Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad

CaBaNa

First Post
Tapping the final button on the console, the cage begins to lift and Pok returns to the battle. The feycat got loose! shouts the gnome. The bugbear beset by Rumbum glances over his shoulder, his eyes widen, he can see the displacer beast leaping toward him.

The bugbear cringes, sending his flail into the side of his face and dropping to the ground.
[sblock=Actions]


Move 27 arcana, activates cage (roll lookup) to free Amarande

Standard Phantasmal Assault on B1
28 vs will Hits
16 psychic damage, B1 grants combat advantage and can't make opportunity attacks TE of Pok's NT.
roll lookup
[/sblock]

[sblock=Pok]

DR 5

[sblock="Readied" Immediate Actions]


If an enemy moves adjacent to Pok, he will use "Moonstride"

If Pok takes damage he will use "Fade Away"

If Pok is hit by a charm or psychic attack he will use "My Mind is My Own"

If Pok is hit by an attack he will use "Cape of the Mountebank"

[/sblock]

[sblock=Pok stat block]
Master Pok d'Sivis
- Male Gnome Wizard 9
War Courier
Touched by Khyber (Escaped Thrall)
Passive Perception: 15, Passive Insight: 20
AC:(21)20, Fort:15, Reflex:(21)20, Will:18 (Shift BoTFM) -- Speed:5
HP: 42/52, THP: 0, Bloodied:26, Surge Value:13, Surges left:6/6
Power Points left: 1
Initiative +11
Action Points: 0, Second Wind: NOT USED
Powers:
Phantom Bolt
Winged Horde
Light, Mage Hand, Prestidigitation
Suggestion
Ghost Sound as minor
Fade Away
Boots of the Fencing Master
Viper Belt
Orb of Nimble Thoughts
Wand of Accuracy
Grasping Shadows
Ebony Razors
Enemies Abound
Eyebite
Moonstride
Familiars Call
Spectral Image Spellbook
Wizard's Escape Spellbook
Horrid Whispers
Visions of Avarice
Visions of Ruin
Cape of the Mountebank
Phantom Chasm Spellbook Phantasmal Assailant Spellbook
Mirage Arcana Spellbook
[/sblock]

[sblock=CB Summary]

====== Created Using Wizards of the Coast D&D Character Builder ======
Pok d'Sivis, level 9
Gnome, Wizard (Arcanist)
Arcane Implement Mastery Option: Wand of Accuracy
War Courier (+2 to Stealth)
Theme: Escaped Thrall

FINAL ABILITY SCORES
STR 8, CON 10, DEX 16, INT 21, WIS 13, CHA 13

STARTING ABILITY SCORES
STR 8, CON 10, DEX 15, INT 17, WIS 12, CHA 11


AC: 20 Fort: 15 Ref: 20 Will: 18
HP: 52 Surges: 6 Surge Value: 13

TRAINED SKILLS
Arcana +16, History +14, Insight +10, Nature +10, Stealth +18

UNTRAINED SKILLS
Acrobatics +7, Athletics +3, Bluff +5, Diplomacy +5, Dungeoneering +7, Endurance +4, Heal +5, Intimidate +5, Perception +5, Religion +9, Streetwise +5, Thievery +7

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Escaped Thrall Utility: My Mind Is My Own
Gnome Racial Power: Fade Away
Wizard Utility: Ghost Sound
Wand of Accuracy Power: Wand of Accuracy
Wizard Utility: Light
Wizard Utility: Mage Hand
Wizard Utility: Suggestion
Wizard Utility: Prestidigitation
Wizard Attack 1: Phantom Chasm
Wizard Attack 1: Winged Horde
Wizard Attack 1: Phantasmal Assault
Wizard Attack 1: Grasping Shadows
Wizard Attack 1: Horrid Whispers
Warlock Attack 1: Eyebite
Wizard Utility 2: Spectral Image
Wizard Utility 2: Moonstride
Wizard Attack 3: Ebony Razors
Wizard Attack 5: Phantasmal Assailant
Wizard Attack 5: Visions of Avarice
Wizard Utility 6: Wizard's Escape
Wizard Utility 6: Familiar's Call
Wizard Attack 7: Enemies Abound
Wizard Attack 9: Mirage Arcana
Wizard Attack 9: Visions of Ruin

FEATS
Level 1: Ritual Caster
Level 2: Arcane Familiar
Level 4: Twilight Adept
Level 7: Dual Implement Spellcaster
Level 8: Enlarge Spell
Level 8: Improved Initiative

ITEMS
Spellbook
Shimmering Cloth Armor (Basic Clothing) +1 x1
Cape of the Mountebank +1 x1
Boots of the Fencing Master x1
Comprehend Language
Wand of Psychic Ravaging +1
Orb of Nimble Thoughts +2 x1
Wand of Psychic Ravaging +2 x1
Viper Belt x1
Resplendent Gloves (heroic tier) x1
====== End ======

[/sblock]
[/sblock]
 
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renau1g

First Post
Amarande gestures towards Pok to Ulvellyn and the creature growls, but seems to nod as the knight rushes along the wall, past Pok, while the panther remains close to the gnome. He moves forward with speed, trailing fire behind him that stubbornly clings to the warrior as he slashes at the bugbear that Rumbum has engaged.

The bugbear almost gets out of the way, but Amarande adjusts his timing and manages to deal a powerful blow against the enemy.

[sblock=OOC]
*Start of turn - both A takes 1 damage

Move: to F15
Minor:
Standard: Charge B1 - Charge (incl, taking 5 dmg) (1d20+18+2+1=24, 1d12+13+5+5=31)

save (1d20=3) nope.... still burning.... wow, two 3's in a row, well done IC... well done...

Note: Amarande's defense are one higher than noted below from being adjacent to companion
[/sblock]

[sblock=Amarande Visgoth]Amarande Visgoth—Male Vryloka Fey Beast Tamer Blackguard Kensei 11
Initiative: +6, Low-Light, Passive Perception: 19, Passive Insight: 15
AC: 28, Fort: 24, Reflex: 20, Will: 27 — Speed: 7
HP: 90/90+1 thp, Bloodied: 45, Surge: 26, Surges left: 11/12;
Action Points: 1/1, Second Wind: Not Used, Milestones 0
Powers -
Dominator's Strike
Vengeance Strike

Dread Smite
Masterstroke
Lifeblood
Shroud of Shadow
Vice's Reward
Deliverance of Faith
Student of the Sword
Frost Brand Attack Power
Backlash Tattoo

Blood of the Mighty
Knightly Intercession
Heal Fey Beast
Wrath of the Gods
Dwarven Githplate healing
Ornament of Alertness


Important things: +5 damage rolls against enemies with CA. +2 damage on bloodied enemies. Enemies adjacent to Ulvellyn grant CA to Amarande. Resist 10 necrotic/9 fire. If having thp's 1/round can take 5 damage to add 5 damage to attack's damage. At start of turn can make a saving throw against daze/stun even if condition isn't (save ends).

Ulvellyn—Key Beast 10
Initiative +6; Low-light, Passive Perception 11
AC: 26, Fort: 22, Reflex: 26, Will: 26 — Speed: 8
HP: 30/45; Bloodied 22
Trait: Allies gain a +1 power bonus to all defenses while in the aura 1

http://http://leb.wikia.com/wiki/LEB:PC:_Amarande_Vigoth_(renau1g)[/sblock]
 

FourMonos

First Post
GM: First of all, my apologies, I thought I was waiting on someone to post, but I was wrong. Working on update when I saw:
[MENTION=54810]renau1g[/MENTION] Pok kills B1 with his attack, do you want to change your attack to B4?
 

FourMonos

First Post
[sblock=DM notes, mid-post]

[sblock=perception 25] The chimera is slow moving, if it was slowed a bit more, a focal attack may be able to sever a claw. (if dazed or stunned, a called shot (+2 bonus to appropriate defense) for more than 25 damage will severe a claw) [/sblock]

[sblock=Adventurer's Turn Summary]
Tondrek: Hits B1 for 15 damage (15 in roll, 16 in summary, did I miss something?) Allies within 5 squares of Tondrek heal TENT.

Muzdum: Charges B4 for 13 damage, knocking prone. Heals for 9.

River: Misses with Astral Seal.

Rumbum: Hits for 31 damage. Heals for 8.

Pok: Unlocks cage (next turn), hits B1 for 16 damage, killing him.

Amarande:
[/sblock]

[sblock=Map Details]
Illumination: Normal.

Map: Link is Here.
[/sblock]

[sblock=Stats Update]
River (M-14): 35/75 +3 THP; HS 10/10; AP 1; Second Wind; Status: Regeneration 4 (while bloodied), DR5, bloodied

Rumbum: (P-20): 55/82; HS 13/14; AP 1; Second Wind; Status: DR5

Tondrek: (Q-14): 77/82 +3 THP HS 11/12; AP 0; Second Wind; Status: DR5, prone
Doggie: (O-14): 10/15 AC 24 F 22 R 19 W 21; Status: DR5, prone

Pok d'Sivis
: (F-11): 29/52; HS 6/6; AP 1; Second Wind; Status: DR5, prone

Amarande Vigoth: (F-9): 90/90 +7 THP; HS 12/12; AP 1; Second Wind; Status: +1 defenses (fey companion aura) ongoing 10 fire damage (save ends)
Ulvellyn: (F-10) 30/45 AC: 26, Fort: 22, Reflex: 26, Will: 26; Status: DR5

Muzdum Firebelly: (P-20): 56/71; HS 11/11 AP 1; Second Wind; Status: DR5, prone

[/sblock]

[sblock=Monster Actions]

Manticore: locked in cage

Chimera: Movement: Move to length of chain.

[/sblock]

[sblock=Enemy Actions]

Ogre:

Bugbear 4:

[/sblock]

[sblock=Enemy Stats]

Bugbear 23 AC 21 F 22 R 21 W

1: (M-20) Damage taken: 98, used Flail Barrier recharged, Flail Assault, bloodied.
2. (L-21) Damage taken: 105, used Flail Assault, bloodied, prone
3. (Q-19) Damage taken: 100, used Flail Barrier, Flail Assault, bloodied
4. (M-17) Damage taken: 13, used Flail Assault

Ogre (L-M 23-24) 24 AC 26 F ?? R 24 W
Damage Taken: 22, immobilized (save ends)

Beasts:

Displacer Beast (D-E 8-9) 23 AC ?? F 22 R ?? W; Damage Taken: 100 damage

Manticore (Q-R 15-16) 26 AC ?? F ?? R ?? W
Damage Taken: 23, Used: Spike Volley

Chimera (J-K 2-3) ?? AC ?? F ?? R ?? W
Damage Taken:0, used Dragon's Breath
[/sblock]

[sblock=Skill Challenge!]
On your turn you can activate the cage controls to close the cage. You have to be standing next to the walls marked with an "X".

After activating the cage, the animal has to be in the caged area until the end of your next turn. If the animal leaves the cage area, the cage resets.

Skills: Arcana 25, Thievery 20

You can use either a standard action or movement action for you activation attempt.

Also! As an alternative you can activate the chain winch to pull the beast 10 feet (2 squares). The winch will let out more chain periodically.
Current length of chain (distance the monsters move outside of box): chimera: 40 feet. [/sblock]
[/sblock]
 



FourMonos

First Post
GM: No apologies needed, how were you to know! No way CBN! Call it before you unleash gnomic death and destruction!


Pok's illusionary attack freaks the bugbear more than anticipated, the length of chain from the flail catching around his neck, spinning the head of the flail faster and faster until it collides in a sickening crunch against its face. The third bugbear falls over.

The chimera stalks forward, pulling at the length of the chain. The lion head watches Pok carefully, licking its lips. The dragon head roars at the heroes.

As yet another bugbear falls under the assault of the heroes, the remaining bugbear starts to feel panicked.

"Get over 'ere!"
It shouts at the ogre.

The ogre, obseessed as he is with imaginary treasure growls, takes stock of his situation. "Nope. You keep them busy till the chimera eats them!"

With that he closes the doors in front of him and you hear some grinding sounds outside the door.

The bugbear swears in goblin and smashes his flail into the new adversary. Amarande is slid backwards on his back from the blow.

[sblock=perception 25] The chimera is slow moving, if it was slowed a bit more, a focal attack may be able to sever a claw. (if dazed or stunned, a called shot (+2 bonus to appropriate defense) for more than 25 damage will severe a claw) [/sblock]

[sblock=Adventurer's Turn Summary]
Tondrek: Hits B1 for 15 damage (15 in roll, 16 in summary, did I miss something?) Allies within 5 squares of Tondrek heal TENT.

Muzdum: Charges B4 for 13 damage, knocking prone. Heals for 9.

River: Misses with Astral Seal.

Rumbum: Hits for 31 damage. Heals for 8.

Pok: Unlocks cage (next turn), hits B1 for 16 damage, killing him.

Amarande: Charges B4, hitting for 31 damage.
[/sblock]

[sblock=Map Details]
Illumination: Normal.

Map: Link is Here.
[/sblock]

[sblock=Stats Update]
River (L-16): 35/75 +3 THP; HS 10/10; AP 1; Second Wind; Status: Regeneration 4 (while bloodied), DR5, bloodied

Rumbum: (N-20): 55/82; HS 13/14; AP 1; Second Wind; Status: DR5

Tondrek: (P-15): 77/82 +3 THP HS 11/12; AP 0; Second Wind; Status: DR5, prone
Doggie: (O-14): 10/15 AC 24 F 22 R 19 W 21; Status: DR5

Pok d'Sivis
: (F-11): 29/52; HS 6/6; AP 1; Second Wind; Status: DR5

Amarande Vigoth: (L-15): 79/90; HS 11/12; AP 1; Second Wind; Status: +1 defenses (fey companion aura) ongoing 10 fire damage (save ends), prone
Ulvellyn: (F-10) 30/45 AC: 26, Fort: 22, Reflex: 26, Will: 26; Status: DR5

Muzdum Firebelly: (O-19): 56/71; HS 11/11 AP 1; Second Wind; Status: DR5

[/sblock]

[sblock=Monster Actions]

Manticore: locked in cage

Chimera: Movement: Move to length of chain (40 feet).

[/sblock]

[sblock=Enemy Actions]

Ogre: Closes and barricades the door.

Bugbear 4: Flail Dance vs. Amarande: 31 vs. AC hits for (17-5)=12 damage. He is knocked prone and pushed 2 squares (to L-15).

[/sblock]

[sblock=Enemy Stats]

Bugbear 23 AC 21 F 22 R 21 W

1: (M-20) Damage taken: 98, used Flail Barrier recharged, Flail Assault, bloodied.
2. (L-21) Damage taken: 105, used Flail Assault, bloodied, prone
3. (Q-19) Damage taken: 100, used Flail Barrier, Flail Assault, bloodied
4. (O-18) Damage taken: 44, used Flail Assault

Ogre (L-M 23-24) 24 AC 26 F ?? R 24 W
Damage Taken: 22, immobilized (save ends)

Beasts:

Displacer Beast (D-E 8-9) 23 AC ?? F 22 R ?? W; Damage Taken: 100 damage

Manticore (Q-R 15-16) 26 AC ?? F ?? R ?? W
Damage Taken: 23, Used: Spike Volley

Chimera (J-K 8-9) ?? AC ?? F ?? R ?? W
Damage Taken:0, used Dragon's Breath
[/sblock]

[sblock=Skill Challenge!]
On your turn you can activate the cage controls to close the cage. You have to be standing next to the walls marked with an "X".

After activating the cage, the animal has to be in the caged area until the end of your next turn. If the animal leaves the cage area, the cage resets.

Skills: Arcana 25, Thievery 20

You can use either a standard action or movement action for you activation attempt.

Also! As an alternative you can activate the chain winch to pull the beast 10 feet (2 squares). The winch will let out more chain periodically.
Current length of chain (distance the monsters move outside of box): chimera: 40 feet. [/sblock]
 
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Velmont

First Post
River quickly heals Amarande against the bugbear attack. He sustains his prayer to Arawai and then shoot a bolt of light at the bugbear. "Drop you weapon, surrender and your life will be spared." He then turns around and move next to the Displacer Beast, ready to save his life if teh creature is still living.

[SBLOCK=OOC]Immediate Reaction: Shield of Devotion on Amarande. He heals 11 damages and can make a saving throw. River gains +2 to hit against B4 UEoNT.

Start: Regen 4 => 39/75 (No longer bloodied)
Minor: Sustain Moment of Glory
Standard: Astral Seal vs Refl on B4 (1d20+17=37) Critical for no damage, -2 to all defenses and next person to hit him heals 7 damages.
Free: Speak
Move: Run to F9

[MENTION=54810]renau1g[/MENTION]: Amarande has 11 less damage and you get a save before your turn.

[MENTION=88601]FourMonos[/MENTION]: If the Chimera comes next to River, he will use Whispers from Beyond against it.[/SBLOCK]

[SBLOCK=Immediate Actions]
During the monster turn, River might use one of these interrupt. If more than one trigger is valid at the same time, use the first in list. Please note I might change the Triggering conditions.

Reversal of Fortunes (Immediate Interrupt * Ranged 5)
Target: The triggering enemy in range
Trigger:
1) An enemy within 5 squares of you hits an ally adjacent to him.
2) The ally is bloodied
3) The enemy is not bloodied
4) River won't get an AoO, or only one from a minion.
Attack: +13 vs. Fort
Hit: 2d10 + 7 damage. The ally hit by the triggering enemy’s attack can spend a healing surge and regain 2d10 + 3d6 + 14 additional hit points and can make a saving throw.

Shield of Devotion (Immediate Reaction * Close Burst 5)
Target: The triggering ally
Trigger:
1) An ally within 5 squares of you takes damage from an enemy attack.
2) The ally has lost at least 11 damages, including this attack.
Effect: The target regains 11 hit points. Until the end of your next turn, you gain a +2 power bonus to your next attack roll against the enemy that damaged the target.

Whispers from Beyond (Immediate Interrupt * Melee 1)
Target: The triggering enemy
Trigger:
1) An enemy enters a square adjacent to you.
2) River is bloodied
3) The creature can daze, stun or deal as much damage as his current hp (assuming River is aware of those fact)
Attack: +11 vs. Will
Effect: The target grants combat advantage and takes a -2 penalty to attack rolls that include you as a target until the end of your next turn.
[/SBLOCK]


[SBLOCK=River's Stats]River
Initiative +5
Passive Insight 25 Passive Perception 21
HP 31/75; 3 THP; Bloodied 37; Surge Value 18; Surges Per-Day 10/10
AC 25 Fortitude 17 Reflex 18 Will 23
Speed 6
Action Point: 1

Current Effects: None

Basic Attack: Medic Dagger +10 vs AC 1d4+2

Skills: Athletics +7, Diplomacy +14, Endurance +7, Heal +19, Insight +15, Intimidate +14, Religion +13
Languages Common, Elven

Powers

[ ]Astral Seal
[ ]Sacred Flames

[X]Longtooth Shifting
[ ]Channel Divinity (Divine Fortune, Healer's Mercy)
[1]Healing's Word
[X]Shield of Devotion
[ ]Prophetic Guidance
[X]Hymn of Resurgence
[ ]Denunciation
[ ]Reversal of Fortune
[ ]Word of Vigor

[ ]Virtue's Touch
[X]Moment of Glory
[ ]Return from Death's Door
[ ]Iron to Glass
[ ]Stream of Life
[ ]Dismissal

[ ]Battle Standard of Healing [E]
[ ]Medic Dagger [D]
[ ]Symbol of Perseverance [D]
[ ]Glove of the Healer [D]
[ ]Battleforged Light Shield [D]
[ ]Whisper's from Beyond [D]
[/SBLOCK]
 


Voda Vosa

First Post
The dwarf keeps attacking the bugbear furiously, but always keeping a smile on his face. It was important to have a positive attitude towards life. Specially towards ending someone else's life.

Actions: Hit bugbear for 23 dmg
 
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