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Thursday, 24th May, 2012, 07:33 PM #1
Thaumaturgist (Lvl 9)
Long Rest - Regain Full Hit Points
So far, I am ecstatic with what I am seeing in the playtest, but the one thing that bothers me at this point is that your character regains all of its lost hit points after a full 8 hour rest.
I would rather see this as an optional module rule than part of the core, as it means that a character can be near death, and as long as he has 1 hit point going into a Long Rest, the next day, he wakes up miraculously cured of all injury.
Otherwise, again, I am really liking what I am seeing from the playtest rules.
Thursday, 24th May, 2012, 07:40 PM #2
Grandmaster of Flowers (Lvl 18)
If the final game ends up with that rule it'd be easy enough to houserule out, but I'd prefer the core rules make it quite a bit harder than that to rest up naturally and then let people houserule 'easy' in.
That said, it's also possible they've chucked that in as a temporary measure simply to make the playtest easier; so you're doing more adventuring (and thus putting more strain on the rules) and less resting.
Thursday, 24th May, 2012, 07:41 PM #3
The Great Druid (Lvl 17)
Personally I think it would be easier to make long healing the optional rule here. It seems like changing from long healing assumed to short healing assumed would mess with balance more then changing from short healing assumed to long healing assumed would be.
Thursday, 24th May, 2012, 07:45 PM #4
Defender (Lvl 8)
If the long rest = full heal does stick around, that will be the very first thing I houserule.
Thursday, 24th May, 2012, 07:57 PM #5
Waghalter (Lvl 7)
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I'm not crazy about that either. But it's easy enough to ignore or house rule. I would say if you can only heal whatever hit dice you have left for healing. If you want to heal up in the morning that's fine. Just don't get hurt during the rest of the day. Or you could just ignore the hit dice/healing mechanic altogether. (Though I kind of like it myself.)
Thursday, 24th May, 2012, 08:04 PM #6
Waghalter (Lvl 7)
I think I'm okay with full hp after resting. Just because you get back ALL hp does not mean your wounds are healed. You might still have that broken leg, but as a tough adventurer you just press on to finish that goblin tribe that caused it.
Thursday, 24th May, 2012, 08:10 PM #7
Thaumaturgist (Lvl 9)
Thursday, 24th May, 2012, 08:47 PM #8
Orcus on an Off-Day (Lvl 22)
Friday, 25th May, 2012, 02:18 PM #9
Superhero (Lvl 15)
Friday, 25th May, 2012, 02:48 PM #10
Gallant (Lvl 3)
Well, honestly, I am perfectly fine with the superfast-healing PCs. It is not much fun to see a low-level campagn come to a grinding halt every time I throw a bruiser at the party. People often complain about the 15` Adventurer Day, but in game systems where wounds take long(er) to heal they are pretty muchg the norm.
And on a second note, in a vancanian spell system slow healing really is a punch in the face of the wizard`s meatshields..ermh, I mean his trusted companions. So, I can beat this ogre with my axe, take 14 damage, rest a week or cast "sleep" and slit his throat? Waaaaaait, which option is preferable whenh it takes only 8 hours to regain my spell, tell me...
The goal of the vancanian system the way Monte Cook puts it for DnDNext is to limit caster potential, not to set their surpremacy in stone.
And it always felt a little awkward to go shopping after kicking your first 3-4 goblins`butts to get a Wand of CLW. Or smuggle it into the 'entirely random` loot list as a DM.
It is not logical to heal from quasi-dead to Avatar of Live after a good nights rest and it may hurt immersion a little but it is a lot better than have the party retreat after every encounter.
D&D focusses on Dungeons and Dungeon atmosphere suffers if the heroes get to make a quick escape anytime they want to because idf you prssed on as a GM they would end up dead. In the end this latter point is more intrusive to me than the "Captain Fast-Healer" syndrome of 4E. But YMMV, as always.
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