -(depth 5') HB:17/20 attack hit
Sandara -(depth 0') HB:20/20 ready action
Lightning -(depth 10') HB:21/24 (grappled;poisoned;STR dmg:1] escape grapple, move(draws AoO; hit dmg 2)
Tara -(depth 0') HB:24/24 casting summon monster
Nightstorm -(depth 0') HB:24/24 move, ready action
Kalir - (depth 0') HB:24/24 - locked and loaded
Round 2:
monsterA-(depth 5')[AC:14,HP:10/13]-attacks, hit dmg 1
monsterB-(depth 15')[AC:12,HP:13/13]-grappled; deals damage = 3pts
Kolto -(depth 5') HB:16/20[grappled; HP:08/09] is up
Sandara -(depth 0') HB:20/20
Lightning -(depth 10') HB:20/24 [grappled;poisoned;STR dmg:1,HP:03/09]
Tara -(depth 0') HB:24/24 casting summon monster
Nightstorm -(depth 0') HB:24/24
Kalir - (depth 0') HB:24/24 -
[/sblock]
 

Attachments

  • reef rd 2.jpg
    reef rd 2.jpg
    71.9 KB · Views: 74
Last edited:

sunshadow21

Explorer
[sblock=ooc]I'll wait to see if the others can open up a meaningful option for Lightning. As it is, he really doesn't have any. Even if he breaks free, which is already a fair challenge, he'll just get grappled again, either on the aoo getting away or on the creature's next turn. It's not a cycle he can win, and I really don't feel like playing for more than a round or two hoping the dice cooperate. No real point to it.[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Kolto relaxes in the creature's grip, forgoing attempts to break free in favor of aggressive attacking with the cestus.

Use Arcane Pool to enhance Cestus to +1, and attack! (EDIT: Dang - just missed! Wait - if it's got me grappled, doesn't it gain the grappled condition as well? Just in case, I'll roll some damage . . .)
_______________
PostShot.png


[sblock=Stat Block]
KOLTO TENGERE CR 1/2
Male Tiefling Magus (Bladebound, Kensai) 1
NN Medium Outsider (Native)
Init +2; Senses Darkvision; Perception +0
--------------------
DEFENSE
--------------------
AC 12, touch 12, flat-footed 10. . (+2 Dex)
hp 9 (1d8)
Fort +2, Ref +2, Will +2
Defensive Abilities Canny Defense +1; Resist cold 5, electricity 5, fire 5
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Cestus +2 (1d4+2/19-20/x2) and
. . Unarmed Strike +2 (1d3+2/20/x2)
Magus (Bladebound, Kensai) Spells Known (CL 1, 2 melee touch, 2 ranged touch):
1 (2/day) Shield (DC 16), Feather Fall (DC 16)
0 (at will) Acid Splash, Ray of Frost
--------------------
STATISTICS
--------------------
Str 14, Dex 15, Con 10, Int 20, Wis 10, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats Fiendish Heritage, Weapon Focus: Falcata
Traits Abendego Spellpiercer (Sodden Lands), Ancient Explorer: Knowledge (Local)
Skills Bluff +2, Climb +6, Knowledge (Arcana) +9, Knowledge (Local) +10, Knowledge (Planes) +9, Profession (Sailor) +4, Spellcraft +9, Stealth +4, Swim +6
Languages Abyssal, Common, Draconic, Dwarven, Elven, Gnome, Infernal, Polyglot
SQ Arcane Pool (+1) (6/day) (Su), Chosen Weapon: Falcata, Spell Combat (Ex)
Combat Gear Cestus; Other Gear Travelling Spellbook (blank)
--------------------
SPECIAL ABILITIES
--------------------
Abendego Spellpiercer (Sodden Lands) +2 to Concentration checks
Arcane Pool (+1) (6/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +1 (Ex) +INT bonus to AC (max Duelist level).
Chosen Weapon: Falcata Kensai abilities only function when wielding a weapon of this type.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fiendish Heritage You possess a strong tie to your fiendish ancestors, granting you favorable abilities.

Prerequisite: Tiefling, must be taken at 1st level.

Benefit: Your fiendish bloodline proves particularly strong, being tied to a specific race
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at Lone Wolf Development
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.[/sblock]
 
Last edited:

ghostcat

First Post
Seeing Lightning struggle in the grip of the mutated lobster, he decides that desperate measures are called for. Gathering in his magic he casts a spell on Lightning. He doubts if it will work but its the best he can do.

[sblock=OOC]Cast Grease on Lightning in the hope that it will make him too slippy to hold.[/sblock]
 

sunshadow21

Explorer
Lightning just gives the unnatural creature a dirty look as he once more works on wiggling free, already getting tired of this little game, and hoping that the grease gives him the opening he needs to escape and get away from the creature long enough to actually fight back.
 

HolyMan

Thy wounds are healed!
"Oh @#&%!" Sandara swears before diving into the water and swimming over to help Kolto.

OOC: Nightstorm and Tara to finish the round.
 

Kaodi

Hero
Nightstorm sighs. So much for drawing the creatures towards him. The ninja leaps into the surf and dives behind Kolto, anticipating a possible flanking manoeuvre with Sandara.

[sblock=OOC]One Southwest, then two West. If only great swim checks made for faster swim speeds.[/sblock]
 
Last edited:

HolyMan

Thy wounds are healed!
OOC: Two things - Need Tara's spell to go off and have her summon's pick and attack a target. Two - sorry ghostcat but grease is a 30' range so Kalir is out of range you can have him do a double move for this round and a move cast for next if you want. Or you may change your action altogether.
 

ghostcat

First Post
OOC: Two things - Need Tara's spell to go off and have her summon's pick and attack a target. Two - sorry ghostcat but grease is a 30' range so Kalir is out of range you can have him do a double move for this round and a move cast for next if you want. Or you may change your action altogether.

OOC: Its not clear from the map if Kalir get within range WITHOUT swimming.
 

Remove ads

Top