Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad

CaBaNa

First Post
Pok begins operating the winch again, reeling in some of the lengthy chain. How much give do they need anyway?!

OOC: move and standard to reel winch
reel in 10 ft of chain roll


[sblock=Pok]

[sblock="Readied" Immediate Actions]


If an enemy moves adjacent to Pok, he will use "Moonstride"

If Pok takes damage he will use "Fade Away"

If Pok is hit by a charm or psychic attack he will use "My Mind is My Own"

If Pok is hit by an attack he will use "Cape of the Mountebank"

[/sblock]

[sblock=Pok stat block]
Master Pok d'Sivis- Male Gnome Wizard 9
War Courier
Touched by Khyber (Escaped Thrall)
Passive Perception: 15, Passive Insight: 20
AC21)20, Fort:15, Reflex21)20, Will:18 (Shift BoTFM) -- Speed:5
HP: 42/52, THP: 0, Bloodied:26, Surge Value:13, Surges left:6/6
Power Points left: 1
Initiative +11
Action Points: 0, Second Wind: NOT USED
Powers:
Phantom Bolt
Winged Horde
Light, Mage Hand, Prestidigitation
Suggestion
Ghost Sound as minor
Fade Away
Boots of the Fencing Master
Viper Belt
Orb of Nimble Thoughts
Wand of Accuracy
Grasping Shadows
Ebony Razors
Enemies Abound
Eyebite
Moonstride
Familiars Call
Spectral Image Spellbook
Wizard's Escape Spellbook
Horrid Whispers
Visions of Avarice
Visions of Ruin
Cape of the Mountebank
Phantom Chasm Spellbook Phantasmal Assailant Spellbook
Mirage Arcana Spellbook
[/sblock]

[sblock=CB Summary]

====== Created Using Wizards of the Coast D&D Character Builder ======
Pok d'Sivis, level 9
Gnome, Wizard (Arcanist)
Arcane Implement Mastery Option: Wand of Accuracy
War Courier (+2 to Stealth)
Theme: Escaped Thrall

FINAL ABILITY SCORES
STR 8, CON 10, DEX 16, INT 21, WIS 13, CHA 13

STARTING ABILITY SCORES
STR 8, CON 10, DEX 15, INT 17, WIS 12, CHA 11


AC: 20 Fort: 15 Ref: 20 Will: 18
HP: 52 Surges: 6 Surge Value: 13

TRAINED SKILLS
Arcana +16, History +14, Insight +10, Nature +10, Stealth +18

UNTRAINED SKILLS
Acrobatics +7, Athletics +3, Bluff +5, Diplomacy +5, Dungeoneering +7, Endurance +4, Heal +5, Intimidate +5, Perception +5, Religion +9, Streetwise +5, Thievery +7

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Escaped Thrall Utility: My Mind Is My Own
Gnome Racial Power: Fade Away
Wizard Utility: Ghost Sound
Wand of Accuracy Power: Wand of Accuracy
Wizard Utility: Light
Wizard Utility: Mage Hand
Wizard Utility: Suggestion
Wizard Utility: Prestidigitation
Wizard Attack 1: Phantom Chasm
Wizard Attack 1: Winged Horde
Wizard Attack 1: Phantasmal Assault
Wizard Attack 1: Grasping Shadows
Wizard Attack 1: Horrid Whispers
Warlock Attack 1: Eyebite
Wizard Utility 2: Spectral Image
Wizard Utility 2: Moonstride
Wizard Attack 3: Ebony Razors
Wizard Attack 5: Phantasmal Assailant
Wizard Attack 5: Visions of Avarice
Wizard Utility 6: Wizard's Escape
Wizard Utility 6: Familiar's Call
Wizard Attack 7: Enemies Abound
Wizard Attack 9: Mirage Arcana
Wizard Attack 9: Visions of Ruin

FEATS
Level 1: Ritual Caster
Level 2: Arcane Familiar
Level 4: Twilight Adept
Level 7: Dual Implement Spellcaster
Level 8: Enlarge Spell
Level 8: Improved Initiative

ITEMS
Spellbook
Shimmering Cloth Armor (Basic Clothing) +1 x1
Cape of the Mountebank +1 x1
Boots of the Fencing Master x1
Comprehend Language
Wand of Psychic Ravaging +1
Orb of Nimble Thoughts +2 x1
Wand of Psychic Ravaging +2 x1
Viper Belt x1
Resplendent Gloves (heroic tier) x1
====== End ======

[/sblock]
[/sblock]
 

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renau1g

First Post
Amarande takes a step over to further block the chimera's escape and works to herd the beast back to it's cell.

His sword glows with a white light and with a wide slash, a blast of frigid air flies outwards from the warrior. Crystalline ice shards cover the ground and the chimera.

[sblock=OOC]

Move: shift one square
Standard: Frost Brand attack power - Blast 3 (squares H-J 7-9) - vs ref; cold (1d20+16=25, 2d10+1=11) Hits Reflex 25 for 11 cold + Immobilized (save ends)
Minor: n/a

Note: Amarande's defense are one higher than noted below from being adjacent to companion
[/sblock]

[sblock=Amarande Visgoth]Amarande Visgoth—Male Vryloka Fey Beast Tamer Blackguard Kensei 11
Initiative: +6, Low-Light, Passive Perception: 19, Passive Insight: 15
AC: 28, Fort: 24, Reflex: 20, Will: 27 — Speed: 7
HP: 90/90+12 thp, Bloodied: 45, Surge: 26, Surges left: 11/12;
Action Points: 1/1, Second Wind: Not Used, Milestones 0
Powers -
Dominator's Strike
Vengeance Strike

Dread Smite
Masterstroke
Lifeblood
Shroud of Shadow
Vice's Reward
Deliverance of Faith
Student of the Sword
Frost Brand Attack Power
Backlash Tattoo

Blood of the Mighty
Knightly Intercession
Heal Fey Beast
Wrath of the Gods
Dwarven Githplate healing
Ornament of Alertness


Important things: +5 damage rolls against enemies with CA. +2 damage on bloodied enemies. Enemies adjacent to Ulvellyn grant CA to Amarande. Resist 10 necrotic/9 fire. If having thp's 1/round can take 5 damage to add 5 damage to attack's damage. At start of turn can make a saving throw against daze/stun even if condition isn't (save ends).

Ulvellyn—Key Beast 10
Initiative +6; Low-light, Passive Perception 11
AC: 26, Fort: 22, Reflex: 26, Will: 26 — Speed: 8
HP: 30/45; Bloodied 22
Trait: Allies gain a +1 power bonus to all defenses while in the aura 1

http://http://leb.wikia.com/wiki/LEB:PC:_Amarande_Vigoth_(renau1g)[/sblock]
 

dimsdale

First Post
Rumbum scans the area after the bugbear in front of him falls. He then rushes forward to join the others, stopping near a group of his allies as the try to contain the chimera

actions: double move to current location on map
 


FourMonos

First Post
With the knight's ice attack keeping it in place, the chimera decides to try and feast on the morsels before it. With a speed not thought possible given its size, the chimera darts its heads out in different directions. Amarande takes the vicious lion head bite, Muzdum is bitten by the dragon head and Amarande's fey beast is knocked down by the ram's head.

With a shattering of ice, the enormous creature breaks the ice built up around it's legs.

[sblock=perception 25] The chimera is slow moving, if it was slowed a bit more, a focal attack may be able to sever a claw. (if dazed or stunned, a called shot (+2 bonus to appropriate defense) for more than 25 damage will severe a claw) [/sblock]

[sblock=Adventurer's Turn Summary]
Muzdum: Moves to current location.

River: Stabilizes displacer beast.

Tondrek: Move to current location.

Rumbum: Moves to current location.

Amarande: Hits Chimera for 11 cold damage and immobilized (save ends)

Pok: Activates chain to reduce 10 feet of chain.
[/sblock]

[sblock=Map Details]
Illumination: Normal.

Map: Link is Here.
[/sblock]

[sblock=Stats Update]
River (F-11): 39/75 +3 THP; HS 10/10; AP 1; Second Wind; Status: Regeneration 4 (while bloodied), DR5

Rumbum: (H-8): 67/82; HS 12/14; AP 1; Second Wind; Status: DR5

Tondrek: (L-11): 77/82 +3 THP HS 11/12; AP 0; Second Wind; Status: DR5
Doggie: (L-10): 10/15 AC 24 F 22 R 19 W 21; Status: DR5

Pok d'Sivis
: (I-4): 29/52; HS 6/6; AP 1; Second Wind; Status: DR5

Amarande Vigoth: (K-10): 86/90; HS 11/12; AP 1; Second Wind; Status: +1 defenses (fey companion aura)
Ulvellyn: (I-10) 22/45 AC: 26, Fort: 22, Reflex: 26, Will: 26; Status: DR5, bloodied, prone

Muzdum Firebelly: (L-8): 49/71; HS 10/11 AP 1; Second Wind; Status: DR5

[/sblock]

[sblock=Monster Actions]

Manticore: Still Angry

Chimera: Standard: Triple Threat: Lion's Bite vs. Amarande, Dragon's Bite vs. Muzdum, Ram's Gore vs. Ulvellyn: 29, 32, 34 All hit. Amarande takes: 16 damage. Muzdum takes: 19 damage. Ulvellyn takes: 13 damage. Of course DR5 for Muzdum and Ulvellyn.

Save: yes, and then some.
[/sblock]

[sblock=Enemy Actions]

Ogre: ?

[/sblock]

[sblock=Enemy Stats]

Bugbear 23 AC 21 F 22 R 21 W

1: (M-20) Damage taken: 98, used Flail Barrier recharged, Flail Assault
2. (L-21) Damage taken: 105, used Flail Assault, bloodied, prone
3. (Q-19) Damage taken: 100, used Flail Barrier, Flail Assault
4. (O-18) Damage taken: 98, used Flail Assault

Ogre (L-M 23-24) 24 AC 26 F ?? R 24 W
Damage Taken: 22

Beasts:

Displacer Beast (D-E 8-9) 23 AC ?? F 22 R ?? W; Damage Taken: 100 damage

Manticore (Q-R 15-16) 26 AC ?? F 21 R ?? W
Damage Taken: 23, Used: Spike Volley

Chimera (J-K 8-9) 25 AC ?? F 21 R ?? W
Damage Taken: 40, used Dragon's Breath, immobilized (save ends)
[/sblock]

[sblock=Skill Challenge!]
On your turn you can activate the cage controls to close the cage. You have to be standing next to the walls marked with an "X".

After activating the cage, the animal has to be in the caged area until the end of your next turn. If the animal leaves the cage area, the cage resets.

Skills: Arcana 25, Thievery 20

You can use either a standard action or movement action for you activation attempt.

Also! As an alternative you can activate the chain winch to pull the beast 10 feet (2 squares). The winch will let out more chain periodically.
Current length of chain (distance the monsters move outside of box): chimera: 40 feet. [/sblock]
 

Voda Vosa

First Post
"Alright, enough of this, I'm going to kill ye thing!" Muzdum charges the chimera, slashing it and pummelling its dragon head with his gauntlet.

Slash and pummel, first attack hits, if 25 hits reflex, its 8 additional damage. The chimera is marked.
 

Velmont

First Post
River walks behind the group and continue to pray. He asks Arawai to wards his friends and guide there weapon. "Do not kill the beast, simply knock it out."

[SBLOCK=OOC]
Minor: Sustain Moment of Glory
Move: Walk to H12
Standard: Prophetic Guidance on Chimera: Effect: The target grants combat advantage until the end of your next turn, and your allies gain a +5 power bonus to damage rolls against the target until the end of your next turn. The next ally who misses the target before the end of your next turn can reroll the attack.[/SBLOCK]

[SBLOCK=Immediate Actions]
During the monster turn, River might use one of these interrupt. If more than one trigger is valid at the same time, use the first in list. Please note I might change the Triggering conditions.

Reversal of Fortunes (Immediate Interrupt * Ranged 5)
Target: The triggering enemy in range
Trigger:
1) An enemy within 5 squares of you hits an ally adjacent to him.
2) The ally is bloodied
3) The enemy is not bloodied
4) River won't get an AoO, or only one from a minion.
Attack: +13 vs. Fort
Hit: 2d10 + 7 damage. The ally hit by the triggering enemy’s attack can spend a healing surge and regain 2d10 + 3d6 + 14 additional hit points and can make a saving throw.

Shield of Devotion (Immediate Reaction * Close Burst 5)
Target: The triggering ally
Trigger:
1) An ally within 5 squares of you takes damage from an enemy attack.
2) The ally has lost at least 11 damages, including this attack.
Effect: The target regains 11 hit points. Until the end of your next turn, you gain a +2 power bonus to your next attack roll against the enemy that damaged the target.

Whispers from Beyond (Immediate Interrupt * Melee 1)
Target: The triggering enemy
Trigger:
1) An enemy enters a square adjacent to you.
2) River is bloodied
3) The creature can daze, stun or deal as much damage as his current hp (assuming River is aware of those fact)
Attack: +11 vs. Will
Effect: The target grants combat advantage and takes a -2 penalty to attack rolls that include you as a target until the end of your next turn.
[/SBLOCK]


[SBLOCK=River's Stats]River
Initiative +5
Passive Insight 25 Passive Perception 21
HP 39/75; 3 THP; Bloodied 37; Surge Value 18; Surges Per-Day 10/10
AC 25 Fortitude 17 Reflex 18 Will 23
Speed 6
Action Point: 1

Current Effects: None

Basic Attack: Medic Dagger +10 vs AC 1d4+2

Skills: Athletics +7, Diplomacy +14, Endurance +7, Heal +19, Insight +15, Intimidate +14, Religion +13
Languages Common, Elven

Powers

[ ]Astral Seal
[ ]Sacred Flames

[X]Longtooth Shifting
[ ]Channel Divinity (Divine Fortune, Healer's Mercy)
[1]Healing's Word
[X]Shield of Devotion
[X]Prophetic Guidance
[X]Hymn of Resurgence
[ ]Denunciation
[ ]Reversal of Fortune
[ ]Word of Vigor

[ ]Virtue's Touch
[X]Moment of Glory
[ ]Return from Death's Door
[ ]Iron to Glass
[ ]Stream of Life
[ ]Dismissal

[ ]Battle Standard of Healing [E]
[ ]Medic Dagger [D]
[ ]Symbol of Perseverance [D]
[ ]Glove of the Healer [D]
[ ]Battleforged Light Shield [D]
[ ]Whisper's from Beyond [D]
[/SBLOCK]
 
Last edited:

CaBaNa

First Post
OOC: Was going to run Pok's turn, but had to ask, @Velmont was prophetic guidance meant for the Chimera or Manticore? Pok is going to use a daily in order to daze the Chimera, but it only dazes on a hit and I'd like to use the reroll if it misses.


Standing very still, Pok began to conjure illusion after illusion, layers stacked against one another in a hazy mist of deception. Slowly the gnome peeled back the edges of reality all around the Chimera, seemingly transporting it to a safe meadow in the Feywild. About as anesthetized as it is going to get, take the claw now!

[sblock=Actions]

Standard Mirage Arcana, area burst 2 centered on H7
Effect: The burst creates a zone that lasts until the end of the encounter. The zone is difficult terrain, and creatures grant combat advantage while in it. Pok then makes the following attack.
Roll Lookup for attack
Crit vs Will Rumbum 39 damage (SORRY!)
Crit vs Will Chimera 28 damage
and the target is dazed, cannot leave the zone willingly, and cannot see creatures outside the zone (save ends all). If the target is already dazed, it takes 5 extra psychic damage.

@dimsdale I may have mucked up Rumbum's turn, if he was in the zone when it went off. Otherwise, Rumbum gets to reroll that missed attack, thanks to River
[/sblock]


[sblock=Pok]

[sblock="Readied" Immediate Actions]


If an enemy moves adjacent to Pok, he will use "Moonstride"

If Pok takes damage he will use "Fade Away"

If Pok is hit by a charm or psychic attack he will use "My Mind is My Own"

If Pok is hit by an attack he will use "Cape of the Mountebank"

[/sblock]

[sblock=Pok stat block]
Master Pok d'Sivis- Male Gnome Wizard 9
War Courier
Touched by Khyber (Escaped Thrall)
Passive Perception: 15, Passive Insight: 20
AC21)20, Fort:15, Reflex21)20, Will:18 (Shift BoTFM) -- Speed:5
HP: 42/52, THP: 0, Bloodied:26, Surge Value:13, Surges left:6/6
Power Points left: 1
Initiative +11
Action Points: 0, Second Wind: NOT USED
Powers:
Phantom Bolt
Winged Horde
Light, Mage Hand, Prestidigitation
Suggestion
Ghost Sound as minor
Fade Away
Boots of the Fencing Master
Viper Belt
Orb of Nimble Thoughts
Wand of Accuracy
Grasping Shadows
Ebony Razors
Enemies Abound
Eyebite
Moonstride
Familiars Call
Spectral Image Spellbook
Wizard's Escape Spellbook
Horrid Whispers
Visions of Avarice
Visions of Ruin
Cape of the Mountebank
Phantom Chasm Spellbook Phantasmal Assailant Spellbook
Mirage Arcana Spellbook
[/sblock]

[sblock=CB Summary]

====== Created Using Wizards of the Coast D&D Character Builder ======
Pok d'Sivis, level 9
Gnome, Wizard (Arcanist)
Arcane Implement Mastery Option: Wand of Accuracy
War Courier (+2 to Stealth)
Theme: Escaped Thrall

FINAL ABILITY SCORES
STR 8, CON 10, DEX 16, INT 21, WIS 13, CHA 13

STARTING ABILITY SCORES
STR 8, CON 10, DEX 15, INT 17, WIS 12, CHA 11


AC: 20 Fort: 15 Ref: 20 Will: 18
HP: 52 Surges: 6 Surge Value: 13

TRAINED SKILLS
Arcana +16, History +14, Insight +10, Nature +10, Stealth +18

UNTRAINED SKILLS
Acrobatics +7, Athletics +3, Bluff +5, Diplomacy +5, Dungeoneering +7, Endurance +4, Heal +5, Intimidate +5, Perception +5, Religion +9, Streetwise +5, Thievery +7

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Escaped Thrall Utility: My Mind Is My Own
Gnome Racial Power: Fade Away
Wizard Utility: Ghost Sound
Wand of Accuracy Power: Wand of Accuracy
Wizard Utility: Light
Wizard Utility: Mage Hand
Wizard Utility: Suggestion
Wizard Utility: Prestidigitation
Wizard Attack 1: Phantom Chasm
Wizard Attack 1: Winged Horde
Wizard Attack 1: Phantasmal Assault
Wizard Attack 1: Grasping Shadows
Wizard Attack 1: Horrid Whispers
Warlock Attack 1: Eyebite
Wizard Utility 2: Spectral Image
Wizard Utility 2: Moonstride
Wizard Attack 3: Ebony Razors
Wizard Attack 5: Phantasmal Assailant
Wizard Attack 5: Visions of Avarice
Wizard Utility 6: Wizard's Escape
Wizard Utility 6: Familiar's Call
Wizard Attack 7: Enemies Abound
Wizard Attack 9: Mirage Arcana
Wizard Attack 9: Visions of Ruin

FEATS
Level 1: Ritual Caster
Level 2: Arcane Familiar
Level 4: Twilight Adept
Level 7: Dual Implement Spellcaster
Level 8: Enlarge Spell
Level 8: Improved Initiative

ITEMS
Spellbook
Shimmering Cloth Armor (Basic Clothing) +1 x1
Cape of the Mountebank +1 x1
Boots of the Fencing Master x1
Comprehend Language
Wand of Psychic Ravaging +1
Orb of Nimble Thoughts +2 x1
Wand of Psychic Ravaging +2 x1
Viper Belt x1
Resplendent Gloves (heroic tier) x1
====== End ======

[/sblock]
[/sblock]
 
Last edited:


dimsdale

First Post
Rumbum moves forward and attacks the great three-headed beast as well, he swings his axe, but misses badly, leaving an himself open to attack.
Agghhh... Rumbum can't hit anything! the orc yells in frustration.

[sblock=actions]
Movement: move to current location
Minor: None
Attack: Brash Strike 1d20+14+2(CA) vs Cimera AC for 1d12+12 = Miss
effect: Rumbum grants CA to Cimera
[/sblock]

[sblock=Rumbum Stats]

Rumbum: Orc Great Weapon Specialist Fighter: Lvl 8

Initiative +4
Passive Insight 14 Passive Perception 14
HP 67/82; 0 THP; Bloodied 41: Surge Value 20; Surges Per-Day 11/14
AC 26 (27) Fortitude 20 Reflex 17 Will 15
Speed 5
Action Point: USED

Current Effects: +5 Resist All, +1 AC

Basic Attack: 1d20+15 1d12+7 (crit: 2d6 neurotic damage +1d6 hight crit axe)
Basic Range: 1d20+12 1d6+5

Skills: Athletics +7, Diplomacy +14, Endurance +7, Heal +19, Insight +15, Intimidate +14, Religion +13
Languages Common, Elven

Powers

[ ]Brash Strike
[ ]Reaping Strike

[x]Wairror's Surge
[ ]Spinning Sweep

[x]Unbreakable
[x]Sweeping Blow
[x]Griffon's Wrath


[x]Brute Strike
[ ]Boundless Enduracne
[ ]Rain of Steel

[ ]Boots of Rapid Motion [D]
[ ]Mithral Layered Plate Power[D]
[/sblock]
 

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