Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad

FourMonos

First Post
Battle Pit Cages, Round 2

The manticore, chain jingling, tries to move away from the fighting. It's human looking face glares with rage and it releases a swarm of spikes at the all too familiar, and disliked, animal trainer.

The displacer beast emits its illusion again and slashes its tentacles at Amarande and Ulvellyn.

The chimera lumbers slowly to its feet. The large beast leans into the chain, attempting to pull itself further into the room.

You all hear a clink as the winches automatically release more chain for the beasts to move.

The trainer retreats to the far side of the room.

The bugbears and ogres are drawn mesmerized to the illusionary gold.

"Wait! I don't smell gold. The gnome is tricking us. Try to fight it."

Two of the bugbears go into aggressive swinging maneuvers, but only Tondrek's doggie is hit. The third makes defensive moves with his flail, whose blows are deflected from River's magic.

The ogre, despite his warning, is unable to pull his eyes from the piles of gold.

[sblock=Adventurer's Turn Summary]
River: Longtooth Shifting, Moment of Glory pushes B4 and ogre 3 squares and knocks prone, DR5 for everyone.

Muzdum
: Hits B2 for 17 damage

Tondrek: Hits B2 for 10 damage, +5 damage to allies within 2 squares. Rumbum gets infusion.

Amarande: Hits displacer beast for 34.

Rumbum: Hits B3 for 25 damage and -2 AC TENT.

Pok: Uses visions of avarice, hits all targets but used Wand of Accuracy to do so. [MENTION=82643]CaBaNa[/MENTION] the ogre is already partially into the square and would likely keep B3 out of a square if pulled further in. Let me know if you have a problem with positioning.

[/sblock]

[sblock=Map Details]
Illumination: Normal.

Map: Link is Here.
[/sblock]

[sblock=Stats Update]
River (L-17): 37/75 +3 THP ; HS 10/10; AP 1; Second Wind; Status: Regeneration 4 (while bloodied), DR5 Prone

Rumbum: (N-18): 82/82; HS 14/14; AP 1; Second Wind; Status: DR5

Tondrek: (L-19): 77/82 HS 11/12; AP 1; Second Wind; Status: DR5
Doggie: (H-17): 15/15 +2 THP AC 24 F 22 R 19 W 21; Status: DR5, prone

Pok d'Sivis
: (K-18): 52/52; HS 6/6; AP 1; Second Wind; Status: DR5

Amarande Vigoth: (F-9): 90/90; HS 12/12; AP 1; Second Wind; Status:
Ulvellyn: (F-10) 45/45 AC: 26, Fort: 22, Reflex: 26, Will: 26; Status: DR5

Muzdum Firebelly: (M-20): 66/71; HS 11/11 AP 1; Second Wind; Status: DR5

[/sblock]

[sblock=Monster Actions]
Manticore: Move to P-Q, 15-16. Spike Volley at M-17: Attacks vs. River, Rumbum and Trainer: 20, 22, and 34. Trainer is the only one hit for 8 damage.

Displacer Beast: Cunning Blitz: Shift to D-E, 9-10. Tentacle attacks vs. Amarande and Ulvellyn: 18 and 19 vs. AC, both misses.

Chimera: Movement: Stand. (convert to) Movement: Move to J-K, 4-5.

Chains release 10 more feet of distance.
[/sblock]

[sblock=Enemy Actions]
Bugbear 1: Recharge: nope. Standard: Flail Assault (burst 2) vs Doggie, Tondrek and Muzdum: 29, 15, 16 respectively. Doggie takes: 18 damage (actually 13, forgot about the DR5) is pushed to H-17 and knocked prone. Save: yes

Bugbear 2: Standard: Flail Assault vs. Tondrek, Muzdum: missed both. Bugbear 2 save: nope.

Bugbear 3: Standard: Flail Barrier: Muzdum takes 5 damage, but that is negated by River's DR 5. Save: yes.

Bugbear 4: Movement: Stand. Standard: none. Save: yes.

Ogre: Movement: Stand. Standard: none. Save: no.

[/sblock]

[sblock=Enemy Stats]

Bugbear 23 AC ?? F 22 R 21 W

1: (K-21) Damage taken: 0, used Flail Barrier, Flail Assault.
2. (L-21) Damage taken: 27, used Flail Assault, immobilized (save ends)
3. (L-22) Damage taken: 25, used Flail Barrier, -2 AC TENT (rumbum)
4. (I-21) Damage taken: 0

Ogre (L-M 23-24) ?? AC ?? F ?? R 24 W
Damage Taken: 0, immobilized (save ends)

Beasts:

Displacer Beast (D-E 8-9) 23 AC ?? F ?? R ?? W
Damage Taken: 34 damage

Manticore (Q-R 15-16) ?? AC ?? F ?? R ?? W
Damage Taken: Used: Spike Volley

Chimera (J-K 2-3) ?? AC ?? F ?? R ?? W
Damage Taken:
[/sblock]

[sblock=Skill Challenge!]
On your turn you can activate the cage controls to close the cage. You have to be standing next to the walls marked with an "X".

After activating the cage, the animal has to be in the caged area until the end of your next turn. If the animal leaves the cage area, the cage resets.

Skills: Arcana 25, Thievery 20

You can use either a standard action or movement action for you activation attempt.

Also! As an alternative you can activate the chain winch to pull the beast 10 feet (2 squares). Current length of chain (distance the monsters move outside of box): 20 feet. The winch will let out more chain each round. [/sblock]

GM: Man, the rolls are on your side, you may make short work of this encounter :(
 

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renau1g

First Post
Amarande's smile is predatory as him and his companion continue to work
the much larger creature over, his sword slashing forward as he continues to drain his own life force to fuel his attacks.

[sblock=OOC]
Move: n/a
Free: Student of the Sword - +1 to hit on next attack
Minor: n/a
Standard: Vengeance Strike on displacer beast - vs ac; dmg (incl taking 5 damage from Vice) (1d20+18+2+1=25, 1d12+13+5+5+2=27) Hits AC 25 for 27 damage, Amarande loses 5 thp's from the attack.
Free: Dread Smite - Displacer Beast takes 9 cold & necrotic damage and if attack hits takes 5 ongoing cold & necrotic damage (save ends).

Note: Amarande's defense are one higher than noted below from being adjacent to companion
[/sblock]

[sblock=Amarande Visgoth]Amarande Visgoth—Male Vryloka Fey Beast Tamer Blackguard Kensei 11
Initiative: +6, Low-Light, Passive Perception: 19, Passive Insight: 15
AC: 28, Fort: 24, Reflex: 20, Will: 27 — Speed: 7
HP: 90/90+16 thp, Bloodied: 45, Surge: 26, Surges left: 11/12;
Action Points: 1/1, Second Wind: Not Used, Milestones 0
Powers -
Dominator's Strike
Vengeance Strike

Dread Smite
Masterstroke
Lifeblood
Shroud of Shadow
Vice's Reward
Deliverance of Faith
Student of the Sword
Frost Brand Attack Power
Backlash Tattoo

Blood of the Mighty
Knightly Intercession
Heal Fey Beast
Wrath of the Gods
Dwarven Githplate healing
Ornament of Alertness


Important things: +5 damage rolls against enemies with CA. +2 damage on bloodied enemies. Enemies adjacent to Ulvellyn grant CA to Amarande. Resist 10 necrotic/9 fire. If having thp's 1/round can take 5 damage to add 5 damage to attack's damage. At start of turn can make a saving throw against daze/stun even if condition isn't (save ends).

Ulvellyn—Key Beast 10
Initiative +6; Low-light, Passive Perception 11
AC: 26, Fort: 22, Reflex: 26, Will: 26 — Speed: 8
HP: 45; Bloodied 22
Trait: Allies gain a +1 power bonus to all defenses while in the aura 1

http://http://leb.wikia.com/wiki/LEB:PC:_Amarande_Vigoth_(renau1g)[/sblock]
 


Voda Vosa

First Post
"Hey uglies, I'm right here, in tha middle of all of ye, come!" taunts the dwarf, and he grins as the enemies close for the kill. He releases a hell of axes and punches over the surprised enemies!

[sblock=Actions]Move using Pass forward to avoid AoO.
Come and get it: Vs B1, B2, B3 and O Will 17, 24, 23, 29, hit all but B1 for 22 and they are all marked by Muzdum. Will trigger both this if:
Combat agility (Oportunity attack; at-will) ✦ Martial, Weapon
Trigger: An enemy adjacent to you takes an action that provokes an opportunity attack Effect: After the triggering enemy completes the action, you shift 3 squares. You must end the shift closer to the target than you were when you began the shift. Then make the following attack: +14 vs AC, (HIT) 1d12+11+2, and you knock the target prone.
Combat challenge (Imm. Interrupt; at-will) ✦ Martial, Weapon
Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy: +13 vs AC, (HIT) 1d12+11+2[/sblock]
 

dimsdale

First Post
Rumbum grins as he sees the bugbears all bunched together as a result of his dwarf ally's attack. He moves forward and sweeps his axes with the intent of hitting multiple foes.

[sblock=actions]
movement: move to current location
attack: sweeping blow 1d20+17 vs B1, B2, B3 ac for 1d12+7 = 28, 8, 26 for 8 damage

no mark on any of them.
[/sblock]
 

CaBaNa

First Post
Silently the little wizard crept away from the main battle, whilst his illusion became more difficult to resist. A previously unnoticed hole in the ceiling makes a groaning noise, when an open safe drops through, tearing the fissure asunder and spilling a rack of fine weapons. Along with the other priceless items, gold coins began pouring around the feet of those in the entryway!

Pok attempts to close the cage door, while hissing at Amarande What do you think you're doing?



[Sblock=Actions]

Minor sustain and execute VoA attack power
28 vs will B1 HIT
31 vs will B2 HIT
24 vs will B3 HIT pulled to J21
26 vs will B4 HIT
16 vs will Ogre
Roll Lookup

Move to F13

standard - move to F11

AP standard Arcana to close cage.
31
roll lookup

[/sblock]


[sblock=Pok]

[sblock="Readied" Immediate Actions]


If an enemy moves adjacent to Pok, he will use "Moonstride"

If Pok takes damage he will use "Fade Away"

If Pok is hit by a charm or psychic attack he will use "My Mind is My Own"

If Pok is hit by an attack he will use "Cape of the Mountebank" (teleporting to F11)

[/sblock]

[sblock=Pok stat block]Master Pok d'Sivis- Male Gnome Wizard 9
War Courier
Touched by Khyber (Escaped Thrall)
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:15, Reflex:20, Will:18 -- Speed:5
HP:52/52, Bloodied:26, Surge Value:13, Surges left:6/6
Power Points left: 1
Initiative +13
Action Points: 0, Second Wind: NOT USED
Powers:
Phantom Bolt
Winged Horde
Light, Mage Hand, Prestidigitation
Suggestion
Ghost Sound as minor
Fade Away
Boots of the Fencing Master
Viper Belt
Orb of Nimble Thoughts
Wand of Accuracy
Grasping Shadows
Ebony Razors
Enemies Abound
Eyebite
Moonstride
Familiars Call
Spectral Image Spellbook
Wizard's Escape Spellbook
Horrid Whispers
Visions of Avarice
Visions of Ruin
Cape of the Mountebank
Phantom Chasm Spellbook Phantasmal Assailant Spellbook
Mirage Arcana Spellbook
[/sblock]

[sblock=CB Summary]

====== Created Using Wizards of the Coast D&D Character Builder ======
Pok d'Sivis, level 9
Gnome, Wizard (Arcanist)
Arcane Implement Mastery Option: Wand of Accuracy
War Courier (+2 to Stealth)
Theme: Escaped Thrall

FINAL ABILITY SCORES
STR 8, CON 10, DEX 16, INT 21, WIS 13, CHA 13

STARTING ABILITY SCORES
STR 8, CON 10, DEX 15, INT 17, WIS 12, CHA 11


AC: 20 Fort: 15 Ref: 20 Will: 18
HP: 52 Surges: 6 Surge Value: 13

TRAINED SKILLS
Arcana +16, History +14, Insight +10, Nature +10, Stealth +18

UNTRAINED SKILLS
Acrobatics +7, Athletics +3, Bluff +5, Diplomacy +5, Dungeoneering +7, Endurance +4, Heal +5, Intimidate +5, Perception +5, Religion +9, Streetwise +5, Thievery +7

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Escaped Thrall Utility: My Mind Is My Own
Gnome Racial Power: Fade Away
Wizard Utility: Ghost Sound
Wand of Accuracy Power: Wand of Accuracy
Wizard Utility: Light
Wizard Utility: Mage Hand
Wizard Utility: Suggestion
Wizard Utility: Prestidigitation
Wizard Attack 1: Phantom Chasm
Wizard Attack 1: Winged Horde
Wizard Attack 1: Phantasmal Assault
Wizard Attack 1: Grasping Shadows
Wizard Attack 1: Horrid Whispers
Warlock Attack 1: Eyebite
Wizard Utility 2: Spectral Image
Wizard Utility 2: Moonstride
Wizard Attack 3: Ebony Razors
Wizard Attack 5: Phantasmal Assailant
Wizard Attack 5: Visions of Avarice
Wizard Utility 6: Wizard's Escape
Wizard Utility 6: Familiar's Call
Wizard Attack 7: Enemies Abound
Wizard Attack 9: Mirage Arcana
Wizard Attack 9: Visions of Ruin

FEATS
Level 1: Ritual Caster
Level 2: Arcane Familiar
Level 4: Twilight Adept
Level 7: Dual Implement Spellcaster
Level 8: Enlarge Spell
Level 8: Improved Initiative

ITEMS
Spellbook
Shimmering Cloth Armor (Basic Clothing) +1 x1
Cape of the Mountebank +1 x1
Boots of the Fencing Master x1
Comprehend Language
Wand of Psychic Ravaging +1
Orb of Nimble Thoughts +2 x1
Wand of Psychic Ravaging +2 x1
Viper Belt x1
Resplendent Gloves (heroic tier) x1
====== End ======

[/sblock]
[/sblock]
 
Last edited:

FourMonos

First Post
Standard - Minor VoA attack power
28 vs will B1 HIT Immobilized S.E
31 vs will B2 HIT Immobilized S.E
24 vs will B3 HIT pulled to J21 and Immobilized S.E
26 vs will B4 HIT Immobilized S.E
16 vs will Ogre Miss (Still immobilized S.E. from last time though.)
http://invisiblecastle.com/roller/view/3668097/
On hit: The zone pulls the target 3 squares, a target that ends this movement adjacent or in the zone is immobilized (save ends)

GM: I don't claim to have the most up to date sources (actually almost zero) but I don't think the secondary or follow up attacks from Visions of Avarice cause immobilization, just the initial attack.
[MENTION=2011]KarinsDad[/MENTION] would you mind correcting me on this? I thought the follow up attacks just pulled the targets hit to the zone
 

renau1g

First Post
[sblock=Power]

Visions of Avarice
The illusion of a fabulous treasure appears out of thin air. Your enemies throw aside caution to seize it.
Daily Arcane, Illusion, Implement, Zone
Standard Action Area burst 5 within 10 squares
Effect: The burst creates a zone in its origin square. The zone lasts until the end of your next turn. You then make the primary attack.
Primary Target: Each enemy in the burst
Primary Attack: Intelligence vs. Will
Hit: You pull the primary target up to 4 squares toward the zone. If the primary target is then in the zone or adjacent to it, the primary target is immobilized (save ends).
Sustain Minor: The zone persists until the end of your next turn, and you make the secondary attack.

Update (8/4/2010)
Power updated to match Essentials data.

Visions of Avarice Attack
The illusion of a fabulous treasure appears out of thin air. Your enemies throw aside caution to seize it.
Daily Arcane, Illusion, Implement, Zone
Minor Action Close burst 5 centered on the zone
Requirement: The Visions of Avarice power must be active to use this power.
Secondary Target: Each enemy in the burst
Attack: Intelligence vs. Will
Hit: You pull the secondary target up to 4 squares toward the zone.

Update (8/4/2010)
Power updated to match Essentials data.
[/sblock]
 



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