Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad - Page 17


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  1. #161
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    Amarande didn't trust in the bindings against such powerful creatures and was ready for something as the cages fell.


 

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    "Yesss!" exclaims the dwarf, gripping his axe, and clink-clanking his gauntleted hand. "Sorry lad, but we're gottan take them all three, in pieces!"
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

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    Tondrek was looking curiously at the magical arrangment, reverse engineering them in his mind while speaking of technomagimacal barrier shielding when his ears perk up and he looks up to the glass with a curious look, much like a dog's. He says, I thought no fighting here, not allowed there right? just as things go wrong.
    OOC: Passive check makes it. Init below
    stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)

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    ahhhh...that not supposed to happen...yes? The large orc growls menacingly, bearing all of his teeth, breathing in deep, then exhales slowly. He grips his axe tightly with both hands and prepares to attack.

    initiative roll: 1d20+4= 19
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

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    GM: Let's just finish setting the stage here, shall we?


    With a shake, then a groan, the large double doors behind the party open simultaneously. Standing behind them is a large ogre flanked by a foursome of bugbears wielding flails.

    The ogre's eyes gleam with a malevolent intelligence. His common is flawless and without accent. He must have heard River's comment.

    "Sure, sure" the ogre taunts, "Come on back here. We'll keep you warm and toasty." He reaches over his back and pulls what you first think is a large pole until you hear the clink of chains and the head of the enormous flail is set down in front of the ogre.

    GM: And for fun, this is also a combat skill challenge! Hurray!


    The trainer stands shocked, "Don't kill em! Put em back in the cages!"

    GM: Skill Challenge!: On your turn you can activate the cage by using the manual operations/override. You have to be standing next to the walls marked with an "X". After activating the cage, the animal has to be in the caged area until the end of its next turn. If it leaves the cage area, the cage resets. You can use either a standard action or movement action for you activation attempt (I'll post some skill challenge requirements once everyone posts an initiative). Primary skills will be Arcana and Thievery. EACH ANIMAL YOU SAVE EARNS YOU EXTRA XP!


    OOC: Oh yeah, poke @CaBaNa and @dimsdale

  • #166
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    Hrmph. escapes Pok's lips, as he looks up toward the glass and notices the force fields dropping. Once the ogre speaks, Pok addresses the de facto leader Who might you toasty warmers be representing? the gnome glances around and notices a distinct lack of escape route. *Always leave an out... seems I'm cornered, so the way out, is through...* his mind working fast while waiting for an answer, Pok felt the familiar rush of adrenaline from his couriering days.

    OOC: 16 init (forgot orb in roll), 21 perception, 8 diplomacy. Roll Lookup. Being that Pok had such a low init, keep in mind the readied immediate actions tab FM.


    Pok


    "Readied" Immediate Actions



    If an enemy moves adjacent to Pok, he will use "Moonstride"

    If Pok takes damage he will use "Fade Away"

    If Pok is hit by a charm or psychic attack he will use "My Mind is My Own"

    If Pok is hit by an attack he will use "Cape of the Mountebank"



    Pok stat block
    Master Pok d'Sivis- Male Gnome Wizard 9
    War Courier
    Touched by Khyber (Escaped Thrall)
    Passive Perception: 15, Passive Insight: 20
    AC:20, Fort:15, Reflex:20, Will:18 -- Speed:5
    HP:52/52, Bloodied:26, Surge Value:13, Surges left:6/6
    Power Points left: 1
    Initiative +13
    Action Points: 1, Second Wind: NOT USED
    Powers:
    Phantom Bolt
    Winged Horde
    Light, Mage Hand, Prestidigitation
    Suggestion
    Ghost Sound as minor
    Fade Away
    Boots of the Fencing Master
    Viper Belt
    Orb of Nimble Thoughts
    Wand of Accuracy
    Grasping Shadows
    [s]Ebony Razors[s]
    Enemies Abound
    Eyebite
    Moonstride
    Familiars Call
    Spectral Image Spellbook
    Wizard's Escape Spellbook
    Horrid Whispers
    Visions of Avarice
    Visions of Ruin
    Cape of the Mountebank
    Phantom Chasm Spellbook Phantasmal Assailant Spellbook
    Mirage Arcana Spellbook


    CB Summary


    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Pok d'Sivis, level 9
    Gnome, Wizard (Arcanist)
    Arcane Implement Mastery Option: Wand of Accuracy
    War Courier (+2 to Stealth)
    Theme: Escaped Thrall

    FINAL ABILITY SCORES
    STR 8, CON 10, DEX 16, INT 21, WIS 13, CHA 13

    STARTING ABILITY SCORES
    STR 8, CON 10, DEX 15, INT 17, WIS 12, CHA 11


    AC: 20 Fort: 15 Ref: 20 Will: 18
    HP: 52 Surges: 6 Surge Value: 13

    TRAINED SKILLS
    Arcana +16, History +14, Insight +10, Nature +10, Stealth +18

    UNTRAINED SKILLS
    Acrobatics +7, Athletics +3, Bluff +5, Diplomacy +5, Dungeoneering +7, Endurance +4, Heal +5, Intimidate +5, Perception +5, Religion +9, Streetwise +5, Thievery +7

    POWERS
    Basic Attack: Melee Basic Attack
    Basic Attack: Ranged Basic Attack
    Escaped Thrall Utility: My Mind Is My Own
    Gnome Racial Power: Fade Away
    Wizard Utility: Ghost Sound
    Wand of Accuracy Power: Wand of Accuracy
    Wizard Utility: Light
    Wizard Utility: Mage Hand
    Wizard Utility: Suggestion
    Wizard Utility: Prestidigitation
    Wizard Attack 1: Phantom Chasm
    Wizard Attack 1: Winged Horde
    Wizard Attack 1: Phantasmal Assault
    Wizard Attack 1: Grasping Shadows
    Wizard Attack 1: Horrid Whispers
    Warlock Attack 1: Eyebite
    Wizard Utility 2: Spectral Image
    Wizard Utility 2: Moonstride
    Wizard Attack 3: Ebony Razors
    Wizard Attack 5: Phantasmal Assailant
    Wizard Attack 5: Visions of Avarice
    Wizard Utility 6: Wizard's Escape
    Wizard Utility 6: Familiar's Call
    Wizard Attack 7: Enemies Abound
    Wizard Attack 9: Mirage Arcana
    Wizard Attack 9: Visions of Ruin

    FEATS
    Level 1: Ritual Caster
    Level 2: Arcane Familiar
    Level 4: Twilight Adept
    Level 7: Dual Implement Spellcaster
    Level 8: Enlarge Spell
    Level 8: Improved Initiative

    ITEMS
    Spellbook
    Shimmering Cloth Armor (Basic Clothing) +1 x1
    Cape of the Mountebank +1 x1
    Boots of the Fencing Master x1
    Comprehend Language
    Wand of Psychic Ravaging +1
    Orb of Nimble Thoughts +2 x1
    Wand of Psychic Ravaging +2 x1
    Viper Belt x1
    Resplendent Gloves (heroic tier) x1
    ====== End ======





    edit

    r1, you know I edit these things a dozen or so times before being finished. I always seem to forget the ministat, or a roll link, or any number of other bits that I add later. Thanks again for the reminder though!
    Last edited by CaBaNa; Thursday, 16th August, 2012 at 05:05 PM.
    MAGIC!

  • #167
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    GM: Lost power last night in the storm. I will get the battle started tonight!

  • #168
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    OOC: quick note, I'm out of town on Monday/Tuesday. Going to Cedar Point . I probably will be offline most of the weekend too... sorry

  • #169
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    OOC: No worries have a great time at Cedar Point and have a great vacation @Velmont! We have birthday activities here (last night and today) so posting a combat is taking longer than anticipated.

    But let's face it, we play PbP. None of us are in a tremendous hurry.

  • #170
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    GM: I had forgotten River had taken a hit from a goon in the first encounter. @Velmont did you want to use a surge before this encounter? I will retroactively fix this when you are ready. He was 64/75 starting encounter if he didn't want to heal.


    The ogre gives his enormous flail a heft and it starts swinging with a deadly thrum.

    "Get 'em." He commands the bugbears. With a howl of excitement the bugbears hop forward.

    The first bugbear moves menacingly toward Pok, swinging his bladed flail. He is surprised when the gnome disappears and ends up on the opposite side of his friends. Undaunted, the bugbear goes into a defensive position, spinning his flail rapidly in crossing arcs, effectively making it difficult for anything to get near him. The arcing and spinning flail does slice and cut the nearest party members.

    The second bugbear, flail swinging, moves up and lays a serious blow to River, knocking him from his feet and sliding him 10 feet. The bugbear grins maliciously.

    The third attacker moves forward next to Muzdum and swings the flail but misses, a move that is mimicked by the last bugbear.

    The ogre also moves forward, but he doesn't account for Muzdum's height and the heavy flail zooms overhead.

    You can hear the displacer beast rattle its chain, testing its distance.

    Initiative

    Ogre and Bugbears: 30 Yeah, they were ready for you. I hope that used up a crit they could have scored on you.

    Tondrek 27
    Amarande 22
    Muzdum 19
    Rumbum 19
    Pok 16
    River 10

    Mosters (Manticore, Displacer Beast, Chimera)



    Map Details

    Illumination: Normal.

    Map: Link is Here.


    Stats Update

    River (L-17): 37/75; HS 10/10; AP 1; Second Wind; Status: Prone

    Rumbum: (M-18): 82/82; HS 14/14; AP 1; Second Wind; Status:

    Tondrek: (K-19): 77/82 HS 11/12; AP 1; Second Wind; Status:
    Doggie: (J-19):15+15 THP AC 24 F 22 R 19 W 21

    Pok d'Sivis
    : (L-20): 52/52; HS 6/6; AP 1; Second Wind; Status:

    Amarande Vigoth: (H-18): 90/90; HS 12/12; AP 1; Second Wind; Status:
    Ulvellyn: (I-18)

    Muzdum Firebelly: (M-19): 66/71; HS 11/11 AP 1; Second Wind; Status:



    Enemy Actions

    Bugbear 1: Movement: Move to K-21. This triggers Pok's Moonstride. (I moved Pok opposite Tondrek as River didn't seem a good shield and the opposite direction put him close to the manticore). Standard: Flail Barrier 5 damage in close burst 2, no roll. Doggie, Tondrek, River and Muzdum take 5 damage.

    Bugbear 2: Movement to L-20. Standard: Flail Dance vs. River: Crit! River takes 22 damage and is knocked prone and pushed to L-17. He is in the same square as the trainer.

    Bugbear 3: Movement to N-20. Standard: Flail Dance vs. Muzdum: 23 vs. fort is a miss. As part of the attack, shift to O-19.

    Bugbear 4: Movement: Move to J-20. Standard: Flail Dance vs. Tondrek: 16 vs. fort is a miss. As part of the attack, shift to I-21.

    Ogre: Movement: Move to L-M 21-22. Standard: Heavy Flail vs. Muzdum: 24 vs. AC is also a miss.



    Enemy Stats


    Bugbear ?? AC ?? F ?? R ?? W

    1: (K-21) Damage taken: 0, used Flail Barrier.
    2. (L-20) Damage taken: 0
    3. (O-19) Damage taken: 0
    4. (I-21) Damage taken: 0

    Ogre (L-M 21-22) ?? AC ?? F ?? R ?? W
    Damage Taken:

    Beasts:

    Displacer Beast (D-E 8-9) ?? AC ?? F ?? R ?? W
    Damage Taken:

    Manticore (Q-R 15-16) ?? AC ?? F ?? R ?? W
    Damage Taken:

    Chimera (J-K 2-3) ?? AC ?? F ?? R ?? W
    Damage Taken:


    Skill Challenge!

    On your turn you can activate the cage controls to close the cage. You have to be standing next to the walls marked with an "X".

    After activating the cage, the animal has to be in the caged area until the end of your next turn. If the animal leaves the cage area, the cage resets.

    Skills: Arcana 25, Thievery 20

    You can use either a standard action or movement action for you activation attempt.

    Also! As an alternative you can activate the chain winch to pull the beast 10 feet (2 squares). Current length of chain (distance the monsters move outside of box): 10 feet. The winch will let out more chain each round.


    GM: Sorry that took so long to get going guys. You're up!
    Last edited by FourMonos; Wednesday, 22nd August, 2012 at 01:27 PM.

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