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Friday, 25th May, 2012, 04:39 PM #81
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Friday, 25th May, 2012, 04:39 PM #82
Gallant (Lvl 3)
Let me remind everyone here that this is a play test. It is designed to test the capabilities of the party, the monsters and the rules. It is more than likely that this was setup that way on purpose as a way to specifically test mechanics. And the potion is there so the play test will continue.
The mechanics are fine as written. You cannot look at this play test adventure of what things should be like or are default. I has a specific purpose and I think that scenario is perfect for a play test.
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Friday, 25th May, 2012, 04:43 PM #83
Although I tend to prefer SoD Medusae, here's a good counter-example.
In the Shackled City path (3.5), there's an encounter late in the game where (iirc) four crystal pillars suddenly explode as the party passes, releasing four Medusa Assassins within melee distance of the party.
That's not exactly a "care and tactics" use of the monster there.
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Friday, 25th May, 2012, 04:54 PM #84
Time Agent (Lvl 24)
That's part of what is great about it.
It rewards inventive thinking. It challenges the party to be on guard for danger even when it is not obvious that danger is around. It creates thusly a player-psychology experience of risk, excitement, and tension. As Michael Bay will tell you, this is good stuff for fun times having.
Run it. See what happens.It's exactly the sort of thing that makes players suspicious of every single NPC they interact with. I've had DMs that tried to screw us with 90% of the "harmless" or "benevolent" PCs that we met. I have no wish to impart such paranoia upon my players. I've always found that sort of thing to be of great detriment to the game.
Run it. See what happens.Granted, I have wolves in sheeps clothing, but they're the exception rather than the rule. As in, not much more than once or twice in an entire campaign. This encounter would be a complete waste of that.
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Friday, 25th May, 2012, 05:22 PM #85
Waghalter (Lvl 7)
Heck, I'm beginning to sound like a grognard...
Friday, 25th May, 2012, 05:50 PM #86
Magsman (Lvl 14)
Then again, I would probably change averting your eyes to Advantage on your save instead of avoiding the save entirely, in addition to the disadvantage to attack, and advantage when attacked.
Last edited by Vyvyan Basterd; Friday, 25th May, 2012 at 05:54 PM.
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Friday, 25th May, 2012, 05:53 PM #87
Waghalter (Lvl 7)
So how do the PCs know to avert their gaze?
Friday, 25th May, 2012, 06:01 PM #88
Myrmidon (Lvl 10)
Friday, 25th May, 2012, 06:13 PM #89
For a medusa to feel like a medusa, it needs a scary permanent petrification effect - for me.
That said, I don't like one-bad-roll SoD effects. They are boring, frustrating and suck the fun right out of the game with one random dice roll. I'd like to see one more "layer of insulation" to avoid being turned to stone:
1. You are subject to the Medusa's gaze, either on your turn or the Medusa's. You fail your Con Save and begin turning to stone. You grow slower and attack with less effectiveness as your skin turns to cracked gray stone, you have have precious seconds before you become a permanent stone statue.
2. It's now your turn, you've failed the initial save and you are rapidly turning to stone. You have one round to do something about it. You might dig for a potion to stop the petrification process, call for help from an ally, or at least get in one good final attack before you turn to stone.
3. At the end of your turn you roll a second Con save. If you fail, you permanently turn to stone. If you pass, your physical determination, and good luck, has fought off the petrification - at least for now. As the battle continues there's always the chance you might meet the medusa's gaze again, starting the process anew.
Save or Die is still boring and always will be. In my opinion, SaveTwice or Die is a much more balanced and exciting way of handling this type of mechanic.
Last edited by Wulfgar76; Friday, 25th May, 2012 at 06:23 PM.
Friday, 25th May, 2012, 06:15 PM #90
Lama (Lvl 13)
I can drop a mountain on the players. I can even only do so under one particular circumstance, in the spirit of "fairness". That doesn't make it good for the game.
I'd be fine with guidelines for creating special monsters and traps that are instant kill. I'd just rather those be the exception than the rule. You can easily make the 4e Medusa deadlier by just skipping the extra saves. Very simple, just ignore some text. Adding those saves in takes significantly more work.