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Thursday, 24th May, 2012, 08:54 PM #21
Magsman (Lvl 14)
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Thursday, 24th May, 2012, 08:55 PM #22
Scout (Lvl 6)
Thursday, 24th May, 2012, 09:00 PM #23
Defender (Lvl 8)
That's why the 15-minute adventuring/work day has never really happened for me in practice. In fact, the only place I've ever actually seen it is in the computer RPGs, particularly those produced by SSI.
Thursday, 24th May, 2012, 09:03 PM #24
Time Agent (Lvl 24)
Resting for a week is a much bigger investment than resting for eight hours. For one, it throws a big wrench into the "we don't leave the dungeon, we just board up the walls and rest for the night" plan to regain all of your resources.Originally Posted by Incenjucar
--- Jacob J Driscoll, Ravens in his Loft---
"Mother forget me now that the creek drank the cradle you sang to"
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Thursday, 24th May, 2012, 09:26 PM #25
Acolyte (Lvl 2)
I like this in general, but feel it should move to a class ability of clerics and an option that paladins could take.
In other words, a group with someone who had the ability being able to 'full heal through' with rest.
But a stack of rogues and warriors - out of luck.
Years of playing MMOs has made me feel healing needs to move to greater prominence in table top. I've actually got a much more revolutionary proposal that I'm going to toss into a different thread.
Yeah there was stuff in here from a decade ago... I don't know what I want in my sig...
Thursday, 24th May, 2012, 09:43 PM #26
Guide (Lvl 11)
Thursday, 24th May, 2012, 09:51 PM #27
Defender (Lvl 8)
Thursday, 24th May, 2012, 10:07 PM #28
Myrmidon (Lvl 10)
Which, I think, is one of the reasons that a workweek is actually better than a workday. It doesn't take any more gametime to narrate a week passing than eight hours passing. But it adds downtime to the campaign (so seasons and years pass) and gives the DM a lot more narrative latitude if the players insist on stopping constantly.
That said, worst case scenario is that people have to houserule a long rest being a week. Has some interesting effects on spellcasting too.
Thursday, 24th May, 2012, 10:59 PM #29
Yeah, it is so easy to drop or limit extended rest HP recovery as a house rule or module that my players may never even notice when I do it to them. They'll just thing "Wow, this is harder than it looks," ... until someone decides to actually read the rules thoroughly, anyway.
Friday, 25th May, 2012, 03:11 AM #30
The name for the spell you're looking for is Death's Door, isn't it (3rd level cleric spell, AD&D UA).Originally Posted by Mallus;5920070[i