Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad

Velmont

First Post
River seems to get angered by the blow, but focus to stay calm. He send a blast of of force over the group, blasting away the enemy and warding his allies.

[SBLOCK=OOC]No healing surge spent.

Minor: Longtooth Shifting. (Regen 4 while bloodied and +2 damage UEoEncounter)
Standard: Moment of Glory (I18-M22) vs Will on B1, B2, B4 Ogre (1d20+13=18, 1d20+13=18, 1d20+13=26, 1d20+13=27) IF hit, every enemy are pushed 3 squares into the doorway and fall prone. If one enemy is hit, River gain 3 THP.
River and everyone in the blast (This mean every allies except Amarath and the Trainer) have Resist All 5. That last UEoNT and can be sustained for a minor action.
Move: Stand Up, if it is possible, which I doubt as the Trainer is over me.[/SBLOCK]

[SBLOCK=Immediate Actions]
During the monster turn, River might use one of these interrupt. If more than one trigger is valid at the same time, use the first in list. Please note I might change the Triggering conditions.

Reversal of Fortunes (Immediate Interrupt * Ranged 5)
Target: The triggering enemy in range
Trigger:
1) An enemy within 5 squares of you hits an ally adjacent to him.
2) The ally is bloodied
3) The enemy is not bloodied
4) River won't get an AoO, or only one from a minion.
Attack: +13 vs. Fort
Hit: 2d10 + 7 damage. The ally hit by the triggering enemy’s attack can spend a healing surge and regain 2d10 + 3d6 + 14 additional hit points and can make a saving throw.

Shield of Devotion (Immediate Reaction * Close Burst 5)
Target: The triggering ally
Trigger:
1) An ally within 5 squares of you takes damage from an enemy attack.
2) The ally has lost at least 11 damages, including this attack.
Effect: The target regains 11 hit points. Until the end of your next turn, you gain a +2 power bonus to your next attack roll against the enemy that damaged the target.

Whispers from Beyond (Immediate Interrupt * Melee 1)
Target: The triggering enemy
Trigger:
1) An enemy enters a square adjacent to you.
2) River is bloodied
3) The creature can daze, stun or deal as much damage as his current hp (assuming River is aware of those fact)
Attack: +11 vs. Will
Effect: The target grants combat advantage and takes a -2 penalty to attack rolls that include you as a target until the end of your next turn.
[/SBLOCK]


[SBLOCK=River's Stats]River
Initiative +5
Passive Insight 25 Passive Perception 21
HP 75/75; 0 THP; Bloodied 37; Surge Value 18; Surges Per-Day 10/10
AC 25 Fortitude 17 Reflex 18 Will 23
Speed 6
Action Point: 1

Current Effects: None

Basic Attack: Medic Dagger +10 vs AC 1d4+2

Skills: Athletics +7, Diplomacy +14, Endurance +7, Heal +19, Insight +15, Intimidate +14, Religion +13
Languages Common, Elven

Powers

[ ]Astral Seal
[ ]Sacred Flames

[X]Longtooth Shifting
[ ]Channel Divinity (Divine Fortune, Healer's Mercy)
[2]Healing's Word
[2]Shield of Devotion
[ ]Prophetic Guidance
[ ]Hymn of Resurgence
[ ]Denunciation
[ ]Reversal of Fortune
[ ]Word of Vigor

[ ]Virtue's Touch
[X]Moment of Glory
[ ]Return from Death's Door
[ ]Iron to Glass
[ ]Stream of Life
[ ]Dismissal

[ ]Battle Standard of Healing [E]
[ ]Medic Dagger [D]
[ ]Symbol of Perseverance [D]
[ ]Glove of the Healer [D]
[ ]Battleforged Light Shield [D]
[ ]Whisper's from Beyond [D]
[/SBLOCK]
 
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Voda Vosa

First Post
The dwarf is so delighted with the ensuring battle that he simply emits a cheerfully squeak before jumping over the ogre, delivering a deep cut with his axe, and a stunning punch with his left hand. Joy and happiness radiates from the brawling dwarf.

OOC: Move close to ogre and Slash and pummel, if secondary attack also hits (its vs ref) deal additional 8 dmg.
 
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stonegod

Spawn of Khyber/LEB Judge
Tondrek looks a bit miffed when the flail bothers him. He looks at his fellow orchish kin and tosses Rumbum one of the artificer's mechanical bobs---it expands into a spider like thing that clenches on and emits a bit of a shocking field, protecting Rumbum. Tondrek then steps aside, traces a fiery rune on his enlarged "hand", and punches the bugbear in the gut.
OOC: Minor: Infuse Rumbum: +1 to AC until Rumbum expends; at that point, Rumbum gains HS+THP and an additional ally w/in 5 gains the same THP. Standard: Shift aside and use Burning Weapons on B2: Hit AC 25 (23 if not prone), and all allies w/in 2 gain +5 fire damage to weapon or fire attaks TENT Tondrek.
[sblock=Tondrek (Resist 5 all TENT). [color=royalblue]Tondrek[/color]—Male Half-orc Alchemist Artificer Self-Forged 11
Initiative: +9, Low-Light, Passive Perception: 22 (26 vs traps), Passive Insight: 17
AC: 24, Fort: 24, Reflex: 23, Will: 21 — Speed: 6, 8 when charging
HP: 77/82, Bloodied: 41, Surge: 20, Surges left: 11/12; Half-orc Resilience
Action Points: 1/1, Second Wind: Not Used, Milestones 0
Powers -
Magic Weapon
Static Shock

Burning Weapons
Repulsion Strike
Vampiric Weapons
Battlefist Smash

Punishing Eye
Flameheart Defender
Radiant Sigil

Healing Infusion x2
Swift Mender
Furious Assault

Regeneration Infusion
Sigil of Luck

Targeting Superior Crossbow +2 (daily)
Skald's Leather Armor +2 (daily)
Doggie (daily)
Clockwork Bombs (1 lvl 4, 2 lvl 9)
Acidic Spark Ammunition
3 Tension Wheels
3 Potions of Healing
5 Woundpatches


Doggie—Construct 10
Initiative +7; Low-light, Passive Perception 17
AC: 24, Fort: 22, Reflex: 19, Will: 21 — Speed: 6
HP: 15+15/7; Bloodied 4

Crafty—Construct 11 (Inactive)
AC: 24, Fort: 22, Reflex: 19, Will: 21 — Speed: 6
HP: 1; Crafty is never damaged a missed attack.

http://leb.wikia.com/wiki/LEB:PC:Tondrek_(stonegod)[/sblock]
 
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FourMonos

First Post
GM: Let me jump in here for a little mid round update. River hit the ogre and B4. I pushed B4 from I-21 to F-21. If that doesn't make sense from a push standpoint, let me know. [MENTION=13739]Velmont[/MENTION] Is that 3 THP per target hit or 3 THP total?

The ogre was pushed to L-M, 23-24. Both B4 and ogre are prone.
[MENTION=51271]Voda Vosa[/MENTION] you can go after the ogre, but you will draw OA from at least one of the bugbears. If you want to change your target with the map changes, that's fine. We'll use the same rolls.

Tondrek did hit B2 (AC 23), so everyone gets +5 damage TENT (Tondrek)

Map is updated (except for what Muzdum does)
 


renau1g

First Post
Amarande looks at his companions and after River's display of power seems to make up his mind about something and dashes off, his panther rushing ahead.

The warrior leaps forward and slashes hard at the fully grown displacer beast whilst it's still located in its cage, Ulvellyn nipping at the larger specimen to keep it distracted.


[sblock=OOC]
Move: To H11, Ulvellyn run to F10
Minor: Deliverance of Faith - spend HS and gain 26thps
Standard: Charge to F9 - Charge (incl +1 charge and +2 CA); Damage (+5 for CA (adjacent to companion) and +5 damage from class feature = will lose 5 thp's) (1d20+18+2+1=29, 1d12+13+5+5=34) Hits AC 29 for 34 damage.

Note: Amarande's defense are one higher than noted below from being adjacent to companion
[/sblock]

[sblock=Amarande Visgoth]Amarande Visgoth—Male Vryloka Fey Beast Tamer Blackguard Kensei 11
Initiative: +6, Low-Light, Passive Perception: 19, Passive Insight: 15
AC: 28, Fort: 24, Reflex: 20, Will: 27 — Speed: 7
HP: 90/90+21 thp, Bloodied: 45, Surge: 26, Surges left: 11/12;
Action Points: 1/1, Second Wind: Not Used, Milestones 0
Powers -
Dominator's Strike
Vengeance Strike

Dread Smite
Masterstroke
Lifeblood
Shroud of Shadow
Vice's Reward
Deliverance of Faith
Student of the Sword
Frost Brand Attack Power
Backlash Tattoo

Blood of the Mighty
Knightly Intercession
Heal Fey Beast
Wrath of the Gods
Dwarven Githplate healing
Ornament of Alertness


Important things: +5 damage rolls against enemies with CA. +2 damage on bloodied enemies. Enemies adjacent to Ulvellyn grant CA to Amarande. Resist 10 necrotic/9 fire. If having thp's 1/round can take 5 damage to add 5 damage to attack's damage. At start of turn can make a saving throw against daze/stun even if condition isn't (save ends).

Ulvellyn—Key Beast 10
Initiative +6; Low-light, Passive Perception 11
AC: 26, Fort: 22, Reflex: 26, Will: 26 — Speed: 8
HP: 45; Bloodied 22
Trait: Allies gain a +1 power bonus to all defenses while in the aura 1

http://http://leb.wikia.com/wiki/LEB:PC:_Amarande_Vigoth_(renau1g)[/sblock]
 

FourMonos

First Post
The displacer beast and its projected illusion hiss at the charging knight. Amarande (of course well familiar with the tactics of displacer beasts) is not fooled and his charging blade bites deep into the panther like creature's hide. The duplicate illusion fades from sight as the beast loses concentration.

The displacer beast attempts to knock the knight away during his charge, but Amarande's well placed dodge leaves the tentacle attack ineffective.

GM: Threatening reach allows OA during charge: 20 vs. AC misses. After hit, the displacer beasts loses Displacement until the start of its next turn.

I'm having Muzdum target B2, both attacks hit.
 

dimsdale

First Post
Rumbum, with axe in attack position, steps forth and takes a swipe at the bugbear to his east. Feeling adrenaline from Tondrek's attack, the orc swings his axe with ferocity, striking his axe to on top of the bugbear's right shoulder

[sblock=actions]
movement: move to n18
attack: Griffen's Wrath: 1d20+15 vs B3 AC: for 2d12+7 (+5 fire damage as within 2 from T) and target takes -2 TENT = 27: If this is a hit: 25 damage and B3 takes -2 to AC tent
minor: none

free: mark B3

+5 resist all
+1 to AC until Rumbum expends; at that point, Rumbum gains HS+THP and an additional ally w/in 5 gains the same THP
[/sblock]

[sblock=Rumbum Stats]

Rumbum: Orc Great Weapon Specialist Fighter: Lvl 8

Initiative +4
Passive Insight 14 Passive Perception 14
HP 82/82; 0 THP; Bloodied 41: Surge Value 20; Surges Per-Day 14/14
AC 26 (27) Fortitude 20 Reflex 17 Will 15
Speed 5
Action Point: 1

Current Effects: +5 Resist All, +1 AC

Basic Attack: 1d20+15 1d12+7 (crit: 2d6 neurotic damage +1d6 hight crit axe)
Basic Range: 1d20+12 1d6+5

Skills: Athletics +7, Diplomacy +14, Endurance +7, Heal +19, Insight +15, Intimidate +14, Religion +13
Languages Common, Elven

Powers

[ ]Cleave
[ ]Reaping Strike

[ ]Wairror's Surge
[ ]Spinning Sweep

[ ]Unbreakable
[ ]Sweeping Blow
[x]Griffon's Wrath


[ ]Brute Strike
[ ]Boundless Enduracne
[ ]Rain of Steel

[ ]Boots of Rapid Motion [D]
[ ]Mithral Layered Plate Power[D]
[/sblock]
 
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CaBaNa

First Post
Don't let them get the treasure! shouts the little gnome and suddenly there was treasure, a whole heaping mound of it! Treasure enough that a smart man would be able to avoid work entirely if he started shoveling. Though a smart man would recognize this treasure as too good to be true. Never the less, several of the parties attackers seem to lose interest in the battle. They rush the mound of illusory goods and start shoveling coins into their pockets with wild abandon.

[sblock=Actions]

Move for minor, retrieve wand

Standard Visions of Avarice area burst 1 centered on K22
Effect: The powers area becomes a zone of illusory treasure until the end of Pok's next turn. Once per turn, Pok can use the Visions of Avarice Attack Power, using the zone as the origin square.

Sustain Minor: The zone persists.

Minor action
VoA attack power close burst 5 (VoA Zone is the origin)
13 (Miss) vs will B4
27 vs will B1
23 vs will B2
19 vs will B3 (if this is a miss, Pok will us a free action to use "wand of accuracy" which gives a +3 bonus to the att roll)
32 (Crit) vs will Ogre
on a hit The zone pulls the target 3 squares, a target that ends this movement adjacent or in the zone is immobilized (save ends).
(will try to fit all targets in the zone in a "burst 1" area.)

Roll Lookup

[/sblock]


[sblock=Pok]

[sblock="Readied" Immediate Actions]


If an enemy moves adjacent to Pok, he will use "Moonstride"

If Pok takes damage he will use "Fade Away"

If Pok is hit by a charm or psychic attack he will use "My Mind is My Own"

If Pok is hit by an attack he will use "Cape of the Mountebank"

[/sblock]

[sblock=Pok stat block]Master Pok d'Sivis- Male Gnome Wizard 9
War Courier
Touched by Khyber (Escaped Thrall)
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:15, Reflex:20, Will:18 -- Speed:5
HP:52/52, Bloodied:26, Surge Value:13, Surges left:6/6
Power Points left: 1
Initiative +13
Action Points: 1, Second Wind: NOT USED
Powers:
Phantom Bolt
Winged Horde
Light, Mage Hand, Prestidigitation
Suggestion
Ghost Sound as minor
Fade Away
Boots of the Fencing Master
Viper Belt
Orb of Nimble Thoughts
Wand of Accuracy
Grasping Shadows
Ebony Razors
Enemies Abound
Eyebite
Moonstride
Familiars Call
Spectral Image Spellbook
Wizard's Escape Spellbook
Horrid Whispers
Visions of Avarice
Visions of Ruin
Cape of the Mountebank
Phantom Chasm Spellbook Phantasmal Assailant Spellbook
Mirage Arcana Spellbook
[/sblock]

[sblock=CB Summary]

====== Created Using Wizards of the Coast D&D Character Builder ======
Pok d'Sivis, level 9
Gnome, Wizard (Arcanist)
Arcane Implement Mastery Option: Wand of Accuracy
War Courier (+2 to Stealth)
Theme: Escaped Thrall

FINAL ABILITY SCORES
STR 8, CON 10, DEX 16, INT 21, WIS 13, CHA 13

STARTING ABILITY SCORES
STR 8, CON 10, DEX 15, INT 17, WIS 12, CHA 11


AC: 20 Fort: 15 Ref: 20 Will: 18
HP: 52 Surges: 6 Surge Value: 13

TRAINED SKILLS
Arcana +16, History +14, Insight +10, Nature +10, Stealth +18

UNTRAINED SKILLS
Acrobatics +7, Athletics +3, Bluff +5, Diplomacy +5, Dungeoneering +7, Endurance +4, Heal +5, Intimidate +5, Perception +5, Religion +9, Streetwise +5, Thievery +7

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Escaped Thrall Utility: My Mind Is My Own
Gnome Racial Power: Fade Away
Wizard Utility: Ghost Sound
Wand of Accuracy Power: Wand of Accuracy
Wizard Utility: Light
Wizard Utility: Mage Hand
Wizard Utility: Suggestion
Wizard Utility: Prestidigitation
Wizard Attack 1: Phantom Chasm
Wizard Attack 1: Winged Horde
Wizard Attack 1: Phantasmal Assault
Wizard Attack 1: Grasping Shadows
Wizard Attack 1: Horrid Whispers
Warlock Attack 1: Eyebite
Wizard Utility 2: Spectral Image
Wizard Utility 2: Moonstride
Wizard Attack 3: Ebony Razors
Wizard Attack 5: Phantasmal Assailant
Wizard Attack 5: Visions of Avarice
Wizard Utility 6: Wizard's Escape
Wizard Utility 6: Familiar's Call
Wizard Attack 7: Enemies Abound
Wizard Attack 9: Mirage Arcana
Wizard Attack 9: Visions of Ruin

FEATS
Level 1: Ritual Caster
Level 2: Arcane Familiar
Level 4: Twilight Adept
Level 7: Dual Implement Spellcaster
Level 8: Enlarge Spell
Level 8: Improved Initiative

ITEMS
Spellbook
Shimmering Cloth Armor (Basic Clothing) +1 x1
Cape of the Mountebank +1 x1
Boots of the Fencing Master x1
Comprehend Language
Wand of Psychic Ravaging +1
Orb of Nimble Thoughts +2 x1
Wand of Psychic Ravaging +2 x1
Viper Belt x1
Resplendent Gloves (heroic tier) x1
====== End ======

[/sblock]
[/sblock]

OOC: [MENTION=13739]Velmont[/MENTION] I believe if someone is in your square when you stand, that you may shift to any adjacent square during the stand. This may be under "prone" or "stand up"
 
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