GM: | I had forgotten River had taken a hit from a goon in the first encounter. @Velmont did you want to use a surge before this encounter? I will retroactively fix this when you are ready. He was 64/75 starting encounter if he didn't want to heal. | |
The ogre gives his enormous flail a heft and it starts swinging with a deadly thrum.
"Get 'em." He commands the bugbears. With a howl of excitement the bugbears hop forward.
The first bugbear moves menacingly toward Pok, swinging his bladed flail. He is surprised when the gnome disappears and ends up on the opposite side of his friends. Undaunted, the bugbear goes into a defensive position, spinning his flail rapidly in crossing arcs, effectively making it difficult for anything to get near him. The arcing and spinning flail does slice and cut the nearest party members.
The second bugbear, flail swinging, moves up and lays a serious blow to River, knocking him from his feet and sliding him 10 feet. The bugbear grins maliciously.
The third attacker moves forward next to Muzdum and swings the flail but misses, a move that is mimicked by the last bugbear.
The ogre also moves forward, but he doesn't account for Muzdum's height and the heavy flail zooms overhead.
You can hear the displacer beast rattle its chain, testing its distance.
[sblock= Initiative]
Ogre and Bugbears:
30 Yeah, they were ready for you. I hope that used up a crit they could have scored on you.
Tondrek 27
Amarande 22
Muzdum 19
Rumbum 19
Pok 16
River 10
Mosters (Manticore, Displacer Beast, Chimera)
[/sblock]
[sblock=Map Details]
Illumination: Normal.
Map: Link is
Here.
[/sblock]
[sblock=Stats Update]
River (L-17): 37/75; HS 10/10; AP 1; Second Wind; Status:
Prone
Rumbum: (M-18): 82/82; HS 14/14; AP 1; Second Wind; Status:
Tondrek: (K-19): 77/82 HS 11/12; AP 1; Second Wind; Status:
Doggie: (J-19):15+
15 THP AC 24 F 22 R 19 W 21
Pok d'Sivis: (L-20): 52/52; HS 6/6; AP 1; Second Wind; Status:
Amarande Vigoth: (H-18): 90/90; HS 12/12; AP 1; Second Wind; Status:
Ulvellyn: (I-18)
Muzdum Firebelly: (M-19): 66/71; HS 11/11 AP 1; Second Wind; Status:
[/sblock]
[sblock=Enemy Actions]
Bugbear 1: Movement: Move to K-21. This triggers Pok's
Moonstride. (I moved Pok opposite Tondrek as River didn't seem a good shield and the opposite direction put him close to the manticore). Standard:
Flail Barrier 5 damage in close burst 2, no roll. Doggie, Tondrek, River and Muzdum take 5 damage.
Bugbear 2: Movement to L-20. Standard:
Flail Dance vs. River:
Crit! River takes 22 damage and is knocked prone and pushed to L-17. He is in the same square as the trainer.
Bugbear 3: Movement to N-20. Standard:
Flail Dance vs. Muzdum:
23 vs. fort is a miss. As part of the attack, shift to O-19.
Bugbear 4: Movement: Move to J-20. Standard:
Flail Dance vs. Tondrek:
16 vs. fort is a miss. As part of the attack, shift to I-21.
Ogre: Movement: Move to L-M 21-22. Standard:
Heavy Flail vs. Muzdum:
24 vs. AC is also a miss.
[/sblock]
[sblock=Enemy Stats]
Bugbear ?? AC ?? F ?? R ?? W
1: (K-21) Damage taken: 0, used
Flail Barrier.
2. (L-20) Damage taken: 0
3. (O-19) Damage taken: 0
4. (I-21) Damage taken: 0
Ogre (L-M 21-22) ?? AC ?? F ?? R ?? W
Damage Taken:
Beasts:
Displacer Beast (D-E 8-9) ?? AC ?? F ?? R ?? W
Damage Taken:
Manticore (Q-R 15-16) ?? AC ?? F ?? R ?? W
Damage Taken:
Chimera (J-K 2-3) ?? AC ?? F ?? R ?? W
Damage Taken:
[/sblock]
[sblock=Skill Challenge!]
On your turn you can activate the cage controls to close the cage. You have to be standing next to the walls marked with an "X".
After activating the cage, the animal has to be in the caged area until the end of your next turn. If the animal leaves the cage area, the cage resets.
Skills: Arcana 25, Thievery 20
You can use either a standard action or movement action for you activation attempt.
Also! As an alternative you can activate the chain winch to pull the beast 10 feet (2 squares). Current length of chain (distance the monsters move outside of box): 10 feet. The winch will let out more chain each round. [/sblock]
GM: | Sorry that took so long to get going guys. You're up! | |