HM's Skull & Shackles AP

ghostcat

First Post
"That's just what I was thinking Sandara. Although we probably should take some regular lobsters as well.

I would love to go with Lightning to explore the wreak but I am not a strong swimmer and I would only slow him down. So I'll go back to gathering lobsters while the other two explore."
says Kalir
 

log in or register to remove this ad

Maidhc O Casain

Na Bith Mo Riocht Tá!
Kolto grins, exposing just enough fang to be a little disturbing. The black markings on his skin writhe as he replies. "I'll gladly poke around the wreck with you, Lightning. And I'm thinking that these two offerings for the Captain's Table will set poor Mr. Plugg back on his heels a bit."
_______________
PostShot.png


[sblock=Stat Block]
KOLTO TENGERE CR 1/2
Male Tiefling Magus (Bladebound, Kensai) 1
NN Medium Outsider (Native)
Init +2; Senses Darkvision; Perception +0
--------------------
DEFENSE
--------------------
AC 12, touch 12, flat-footed 10. . (+2 Dex)
hp 9 (1d8)
Fort +2, Ref +2, Will +2
Defensive Abilities Canny Defense +1; Resist cold 5, electricity 5, fire 5
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Cestus +2 (1d4+2/19-20/x2) and
. . Unarmed Strike +2 (1d3+2/20/x2)
Magus (Bladebound, Kensai) Spells Known (CL 1, 2 melee touch, 2 ranged touch):
1 (2/day) Shield (DC 16), Feather Fall (DC 16)
0 (at will) Acid Splash, Ray of Frost
--------------------
STATISTICS
--------------------
Str 14, Dex 15, Con 10, Int 20, Wis 10, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats Fiendish Heritage, Weapon Focus: Falcata
Traits Abendego Spellpiercer (Sodden Lands), Ancient Explorer: Knowledge (Local)
Skills Bluff +2, Climb +6, Knowledge (Arcana) +9, Knowledge (Local) +10, Knowledge (Planes) +9, Profession (Sailor) +4, Spellcraft +9, Stealth +4, Swim +6
Languages Abyssal, Common, Draconic, Dwarven, Elven, Gnome, Infernal, Polyglot
SQ Arcane Pool (+1) (6/day) (Su), Chosen Weapon: Falcata, Spell Combat (Ex)
Combat Gear Cestus; Other Gear Travelling Spellbook (blank)
--------------------
SPECIAL ABILITIES
--------------------
Abendego Spellpiercer (Sodden Lands) +2 to Concentration checks
Arcane Pool (+1) (6/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +1 (Ex) +INT bonus to AC (max Duelist level).
Chosen Weapon: Falcata Kensai abilities only function when wielding a weapon of this type.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fiendish Heritage You possess a strong tie to your fiendish ancestors, granting you favorable abilities.

Prerequisite: Tiefling, must be taken at 1st level.

Benefit: Your fiendish bloodline proves particularly strong, being tied to a specific race
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at Lone Wolf Development
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.[/sblock]
 

Shayuri

First Post
"We may wind up having to eat them too though," points out Tara with a wrinkled nose at the thought.

"I don't think I'll be much help directly with the ship...but I could call something to help. They just...don't last long."

She gives an embarrassed smile and shrug.
 

HolyMan

Thy wounds are healed!
"Well if were going diving for treasure than we will need something to take it and these things back to the Wormwood quickly." Sandara says with a thinking look on here face.

She scans the water a moment and then says "Wait here." before diving back into the water and swimming out in the direction of the sunken ship.

Near the area she treads water a moment and dicks under to get a look around. She swims off to the east a bit than doofs off her hat. She throws it about six feet away from her and shouts something hard to understand.

In moments the hat starts to grow and shimmer. The sounds of wood being hammered and of ropes creaking fills the air as the hat disappears and in it's place is a twenty foot long cog with a single sail and a couple oars.

Sandara climbs up on board and then yells to the group on the reef. "All aboard mates! We got treasure to find!"

kiel.gif
 

Kaodi

Hero
Nightstorm is, needless to say, impressed. Whether Sandara's hat is enchanted, or she used her own magic to conjure the cog, it is a useful trick. The ninja tarries only a moment before he swims out to the boat and drags himself in.

"How long will this magic last last?" he asks as he retrieves a length of rope from his pack. Tying one end to the mast he throws the rest of it back towards where the creatures bodies are floating. "Tie 'em together with that, and we'll drag 'em in," he says, raising his voice.
 

sunshadow21

Explorer
Lightning is suitably impressed as he nods to Kolto, casts air bubble and guidance on both himself and the Redman, and dives down to the sunken ship.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
"Well, however long it lasts, let's not waste it." He dives down with Lightning.
_______________
PostShot.png


[sblock=Stat Block]
KOLTO TENGERE CR 1/2
Male Tiefling Magus (Bladebound, Kensai) 1
NN Medium Outsider (Native)
Init +2; Senses Darkvision; Perception +0
--------------------
DEFENSE
--------------------
AC 12, touch 12, flat-footed 10. . (+2 Dex)
hp 9 (1d8)
Fort +2, Ref +2, Will +2
Defensive Abilities Canny Defense +1; Resist cold 5, electricity 5, fire 5
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Cestus +2 (1d4+2/19-20/x2) and
. . Unarmed Strike +2 (1d3+2/20/x2)
Magus (Bladebound, Kensai) Spells Known (CL 1, 2 melee touch, 2 ranged touch):
1 (2/day) Shield (DC 16), Feather Fall (DC 16)
0 (at will) Acid Splash, Ray of Frost
--------------------
STATISTICS
--------------------
Str 14, Dex 15, Con 10, Int 20, Wis 10, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats Fiendish Heritage, Weapon Focus: Falcata
Traits Abendego Spellpiercer (Sodden Lands), Ancient Explorer: Knowledge (Local)
Skills Bluff +2, Climb +6, Knowledge (Arcana) +9, Knowledge (Local) +10, Knowledge (Planes) +9, Profession (Sailor) +4, Spellcraft +9, Stealth +4, Swim +6
Languages Abyssal, Common, Draconic, Dwarven, Elven, Gnome, Infernal, Polyglot
SQ Arcane Pool (+1) (6/day) (Su), Chosen Weapon: Falcata, Spell Combat (Ex)
Combat Gear Cestus; Other Gear Travelling Spellbook (blank)
--------------------
SPECIAL ABILITIES
--------------------
Abendego Spellpiercer (Sodden Lands) +2 to Concentration checks
Arcane Pool (+1) (6/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +1 (Ex) +INT bonus to AC (max Duelist level).
Chosen Weapon: Falcata Kensai abilities only function when wielding a weapon of this type.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fiendish Heritage You possess a strong tie to your fiendish ancestors, granting you favorable abilities.

Prerequisite: Tiefling, must be taken at 1st level.

Benefit: Your fiendish bloodline proves particularly strong, being tied to a specific race
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at Lone Wolf Development
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.[/sblock]
 

ghostcat

First Post
"Blooming heck" says Kalir in a tone that indicates that he is impressed. "We still need some crabs though. Or do you think that we have enough with the big ones?"
 

Shayuri

First Post
Tara stares, trying very hard not to look awed with indifferent success. That was real magic! Not just a debilitating touch, or calling things that only stuck around a few seconds.

"I, uh...the rest of us can get more while they're in the wreck," she suggests.
 

HolyMan

Thy wounds are healed!
"The ship will last long enough to get us back to the Wormwood. Gather those crabs we already have and those two large critters and when Lightning and Kolto return we'll set off." Sandara says as she works on the single sail.

__________________________

The ship is deserted and looks to have been sunk long ago. It's depth makes it impossible for Kolto to reach the bilge area and explore for long, but Lightning the faster swimmer, darts around till he spots what everyone had hoped for.

__________________________

The sun is an hour or so away from setting when the group of crabbers set out for the Wormwood. They have gotten they're pots of crabs and in addition a chest full of gold and gems sits at the center of the small ship. As the wind blows and the salt spray rises from the bow the group is all smiles as they sail back with their bounty.
 

Remove ads

Top