Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad

FourMonos

First Post
The missing tooth grin on the goon's face disappears as the dwarf barrels into him. He goes down from the hit in a bloody mess.

GM: Enemy number 1 is out. River, do you want to use your ability on number 2 then?
 

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Velmont

First Post
OOC: As stated in my OOC SBLOCK, yes, I would target 2 if 1 is bloodied (or as it is death.) By the way, ALL DAMAGE done by River is considered non-lethal. River will not kill a living enemy willingly.
 





CaBaNa

First Post
A barely perceptible wish-woosh escaped as Pok double stepped down the stairs, causing a darkness to begin swirling in his wake. The ghostly sheet hopped the last five stairs, floating to the ground gracefully, before alighting only for a moment and power-sliding underneath Rumbum's legs! The orc could see the gnome placing his finger to his lips, as Pok slid beneath Rumbum the wizard's shoes glowing with a black light.

Breaking his power-slide at the last moment, Pok caught the edge of the wall and pressed himself inside the doorway, as the darkness finally caught up and enveloped the gnome. With a thought, Pok willed the darkness lash out upon his foes. An explosion of life draining illusory vampire bats erupted into the next room! A dark shadow stood behind Pok, enshrouding the wizard and threatening any foe who would come too close.

[sblock=Actions]

Move to E-5 (takes 5 squares... Forgot about the difficult terrain.)

Free action: Cunning Sneak

Minor Boots of Fencing Master
Shift 2 squares to C7

Stealth from wall cover (Roll Lookup) = 23

Standard Ebony Razors (Roll lookup)
Close blast 5 (C8-F10)
Target each creature in blast (goon's 3-9) (includes CA) (If one of these misses, Free Action, Wand of Accuracy, +3 to hit on that attack roll)
31 vs will goon 3
32 vs will goon 4
30 vs will goon 5
29 vs will goon 6
22 vs will goon 7
29 vs will goon 8
26 vs will goon 9

Hit: 15 psychic damage (roll lookup) +7 Psychic damage from Tondrek's Eye

Effect: TE Pok's NT, he has partial concealment and when an adjacent enemy hits Pok with an attack, that enemy takes 5 psychic damage.

[/sblock]
[sblock=Pok]

[sblock="Readied" Immediate Actions]

(Treat this as a series of else then statements)

If an enemy moves adjacent to Pok, he will use "Moonstride"

If Pok takes damage he will use "Fade Away"

If Pok is hit by a charm or psychic attack he will use "My Mind is My Own"

If Pok is hit by an attack he will use "Cape of the Mountebank"

[/sblock]

[sblock=Pok stat block]Master Pok d'Sivis- Male Gnome Wizard 9
War Courier
Touched by Khyber (Escaped Thrall)
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:15, Reflex:20, Will:18 -- Speed:5
HP:52/52, Bloodied:26, Surge Value:13, Surges left:6/6
Power Points left: 1
Initiative +13
Action Points: 1, Second Wind: NOT USED
Powers:
Phantom Bolt
Winged Horde
Light, Mage Hand, Prestidigitation
Suggestion
Ghost Sound as minor
Fade Away
Boots of the Fencing Master
Viper Belt
Orb of Nimble Thoughts
Wand of Accuracy
Grasping Shadows
Ebony Razors
Enemies Abound
Eyebite
Moonstride
Familiars Call
Spectral Image Spellbook
Wizard's Escape Spellbook
Horrid Whispers
Visions of Avarice
Visions of Ruin
Cape of the Mountebank
Phantom Chasm Spellbook Phantasmal Assailant Spellbook
Mirage Arcana Spellbook
[/sblock]

[sblock=CB Summary]

====== Created Using Wizards of the Coast D&D Character Builder ======
Pok d'Sivis, level 9
Gnome, Wizard (Arcanist)
Arcane Implement Mastery Option: Wand of Accuracy
War Courier (+2 to Stealth)
Theme: Escaped Thrall

FINAL ABILITY SCORES
STR 8, CON 10, DEX 16, INT 21, WIS 13, CHA 13

STARTING ABILITY SCORES
STR 8, CON 10, DEX 15, INT 17, WIS 12, CHA 11


AC: 20 Fort: 15 Ref: 20 Will: 18
HP: 52 Surges: 6 Surge Value: 13

TRAINED SKILLS
Arcana +16, History +14, Insight +10, Nature +10, Stealth +18

UNTRAINED SKILLS
Acrobatics +7, Athletics +3, Bluff +5, Diplomacy +5, Dungeoneering +7, Endurance +4, Heal +5, Intimidate +5, Perception +5, Religion +9, Streetwise +5, Thievery +7

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Escaped Thrall Utility: My Mind Is My Own
Gnome Racial Power: Fade Away
Wizard Utility: Ghost Sound
Wand of Accuracy Power: Wand of Accuracy
Wizard Utility: Light
Wizard Utility: Mage Hand
Wizard Utility: Suggestion
Wizard Utility: Prestidigitation
Wizard Attack 1: Phantom Chasm
Wizard Attack 1: Winged Horde
Wizard Attack 1: Phantasmal Assault
Wizard Attack 1: Grasping Shadows
Wizard Attack 1: Horrid Whispers
Warlock Attack 1: Eyebite
Wizard Utility 2: Spectral Image
Wizard Utility 2: Moonstride
Wizard Attack 3: Ebony Razors
Wizard Attack 5: Phantasmal Assailant
Wizard Attack 5: Visions of Avarice
Wizard Utility 6: Wizard's Escape
Wizard Utility 6: Familiar's Call
Wizard Attack 7: Enemies Abound
Wizard Attack 9: Mirage Arcana
Wizard Attack 9: Visions of Ruin

FEATS
Level 1: Ritual Caster
Level 2: Arcane Familiar
Level 4: Twilight Adept
Level 7: Dual Implement Spellcaster
Level 8: Enlarge Spell
Level 8: Improved Initiative

ITEMS
Spellbook
Shimmering Cloth Armor (Basic Clothing) +1 x1
Cape of the Mountebank +1 x1
Boots of the Fencing Master x1
Comprehend Language
Wand of Psychic Ravaging +1
Orb of Nimble Thoughts +2 x1
Wand of Psychic Ravaging +2 x1
Viper Belt x1
Resplendent Gloves (heroic tier) x1
====== End ======

[/sblock]

[/sblock]
 
Last edited:

FourMonos

First Post
GM: Okay, I am guilty of some poorly written map directions. The stairs were not intended to be difficult terrain, only the furniture...

Also, the direction of the stairs was not clear (ah-hem, understatement). Pok was at the bottom of the stairs, not at the top. I fixed the map to correct for this. [MENTION=82643]CaBaNa[/MENTION] Pok's move may need to be corrected, but does not appear to effect his end location. If fact, it doesn't look like he needs to shift.
 


FourMonos

First Post
GM: I was going to ask about the hiding with only partial cover thing, but then I checked and saw that was a component of his Twilight Adept feat. Way to stay one step ahead of your DM. :devil:

First encounter (well, partial encounter) done.


The gnome slipped forward, almost unnoticed by his own colleagues. When he unleashed the chaos of spinning shadow blades into the room, the goons were overcome by the attack, falling about in a bloody mess.

It was only a moment of pressure, but everyone takes a moment to take a breath. You're pretty sure that Rumbum and Muzdum are sad things are over with so quickly.

That is when you here the soft clapping sound and the solitary figure walk in the door. The tanned human is wearing nice clothes, but nothing fancy. He is well groomed. He looks about the room at the downed ruffians and smiles.

"Yes, I do think you can do it!"
He smiles at the group.
 

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